Skelemingo
Skelemingos are the
animated remains of flamingos. They are sometimes used as assassins
by the mages who serve Zzorch; this practice is particularly
offensive to the followers of Mama Lazuul, as her cult considers the
flamingo to be a sacred animal.
Movement: 60' (20')
Armor Class: 13
Armor Class: 13
Hit Dice: 3
No. of Attacks: 1 (Attack Bonus +3)
No. of Attacks: 1 (Attack Bonus +3)
Damage: 1d6 (peck)
Morale: 12
Special Abilities: Undead Immunities – a Skelemingo is immune to the usual poison, disease, etc.
Special Abilities: Undead Immunities – a Skelemingo is immune to the usual poison, disease, etc.
They Make You Bleed
– anyone hit by the Skelemingos peck takes an additional point of
damage on the following round.


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