(art by John Blanche)
5. The Shard of Paldra Felm
Paldra Felm was an eccentric druid who lived deep within the forests of the Green Isle. She was sometimes called upon to lead the Wild Hunt against the enemies of the fey; on these trips she frequently left behind exquisitely crafted—but very fragile—clay pots that were inscribed with the sacred runes of druidic magic. Few of these pots survive; in fact, the fabled Shard of Paldra Felm is the only legible fragment known to exist.
The Shard is a very incomplete “spellbook.” It only contains the spells detailed below, Purify Water, and Stone Shape. The Shard of Paldra Felm is also quite fragile; if the character carrying it receives any sort of physical shock or impact they must make a saving throw or have the Shard crumble into unusable pieces.
|Complexity||Study Period||Total Comp. Rolls||Potency||# Spells|
Paldra Felm's Apples of Internal Sorrow
Level: Druid 1
Duration: 1 day +1 day per level
This spell conjures 2d4 golden, enticing apples. If eaten, each apple extreme gastric pain that results in 1 point of damage per apple ingested. Additionally, if a creature eats two apple conjured by this spell they must make a saving throw or be struck blind for a day.
Level: Druid 4
Duration: 2 rounds/level
This spell must be cast upon a tree. The spell causes 1d4, plus 1 additional branch per level, to drop from the tree and transform into scuttling, voracious beasts. These monsters are under control of the spell-caster and can be directed to attack foes, perform guard duty, etc. At the end of the spell's duration the monster revert to being fallen branches.
The beasts created by this spell have the following stats:
Movement: 120' (40')
Armor Class: 13
Hit Dice: 2
Attacks: 1 (Attack Bonus: +2)
Damage: 1d4+1 (bite)
Save: Fighter 2