10. Seelank's Secret Songbook
Seelank was a notorious bard who had formerly been a high-ranking priest of the Church of the Lady. He was defrocked for seducing either a nobleman's daughter or son—accounts vary. After his expulsion from the holy orders, Seelank traveled the World Between using songspells of his own design to aid troubled communities he stumbled upon in his travel. However, Seelank had a truly mercenary heart—as payment he always took the most beautiful young maid or handsome young man away with him. These young charges were never to be seen again.
Seelank's Secret Songbook is a roughly-bound tome that would be entirely nondescript save for one unique feature: the edges of its covers are lined with sharp animal teeth. Indeed, Seelank's Secret Songbook is a hungry tome; if it is placed on a shelf with other books it will consume 1d4 of them in the night, leaving behind nothing more than scraps of chewed paper and streaks of orange saliva. Seelank's Secret Songbook contains notation for many popular ballads, chants, sea chanties, and jigs, but also contains the two spells detailed below.
Total Comp. Rolls
Seelank's Enraging Dirge
Level: Druid 2
Duration: 1 round/level
By playing this mournful tune on a violin the caster grants as many allies as he or she has levels the following bonuses: +1 to all melee attacks, +1 to all damage rolls, and +1 to all saving throws. However, the enraging effects of this spell also make the recipients of the previous bonuses foolhardy and reckless; they also take a -2 penalty to Armor Class and a -2 penalty to all missile attack rolls. The caster must continue to play his or her violin until the spell's duration expires to maintain the effects of the spell.
Jaunty Tune to Repel Vermin
Level: Druid 1
Duration: 10 rounds/level
By playing this magical song on a wooden flute the caster surrounds themselves with an invisible barrier 10' in diameter that no vermin (such as rats, bats, insects, etc.) can cross or penetrate. (Giant vermin of 2 HD or more are unaffected.) If the spell-caster forces a verminous creature into the barrier (such as by cornering the creature and approaching it), the spell ends. The caster must continue to play his or her flute until the spell's duration expires to maintain the effects of the spell.