Tuesday, July 17, 2012

EXPANDED Variant Vampire Abilities Table



The coolest thing about blogging is that when you put up a post people give you enough ideas and feedback and inspiration to expand on what you did the next week.  Which is what has happened here.


d20 Variant Ability
1 Blood Lust – once an opponent has been wounded, the vampire gains a +1 bonus to attack and damage rolls, but can never retreat from combat.
2 Caustic Blood – anyone who wounds the vampire in melee combat takes 1d6 points of damage from the vampire's acidic blood.
3 Master of Degeneration – the vampire drains double the amount of levels or ability score points for its type.
4 Master of Stone – the vampire can summon 1d4 gargoyles per day to do his or her bidding.
5 Master of the Dead – any mindless undead under the vampire's control are as difficult to turn as the vampire itself.
6 Master of Tooth and Claw – the vampire can cast Summon Animal III as an 8th level druid once per day.
7 Mesmeric Eyes – in place of the vampire's usual Charm Person ability, roll 1d6 to determine what power their gaze possesses: 1 – Amnesia 2 – Scare 3 – Hold Person 4 – Fumble 5 – Hypnotic Pattern 6 – Phantasmal Killer.
8 Unconstrained – the vampire can cast Passwall three times per day.
9 Undying Lord – the vampire gains a +1 bonus to all Saving Throws.
10 Unusual Animal Form – instead of transforming into either a wolf or a bat, roll a d12 to see what kind of creature the vampire can become: 1 – raven 2 – great cat 3 – enormous armadillo 4 – war-hound 5 – nightmare 6 – phase tiger 7 – dire bear 8 – giant spider
9 – carcass scavenger 10 – giant wasp 11 – vermin swarm 12 – catoblepas
11 Alchemical Vampirism – the vampire was not created by the bite of another vampire, but rather attained its vampiric status through alchemical experiments. As such, this vampire is immune to all of a vampire's normal vulnerabilities (sunlight, holy symbols, etc.)
12 Detachable Hands – the vampire's hands can detach as independent crawling claws.
13 Feeds on Energy – the touch of the vampire has the effects of a Slow spell.
14 Master of Darkness – the vampire can cause Darkness at will.
15 Master of the Years – the vampire's touches causes the victim to age 1d6 years.
16 Plague-bringer – the vampire's bite carries a random disease.
17 Spectral Form – the vampire can become ethereal three times per day.
18 Unseen Master – the vampire can become invisible three times per day
19 Unusual Species – the vampire belongs to a non-human species. Roll 1d20 to determine its race: 1 – elf 2 – dwarf 3 – halfling 4 – gnome 5 – drow 6 – merman 7 – goblin 8 – orc 9 – troll 10 – ogre 11 – kobold 12 – hobgoblin 13 – giant 14 – troglodyte 15 – deep one 16 – satyr 17 – gnoll 18 – yeti 19 – snakeman 20 – lizardman
20 Unusual Weakness – the vampire is incapacitated by 1 – music 2 – silver 3 – silk rope
4 – a rare herb 5 – burning incense 6 – the presence of keys

9 comments:

  1. Cool. I think you've got all the bases covered. ;)

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  2. Oh, and I noticed your blog got edgier with a content warning now. Tales of the Grotesque & Dungeonesque: Grindhouse Edition? ;)

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    1. Heh, I got a complaint so it seemed like the gentlemanly thing to do.

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    2. You can never go wrong by being gentlemanly.

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    3. It's true, but lose nothing by being a gentlemen.

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  3. Replies
    1. I found it on tumblr, but haven't been able to track down a source.

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    2. If you find any more sexy stuff, let me know.

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