Thursday, April 5, 2012

More Undead in Scarabae


Accursed Wight
Accursed Wights are warriors who once sided with a usurper who attempted to steal the throne of Scarabae and have, as a consequence of their treason, been cursed with undeath. In undeath, they are charged with protecting the burial mounds of the ancient rulers of Scarabae.

Movement: 90' (30')
Armor Class: 16

Hit Dice: 5
No. of Attacks: 2 (Attack Bonus +5)

Damage: 1d6 (short sword)
Morale: 8
Special Abilities:

Spiritual Sever – anyone hit by an Accursed Wight's sword feels their connection to the spiritual cosmos rent and torn; this effect causes the victim to lose 1d4 points of Wisdom. This Ability Score damage can be repaired by a Restoration or Heal spell.

Undead Immunities – immune to mind-effecting magic, poison, disease, etc.

Ectoplasmic Fiend
Ectoplasmic Fiends are semi-corporeal spirits who are lured onto the material world and trapped in warded jars by enterprising necromancers. These necromancers often use trapped Ectoplasmic Fiends as parts of traps; once the trap is sprung, the jar is broken and the Fiend released to attack the trespasser.

Movement: 120' (40')
Armor Class: 12

Hit Dice: 3
No. of Attacks: 2 (Attack Bonus +3)

Damage: 1d8/1d8 (chilling touch)
Morale: 10
Special Abilities:

Ectoplasmic – because an Ectoplasmic Fiend's corporeal form is made of ectoplasm, it only takes half damage from all physical attacks.

Possessor – an Ectoplasmic Fiend may use Magic Jar as a spell-like ability three times per day.

Undead Immunities – immune to mind-effecting magic, poison, disease, etc.

Galvanic Zombie
Galvanic Zombies are the creations of Auber Orellian, the mad scientist who lives at the House on Thornroot Hill. Orellian is obsessed with harnessing the power of electricity; thus far in his experiments he has managed to use lightning both as an animating force for his zombies as well as using it to bestow upon them a dangerous method of defense.

Movement: 120' (40')
Armor Class: 13
Hit Dice: 3
No. of Attacks: 1 (Attack Bonus +3)
Damage: 2d6 (electrical touch)
Morale: 12
Special Abilities:
Galvanic Field – anyone attacking a Galvanic Zombie with a metal weapon or implement takes 2d6 points of damage from the electrical current running throughout its body.

Immune to Electrical Attacks – a Galvanic Zombie takes no damage from electrical attacks.

Undead Immunities – immune to mind-effecting magic, poison, disease, etc.



4 comments:

  1. All three of these are good, but I particularly dig the galvanic zombie as it so exemplifies the Gothic Fantasy as a different era from the Medieval.

    Nice reuse of Steve Poag's Barrowman illustration, too. :)

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    1. I think I was probably reading through Unhallowed Metropolis when I came up with the galvanic zombies.

      I couldn't resist the art ;)

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  2. And bookmarked for future use. I'm excited to pit my players against Galvanic Zombies.

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    1. Awesome! If you downloaded the Compendium the Galvanic Zombies are in there for your ease of use ;)

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