(art by Bojana Dimitrovski)
Barovia
Precis: Fantasy
Transylvania through a Gothic lens.
Conspectus:
A realm of thick forests, towering snow-capped peaks, and woodland
dales resting in the Balinok Mountains; Barovia is ruled by Count
Strahd von Zarovich (cursed more commonly as “the devil Strahd”),
who is openly known to be a vampire and who has governed the land
since time immemorial; Strahd is a cruel tyrant, but he prefers to
rule from the shadows and delegates most of the duties of leadership
to his boyars and burgomasters; the Svalich woods surround Castle
Ravenloft (Strahd's personal fortress—it is perpetually obscured by
what is believed to be a poisonous fog that only the Vistani may pass
through unharmed) and the city of Barovia proper; the Old Svalich
Road crosses the Balinoks and leads to two major settlements: Vallaki
and Barovia; plums grown in the region are used to brew a brandywine
called tuika; there are three major ethnic groups living in Barovia:
Barovians, Gundarkites, and the Vistani; the Barovians are the native
population, the Gundarkites are oppressed immigrants from a conquered
land, and the Vistani are gypsy travelers given free reign in Barovia
in return for the information they provide to Strahd; Barovians do
not attend church except for funeral services, though some Barovians
belong to a cult called the Children of the Morninglord—they
believe that the Morninglord's coming will banish the darkness that
plagues their land; Gundarkites are much more religious—they tend
to belong to the Eternal Order religion, which worships a
personification of death that they call Nerull the Reaper; incendiary
ethnic tensions exist between the Barovians and the Gundarkites, as
the Gundarkites are victims of unfair legal restrictions (they cannot
own land) and the heavy taxes they must pay; Mount Baratok is known
to be haunted by a spirit called Jezra Wagner, also known as the Ice
Queen; a young firebrand named Ardonk Szerieza has begun to agitate
the Gundarkites of Zeidenburg and Teufeldorf to revolt against the
Barovian boyars.
Notes: Things changed--Strahd is known to be a vampire; Things emphasized--the ethnic tensions between the Barovians and the Gundarkites is the perfect situation in which to embroil the PCs.
Considering: as discussed on G+, it might be cool to have a train route in Ravenloft, Barovia would definitely be a stop, but where should it start and where should it end? Hmm.


Well, your own, fantasized and gothified, Vienna and Istanbul, of course. ;)
ReplyDeleteIt would be tops to be able to convert Horror on the Orient Express to Ravenloft...
DeleteI'm not so sure a train "into" Barovia works. Maybe somewhere nearby with the obligatory coach ride and dropped off all alone at the gates on the Svalich road as the coach continues on to other points. I'm thinking Bram Stoker's "Dracula" and especially this deleted scene from the 1992 movie: http://www.youtube.com/watch?v=hbSuPDP_lyM
ReplyDeleteI concur with those train routes. :)
ReplyDeleteInteresting right up. "Gundark" makes me think of Star Wars (as in: "you look strong enough to pull the ears off a gundark." in ESB). I'd suggest the more Mittel Europe
Gündark?
Yeah, Gundark was one of the original domains in the Realms of Terror box, but it got phased out for being boring.
Delete+10 internets for Gundark, whether you meant the reference or not, it's obvious enough that people who love Star Wars will point a finger and give a thumbs up and it sounds Europe-y enough that people who don't love Star Wars will say, "Ah yes, Gundarkites, of course."
ReplyDeleteAlso, I think a train is a marvelous idea especially if the mists of Ravenloft are more of a great hazard than some acerbus deus ex machina. The mists could be akin to a desert or tundra. The prepared and seasoned traveler is perfectly able to cross them with acceptable risk, but most civilized folk will simply take the train.
That is a *great* point about the train...I'm definitely going to use that!
Delete