The coolest thing about blogging is that when you put up a post people give you enough ideas and feedback and inspiration to expand on what you did the next week. Which is what has happened here.
| d20 | Variant Ability |
| 1 | Blood Lust – once an opponent has been wounded, the vampire gains a +1 bonus to attack and damage rolls, but can never retreat from combat. |
| 2 | Caustic Blood – anyone who wounds the vampire in melee combat takes 1d6 points of damage from the vampire's acidic blood. |
| 3 | Master of Degeneration – the vampire drains double the amount of levels or ability score points for its type. |
| 4 | Master of Stone – the vampire can summon 1d4 gargoyles per day to do his or her bidding. |
| 5 | Master of the Dead – any mindless undead under the vampire's control are as difficult to turn as the vampire itself. |
| 6 | Master of Tooth and Claw – the vampire can cast Summon Animal III as an 8th level druid once per day. |
| 7 | Mesmeric Eyes – in place of the vampire's usual Charm Person ability, roll 1d6 to determine what power their gaze possesses: 1 – Amnesia 2 – Scare 3 – Hold Person 4 – Fumble 5 – Hypnotic Pattern 6 – Phantasmal Killer. |
| 8 | Unconstrained – the vampire can cast Passwall three times per day. |
| 9 | Undying Lord – the vampire gains a +1 bonus to all Saving Throws. |
| 10 | Unusual Animal Form – instead of
transforming into either a wolf or a bat, roll a d12 to see what
kind of creature the vampire can become: 1 – raven 2 – great
cat 3 – enormous armadillo 4 – war-hound 5 – nightmare 6 –
phase tiger 7 – dire bear 8 – giant spider
9 – carcass scavenger 10 – giant wasp 11 – vermin swarm 12 – catoblepas |
| 11 | Alchemical Vampirism – the vampire was not created by the bite of another vampire, but rather attained its vampiric status through alchemical experiments. As such, this vampire is immune to all of a vampire's normal vulnerabilities (sunlight, holy symbols, etc.) |
| 12 | Detachable Hands – the vampire's hands can detach as independent crawling claws. |
| 13 | Feeds on Energy – the touch of the vampire has the effects of a Slow spell. |
| 14 | Master of Darkness – the vampire can cause Darkness at will. |
| 15 | Master of the Years – the vampire's touches causes the victim to age 1d6 years. |
| 16 | Plague-bringer – the vampire's bite carries a random disease. |
| 17 | Spectral Form – the vampire can become ethereal three times per day. |
| 18 | Unseen Master – the vampire can become invisible three times per day |
| 19 | Unusual Species – the vampire belongs to a non-human species. Roll 1d20 to determine its race: 1 – elf 2 – dwarf 3 – halfling 4 – gnome 5 – drow 6 – merman 7 – goblin 8 – orc 9 – troll 10 – ogre 11 – kobold 12 – hobgoblin 13 – giant 14 – troglodyte 15 – deep one 16 – satyr 17 – gnoll 18 – yeti 19 – snakeman 20 – lizardman |
| 20 | Unusual Weakness – the vampire is incapacitated
by 1 – music 2 – silver 3 – silk rope 4 – a rare herb 5 – burning incense 6 – the presence of keys |


Cool. I think you've got all the bases covered. ;)
ReplyDeleteFolks here inspired me!
DeleteOh, and I noticed your blog got edgier with a content warning now. Tales of the Grotesque & Dungeonesque: Grindhouse Edition? ;)
ReplyDeleteHeh, I got a complaint so it seemed like the gentlemanly thing to do.
DeleteYou can never go wrong by being gentlemanly.
DeleteIt's true, but lose nothing by being a gentlemen.
DeleteWhere is the image from?
ReplyDeleteI found it on tumblr, but haven't been able to track down a source.
DeleteIf you find any more sexy stuff, let me know.
Delete