Tuesday, August 21, 2012
Review: GURPS Screampunk
Jo Ramsay's GURPS Screampunk (2001) is one of those books I wouldn't have known existed unless someone had mentioned it to me. The book is a supplement that aims to combine elements of Gothic Horror with Steampunk--a mash-up of Victorian terror and Victorian-inspired science fiction. The book itself is quite small; it's 32 pages long and the form factor is about the size of a comic book instead of a full-sized or digest-sized book.
Before I go further, I'd like to preface this review by stating for the record that I am extraordinarily tough on the way role-playing games present ideas drawn from Gothic literature. As someone who teaches Gothic texts for a living, it drives me absolutely mad the way many game authors simply get the basic facts of the Gothic so horribly wrong. That said, GURPS Screampunk has left me precious little to moan about. Ramsay's presentation of the Gothic's history, its themes, its use of locations, its metonymy, etc. are all absolutely spot on. Now, perhaps I'm being the typical academic and only saying that because her view of the Gothic matches my own conclusions, but the explanation of what the Gothic is and what it does as a conventional mode strike me as being extremely well researched. I'm particularly impressed by the Shocking Revelations Table, a useful tool for determining how a character responds to social disorder. I'll definitely be hacking that into my own games at some point.
The second chapter deals with bringing the Gothic to bear on steampunk. In many ways, steampunk initially seems like a bad fit for a Gothic makeover; it is, generally speaking, often techno-euphoric in character and "Tut, tut, cheerio!" in attitude. However, Ramsay makes a good case for the ways in which the conventions and tropes that define steampunk can be subverted and mined for Gothic Horror. Indeed, since one of the big criticisms often levied at steampunk media is that it effaces or obscures the worst parts of the 19th century (such as the poverty of the industrialized working classes, the dark side of scientific progress, systemic sexism, etc.), Ramsay sees the potential to delve into all the messiness of that historical period and make it gameable through a Gothic lens. For example, she suggests that the typical Gothic mob can be refigured as Luddite or Chartist mass violence.
I can't speak to the mechanical bits in the character chapter as I've never played GURPS, but the discussion of archetypes drawn from Gothic literature and the Victorian era is a nice primer. (I can't be the only one who thought of Gomez Addams and Lurch when reading the Eccentric Aristocrat and Sinister Servant entries.) Similarly, the section on plot hooks and scenario "layout" make good use of the source material as well as one could in such a brief chapter. The bibliography at the end is particularly pleasing: it deserves bonus points for citing Walpole, Radcliffe, and Lewis as leading lights of the mode; the modern authors are quite well-chosen (nice to see Ligotti and Morrison listed); the author managed to spell Edgar Allan Poe's name correctly (a problem which has plagued both Ravenloft and Lamentations of the Flame Princess).
All in all, this slim book is a stunner. I genuinely wish Steve Jackson Games had put out more slim volumes of this caliber back in GURPS' heyday.
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Considering your professional knowledge about this subject, your review makes me glad that I have, and have used, GURPS Screampunk.
ReplyDeleteI knew that I've found it useful. And I'd assumed it was probably reasonably well-researched because that's one of the things that GURPS books are best known for. But I didn't know that it's as good as you explain it is.
I have some other slim GURPS books, too. But, unless you're interested in stuff that doesn't apply well to milieux with pre-20th Century technology, nothing you could use.
But, if you're interested in Finland, especially its military, especially during WWII, then I can highly recommend GURPS Frozen Hell.
http://www.sjgames.com/gurps/ww2/frozenhell
http://www.amazon.com/dp/1556346395
(Yes, that review of it at Amazon is by me.)
Now that I think about it, I don't I've played a game set in the 20th century since 1993. Weird.
DeleteWas that game set during the 20th Century Call of Cthulhu?
DeleteI think I played exactly two games of Vampire: The Masquerade back in 1993.
DeleteAhhh...Vampire: The Masquerade. That would've been my second guess.
DeleteIt's a fun game if you're into that sort of thing. But I can easily imagine reasons why you didn't stick with it because I didn't either.
I think the main reason it didn't click with us is that we were teenage boys more interested in playing murder hobos (as we did with D&D, WFRP, Cyberpunk 2020, etc.) than the angst arty drama stuff. Also, I remember thinking some of the vampire powerz were a bit odd.
DeleteI was in college when V:TM was all the rage. And I'd been in the military before that. So I was ready for something beyond murderhobo play. And I was open to all sorts of weird stuff as well.
DeleteBut the "angst arty drama stuff" was exactly why I, too, didn't end up sticking with V:TM. But not because I didn't enjoy that stuff in the game. But because I didn't enjoy that stuff in too many of the players who were too into that game where I was at that time. Many of the LARPers especially seemed not to distinguish fantasy from reality.
It's been while sense I've read it, but does she mention Hoffmann's _Der Sandmann_ ? With teh character of Olimpia it veers about into steampunk horror.
ReplyDeleteAnyway, good review. I should give this a re-read.
Yep, she definitely has Sandman on the reading list, which is actually interesting because it gets left out of a lot of criticism on the Gothic for the crimes of 1) being a short story and 2) being not-British. She also mentions a Correli novel that I've never actually read!
DeleteWhat's the novel? Oh, and do you have/what do you think of Nevins's Fantastic Victoriana?
ReplyDeleteThe Corelli novel is The Sorrows of Satan. I teach her novel Wormwood every couple years or so. It's a nice little sensation novel about the dangers of ABSINTHE.
DeleteI've actually never read that (it always seems to be going for $250+), but I thought Nevins' annotations on League of Extraordinary Gentlemen were really cool.
It seems to me that the "Tut, tut, cheerio!" characterization of steampunk seems to be completely missing the point.
ReplyDeleteOr maybe I'm just a stickler for making the -punk in steampunk mean something; it's cyberpunk with steam-powered technology and Dickensian dystopias to me.
I agree with you that steampunk is at its best when its drawing on historical, Dickensian ideas to talk about the dystopias of the present, but sadly it's often not like that at all--which is why I think steampunk as a concept gets mocked roundly in some circles.
DeleteAs far as I've seen, it seems like steampunk as a concept has fallen so far away from its literary origins that it's now little more than pseudo-Victorian fashion and crafting with found objects.
DeleteBut the literary origins of steampunk are still as good as they were before the term stopped having much to do with them in common parlance.
...drawing on historical, Dickensian ideas to talk about the dystopias of the present...
DeleteThat phrase made me think of another GURPS book you might like:
GURPS Goblins
Funny you should mention Goblins, it's on its way to me in the post.
DeleteThen I hope you do like it! I enjoyed reading it, but I haven't used it in play yet, so I'll look forward to reading your assessment of its actual utility.
Delete