Accursed Wight
Accursed Wights are warriors who once
sided with a usurper who attempted to steal the throne of Scarabae
and have, as a consequence of their treason, been cursed with
undeath. In undeath, they are charged with protecting the burial
mounds of the ancient rulers of Scarabae.
Movement: 90' (30')
Armor Class: 16
Hit Dice: 5
No. of Attacks: 2
(Attack Bonus +5)
Damage: 1d6 (short sword)
Morale: 8
Special Abilities:
Spiritual Sever – anyone hit
by an Accursed Wight's sword feels their connection to the spiritual
cosmos rent and torn; this effect causes the victim to lose 1d4
points of Wisdom. This Ability Score damage can be repaired by a
Restoration or Heal spell.
Undead Immunities – immune to
mind-effecting magic, poison, disease, etc.
Ectoplasmic Fiend
Ectoplasmic Fiends are semi-corporeal
spirits who are lured onto the material world and trapped in warded
jars by enterprising necromancers. These necromancers often use
trapped Ectoplasmic Fiends as parts of traps; once the trap is
sprung, the jar is broken and the Fiend released to attack the
trespasser.
Movement: 120' (40')
Armor Class: 12
Hit Dice: 3
No. of Attacks: 2
(Attack Bonus +3)
Damage: 1d8/1d8 (chilling touch)
Morale: 10
Special Abilities:
Ectoplasmic – because an
Ectoplasmic Fiend's corporeal form is made of ectoplasm, it only
takes half damage from all physical attacks.
Possessor – an Ectoplasmic
Fiend may use Magic Jar as a spell-like ability three times
per day.
Undead Immunities – immune to
mind-effecting magic, poison, disease, etc.
Galvanic Zombie
Galvanic Zombies are the creations of
Auber Orellian, the mad scientist who lives at the House on Thornroot
Hill. Orellian is obsessed with harnessing the power of electricity;
thus far in his experiments he has managed to use lightning both as
an animating force for his zombies as well as using it to bestow upon
them a dangerous method of defense.
Movement: 120' (40')
Armor Class: 13
Hit Dice: 3
No. of Attacks: 1 (Attack Bonus +3)
No. of Attacks: 1 (Attack Bonus +3)
Damage: 2d6 (electrical touch)
Morale: 12
Special Abilities:
Special Abilities:
Galvanic Field – anyone
attacking a Galvanic Zombie with a metal weapon or implement takes
2d6 points of damage from the electrical current running throughout
its body.
Immune to Electrical Attacks –
a Galvanic Zombie takes no damage from electrical attacks.
Undead Immunities – immune to
mind-effecting magic, poison, disease, etc.

All three of these are good, but I particularly dig the galvanic zombie as it so exemplifies the Gothic Fantasy as a different era from the Medieval.
ReplyDeleteNice reuse of Steve Poag's Barrowman illustration, too. :)
I think I was probably reading through Unhallowed Metropolis when I came up with the galvanic zombies.
DeleteI couldn't resist the art ;)
And bookmarked for future use. I'm excited to pit my players against Galvanic Zombies.
ReplyDeleteAwesome! If you downloaded the Compendium the Galvanic Zombies are in there for your ease of use ;)
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