(art by Alex Nino)
I'm sure you've heard by now that James Raggi Type IV's latest fundraising insanity ended-up funding four adventures, which is frankly more than I expected due to the large number of potential modules vying for attention. Raggi & co. threw in a lot of bonus perks as things neared the finish line; I've seen opinions on this ranging from "adding last minute stuff is like admitting failure" to "Raggi's willingness to meet his fans halfway shows his commitment to getting new gaming material out there," but I honestly can't figure out how people being excited enough by this mad scheme to plonk down money is in any way a bad thing. So, congrats to James and his supporters for rolling up their sleeves and pitching it.
In the end, this wasn't the fundraiser project(s) for me as I'm still waiting for stuff from three fundraisers ago, but looking it over certainly gave me some ideas for my own games. In particular, Vincent Baker's "The Seclusium of Orphone" made me realize that I don't have a go-to method for generating wizards' towers on the fly. Let's fix that, shall we?
Random
Wizard's Tower – the Dungeonesque way
STEP 1: Give the wizard's tower
a name or use the following table to determine its title –
|
d12 |
The (Adjective) |
(Noun) of (insert Wizard's Name) |
|
1 |
Looming |
Tower |
|
2 |
Dreaded |
Laboratory |
|
3 |
Oracular |
Sanctuary |
|
4 |
Panoptic |
Fortress |
|
5 |
Cyclopean |
Spire |
|
6 |
Sorcerous |
Steeple |
|
7 |
Enshrouded |
Hall |
|
8 |
Black |
Citadel |
|
9 |
White |
Manse |
|
10 |
Magnificent |
Bastion |
|
11 |
Fell
|
Stronghold |
|
12 |
Secluded |
Fastness |
Roll two d12s; rolls of 4 and 8 would
generate “The Panoptic Citadel of X,” for example.
If you don't have a name for your
wizard, you can roll for it on this table
|
d20 |
Random Wizard Name |
d20 |
Random Wizard Name |
|
1 |
Orfeus or Orfia |
11 |
Zeria or Zerio |
|
2 |
Melango or Melangela |
12 |
Erathia or Eraster |
|
3 |
Sersey or Sersus |
13 |
Iraal or Iraalia |
|
4 |
Katya or Katrick |
14 |
Rhaldeus or Rhaldeia |
|
5 |
Marlinius or Marlinia |
15 |
Calabish or Calabisha |
|
6 |
Horodius or Horodia |
16 |
Araldo or Araldia |
|
7 |
Snetch or Snetchnia |
17 |
Balto or Balta |
|
8 |
Brambleford or Bramblefordina |
18 |
Amar or Amarinth |
|
9 |
Zaster or Zastria |
19 |
Sholtar or Sholtara |
|
10 |
Phoulus or Phoulotia |
20 |
Imogrand or Imograndia |
STEP 2: This
wizard is really into...
|
d12 |
Theme |
d12 |
Theme |
|
1 |
Necromancy |
7 |
Seances |
|
2 |
Things Man Was Not Meant to Know |
8 |
Demonic pacts |
|
3 |
Apotheosis |
9 |
Mutational magic |
|
4 |
Biological experimentation |
10 |
Orgone magic |
|
5 |
Black masses |
11 |
Golem construction |
|
6 |
Planar travel |
12 |
Raising an army |
STEP 3: A
wizard's tower is usually designed to be foreboding of aspect so as
to scare away any potential interlopers. Roll on the following table
to determine what keeps the locals away.
|
d10 |
Foreboding Aspect
|
|
1 |
The main entrance is shaped like a demon's maw |
|
2 |
The area leading up to the tower is a perpetually skeletal
forest |
|
3 |
The area near the entrance is a forest of corpses impaled on
wooden stakes |
|
4 |
A storm continually rages over the tower |
|
5 |
The area around the tower is subject to Fortean weather
phenomena |
|
6 |
The area around the tower is subject to spectral howling at all
hours |
|
7 |
Horrific illusions near the entrance |
|
8 |
Skeletons wander the area near the tower |
|
9 |
The bodies of former interlopers hang from the trees |
|
10 |
The area around the tower smells of the abattoir
|
STEP 4: The
wizard's overall aesthetic style is...
|
d10 |
Aesthetic |
d10 |
Aesthetic |
|
1 |
Cluttered and disorganized |
6 |
Baroque |
|
2 |
Neo-classical |
7 |
Neo-gothic |
|
3 |
Minimalist, everything-in-its-place |
8 |
Cthulhoid, tentacular |
|
4 |
Overly refined;
|
9 |
Ascetic and monkish |
|
5 |
Gaudy; nouveau riche
|
10 |
Rustic and charming |
STEP 5: A wizard's tower has
1d4+1 levels (or 2d4+1 levels in the case of especially powerful
wizards)
STEP 6: A wizard's tower
contains the following levels (re-roll any duplicates):
A – the wizard's private chambers
(bedroom, kitchen, dining area, etc.)
B – the wizard's library
- randomly roll for the rest of the levels; each level will have a series of related rooms –
|
d20 |
Level |
|
1 |
Ritual chambers – incense, braziers, permanent summoning
circle |
|
2 |
Mutational experiment laboratory – vivsection equipment,
animals in cages |
|
3 |
Alchemical laboratory – alembics, retorts, strange and rare
ingredients in vials and jars |
|
4 |
Scrying chambers – mirror pools, crystal balls, tarot cards,
books on divination, entrails |
|
5 |
Necromantic laboratory – bones, flesh, stitchery, dreadful
tomes |
|
6 |
Cages and holding pens – humans, animals, wooden or metal
cages, whips, locks |
|
7 |
Henchmen's quarters – rough quarters, some gold and silver,
weapons, dice and cards |
|
8 |
Enchanted portrait galleries – talking portraits, portraits
the step from their frames |
|
9 |
Musical room – self-playing instruments, enchanted musicians |
|
10 |
Trophy room – stolen goods, broken wands from wizardly duels,
treasure on display |
|
11 |
Wunderkammer – medical oddities, natural history specimens |
|
12 |
Operating theaters – operating tables, scalpels and saws,
blood stains |
|
13 |
Extra-dimensional rooms – dimensional doors, portals, gifts
from otherworldly beings |
|
14 |
Igor's chambers – manacles, rough clothes, foulness |
|
15 |
Concubine's chambers – pillows, chained men/women/both,
willing slave, succubi |
|
16 |
Harem chambers – pleasure consorts, spearwives, orgiastic
cult |
|
17 |
Apprentice's chambers – minor books of the occult, minor
magical baubles |
|
18 |
Treasure vault – gold, silver, art works, precious gems |
|
19 |
Observatory – telescope, astrological charts, hymns to those
beyond the stars |
|
20 |
Torture chambers – the rack, thumbscrews, the iron maiden,
whips, manacles |
STEP 7: The wizard's tower is
primarily protected by
|
d12 |
Protection |
|
1 |
Complex mechanical traps (roll 1d4 to determine the most common
type found in the tower: 1 – gaseous attacks 2 – tripwires
that fire crossbows 3 – doors and chests trapped with poison
needles 3 – descending spiked ceilings 4 –
|
|
2 |
Crude mechanical traps (roll 1d4 to determine the most common
type found in the tower: 1 – pitfalls 2 – deadweights 3 –
pots of boiling oil 4 –
|
|
3 |
Magical traps (roll 1d4 to determine the most common type found
in the tower:
1 – trap releases monster from stasis 2 – fiery explosions 3 – curses 4 – petrification) |
|
4 |
Misguiding illusions (roll 1d6 to determine type: 1 –
illusory wall 2 – phantom sound
3 – illusory image 4 – illusory image that causes terror 5 – illusory image that causes horror 6 – illusory image with phantom sounds) |
|
5 |
Summoned demons (roll 1d6 to determine the demons' general
methodology:
1-2 – brute force and battle 3-4 seduction and misdirection 5 – demonic possession 6 – magical hindrance) |
|
6 |
Hired mercenaries (roll 1d6 to determine the type of
mercenaries: 1-2 – bandits 3-4 – sellswords 5 – berzerkers 6
– fallen knights) |
|
7 |
Charmed beasts roll (1d8 to determine the most common type: 1 –
cadaver grub
2 – umber hulk 3 – basilisk 4 – medusa 5 – cockatrice 6 – manticore 7 – griffin 8 – otyugh 9 – lycanthrope 10 – ) |
|
8 |
Necromantic servitors (roll 1d10 to determine the main type of
necromantic servitors that follow the wizard's commands: 1-3 –
skeletons 4-6 – zombies 7-8 – ghouls 9 – wights 10 –
wraiths) |
|
9 |
Hauntings (use the What Type of Haunting is Afoot Table on page
74) |
|
10 |
Riddle-based traps (roll 1d4 to determine the riddle's method
of delivery: 1 – sphinxes
2 – Magic Mouth spells 3 – fey creatures 4 – talking oil paintings) |
|
11 |
Enslaved humanoids (roll 1d12 to determine the main type of
enslaved humanoids in service to the wizard: 1 – kobolds 2 –
goblins 3 – orcs 4 – hobgoblins 5 – bugbears 6 – gnolls 7
– ogres 8 – trolls 9 – dwarves 10 – elves 11 – halflings
12 – lizardmen) |
|
12 |
Created monsters (roll 1d6 to determine type: 1 – golem 2 –
homunculus
3 – clockworkian 4 – living statue 5 – caryatid column 6 – gargoyle) |
STEP 8: The wizard's tower is
secondarily protected by → roll again on the previous table,
discarding a matching result; this secondary method of protection
will simply be less prevalent than the primary method generated in
STEP 7.
Some Associated Tables
|
d6 |
Don't Touch That Because... |
You Knocked That Over And... |
|
1
|
It's a mimic |
Now it's eating through the floor |
|
2
|
It's cursed |
Now it's smoking |
|
3
|
It's a disguised ooze |
Now we hear strange chanting and ululations |
|
4
|
It's an illusion
|
Now we seem to be somewhere else |
|
5
|
It's poisoned |
Now the tower seems to be falling apart around us |
|
6
|
It's going to explode |
Now a secret door has opened |
|
d6 |
Odd Room Features |
Abortive Experiments |
|
1
|
Unusually high ceiling |
Half-owl, half-boar (owlboar) |
|
2
|
Wall covered in runes |
Shadow shedu |
|
3
|
Choked with furniture |
Gollum-shaped golem |
|
4
|
Everything is one color |
Hybrid blink dog/hellhound |
|
5
|
Everything is striped |
Hybrid medusa/gorgon |
|
6
|
Naked portrait of the wizard |
Half-ettercap, half-drider (spiderman) |
|
d20 |
What's In the Wizard's Dustbin? |
d20 |
What's In the Wizard's Dustbin? |
|
1 |
Infernal dictionary |
11 |
Bent forks |
|
2 |
Gelatinous flesh |
12 |
A broken skull |
|
3 |
Old love letters |
13 |
Multicolored prisms |
|
4 |
Unhatched, monstrous eggs |
14 |
Catgut |
|
5 |
A snake made of human teeth |
15 |
Pile of cinders |
|
6 |
Empty bottles of perfume |
16 |
Insect husks |
|
7 |
Rusty razor blades |
17 |
Shattered globe |
|
8 |
A small casket |
18 |
Empty hourglass |
|
9 |
Soap cask |
19
|
Drained wine bottles |
|
10 |
Pipe cleaners |
20 |
Misplaced keys on keyring |


I love this. It's vaguely Vancian. It will also serve me well for when I want to expand on Anomalous Subsurface Environment.
ReplyDeleteSaved to PDF. :)
Odd Room Features; Result 4
ReplyDelete"Did I ever tell you I love the color Blue?"
I *think* that one was suggested on G+, heh.
Deletesweet
ReplyDeleteThanks!
Deleteyour dustbin has wildly exceeded my hopes. Beautiful.
ReplyDeleteGood to hear! No one likes a disappointing dustbin.
DeleteAwesome!
ReplyDeleteThe example at step 1 is mixed up - one should roll a 4 and an 8 to get that result.
Thanks! And thanks for catching that mistake, I'll edit that.
DeleteThis comment seems to have disappeared, so I'll just cut n paste from my email and say "Thank you!":
ReplyDeleteI love this. It's vaguely Vancian. It will also serve me well for when I want to expand on Anomalous Subsurface Environment.
Saved to PDF. :)
first off that's great, second off so is alex nino
ReplyDeleteI like to two-fist greatness, where possible. Oddly, all these tables came out of a hangover.
DeleteAbulafia'd!
ReplyDeleteAwesome job on that!
Delete"Hauntings (use the What Type of Haunting is Afoot Table on page 74)"
ReplyDeleteWhat? Where should I look this table?
Check back on this blog next Wednesday and I'll have posted it! (I forgot that I hadn't posted it before.)
DeleteIt will also be in my next book, which is why there is a page # reference, heh.
DeleteVery cool and useful! Though I'm disappointed my suggestion of an orrery didn't make it obn the list. ;) I always thought the giant one in _Dark Crystal_ was cool.
ReplyDeleteThanks! My spell check kept telling me that orrery wasn't a real word, so I thought I had it wrong and didn't include it, heh.
DeleteAlas! Orreries are one of my favourite things, not only because they give you the cosmography of the setting in bejewelled lootable form, but because of the promise that they just might be remote controls for the universe.
DeleteAlso worm gears. Who can resist worm gears?
Consider it added back to the book/pdf version!
DeleteWhat about Armillaries? One shouldn't be talking about Orreries and worm gears without Armillaries.
DeletePossibly of interest: astrolabes, armillaries and more from EPACT - the combined collections of the museum of history of science in Oxford and Florence, the Boerhaave in Leiden and the British Museum. Although bizarrely I don't see any sign of an amazing glass armillary that Oxford has.
DeleteI love astrolabes too - could be mistaken for jewelry or amulets, useful for navigation, prediction and keeping calendars.
Step7, item 7: Charmed beasts entry. It says roll 1d8, but lists 10 items, 9 of which are actually listed. The tenth is blank. Also for the same entry, the open parenthesis comes after "roll" instead of before it.
ReplyDeleteOoops. Write in "ankheg."
DeleteI think there should be more contexts where the instruction is, "Ooops. Write in 'ankheg.'"
ReplyDeleteHere's a tower generated with your tools!
http://fictivefantasies.wordpress.com/2012/08/04/generating-wizard-towers/
Nice work as always!
DeletePerfect timing, I was just looking for exactly this! (here via http://www.kjd-imc.org/2012/08/06/links-of-the-week-august-6-2012/ )
ReplyDeleteFantastic! Let me know if it works out for you.
Deleteexcelent!!, can I translate it to spanish and place it in my blog at La Torre de Ébano?
ReplyDeleteSure, as long as you give me credit for it that's fine.
Deleteok!! Thanks!!
DeleteThis is the final result:
Deletehttp://torrebano.blogspot.com.es/