Dwarves – Dwarves play on the fear of avarice. Dwarves are capable of fantastical acts of creation; their rune-inscribed weapons are the most powerful to be found in the World Between and they can harness the intersection of magic and technology to craft wonders that no other race is capable of. However, a dwarf feels an unreasonable need to be paid magnificently for his or her labor. Dwarves are unpredictable in what they will accept as tender; each is driven by a specific greed: some lust after gold, some favor gems, yet others crave stranger things like the hair of blonde maidens. A dwarf who feels he has been cheated will go to great lengths to exact revenge and gain their reward; cheating a dwarf is the mark of a suicidal mind.
Eladrin – Eladrin play on the fear of alien-ness. Though the eladrin are the de facto leaders of the Seelie Court, their motives and desires are utterly inexplicable from a human perspective. Eladrin exist at a remove from the World Between, and are content to pursue their own ends within their mystical traveling towers. However, when humans come into contact with the eladrin they are left with an impression of emptiness, coldness, and dispassion towards the vagaries of the human condition. While eladrin may sometimes aid mankind, their reasons for doing so are their own and seldom possess a correlation to an understandable human explanation.
Elves – Elves play on the fear of chaos. Though elves are friendlier to mankind than much of the fey, they are creatures of terrifying impulses. Elves are beings of constantly shifting moods who follow their whims and caprices with no regard to the harm that this causes to mortal men. One day an elf may offer to help a cobbler create wondrous shoes so that he might better feed his family, the next day that same elf may shoot down the cobbler's children with arrows for mere sport. Unpredictable and motivated entirely by their passions, elves exist in what seems to be a constant state of madness; they are capable of moments of manic revelry, crushing sorrows, and fierce violence. As creatures who represent the chaos of the natural world, they give worship to a myriad of gods and goddesses associated with the wilds, such as the Crooked Moon, the Forest Who Walks, and the Lamenting Mother. Other types of fey (such as sprites, pixies, brownies, etc.) act in much the same way as elves.