Thursday, August 2, 2012

This is Not the Seclusium of Orphone: Random Wizard's Tower Generator

(art by Alex Nino)

I'm sure you've heard by now that James Raggi Type IV's latest fundraising insanity ended-up funding four adventures, which is frankly more than I expected due to the large number of potential modules vying for attention.  Raggi & co. threw in a lot of bonus perks as things neared the finish line; I've seen opinions on this ranging from "adding last minute stuff is like admitting failure" to "Raggi's willingness to meet his fans halfway shows his commitment to getting new gaming material out there," but I honestly can't figure out how people being excited enough by this mad scheme to plonk down money is in any way a bad thing.  So, congrats to James and his supporters for rolling up their sleeves and pitching it.

In the end, this wasn't the fundraiser project(s) for me as I'm still waiting for stuff from three fundraisers ago, but looking it over certainly gave me some ideas for my own games.  In particular, Vincent Baker's "The Seclusium of Orphone" made me realize that I don't have a go-to method for generating wizards' towers on the fly.  Let's fix that, shall we?


Random Wizard's Tower – the Dungeonesque way


STEP 1: Give the wizard's tower a name or use the following table to determine its title –
d12
The (Adjective)
(Noun) of (insert Wizard's Name)
1
Looming
Tower
2
Dreaded
Laboratory
3
Oracular
Sanctuary
4
Panoptic
Fortress
5
Cyclopean
Spire
6
Sorcerous
Steeple
7
Enshrouded
Hall
8
Black
Citadel
9
White
Manse
10
Magnificent
Bastion
11
Fell
Stronghold
12
Secluded
Fastness

Roll two d12s; rolls of 4 and 8 would generate “The Panoptic Citadel of X,” for example.

If you don't have a name for your wizard, you can roll for it on this table
d20
Random Wizard Name
d20
Random Wizard Name
1
Orfeus or Orfia
11
Zeria or Zerio
2
Melango or Melangela
12
Erathia or Eraster
3
Sersey or Sersus
13
Iraal or Iraalia
4
Katya or Katrick
14
Rhaldeus or Rhaldeia
5
Marlinius or Marlinia
15
Calabish or Calabisha
6
Horodius or Horodia
16
Araldo or Araldia
7
Snetch or Snetchnia
17
Balto or Balta
8
Brambleford or Bramblefordina
18
Amar or Amarinth
9
Zaster or Zastria
19
Sholtar or Sholtara
10
Phoulus or Phoulotia
20
Imogrand or Imograndia




STEP 2: This wizard is really into...
d12
Theme
d12
Theme
1
Necromancy
7
Seances
2
Things Man Was Not Meant to Know
8
Demonic pacts
3
Apotheosis
9
Mutational magic
4
Biological experimentation
10
Orgone magic
5
Black masses
11
Golem construction
6
Planar travel
12
Raising an army


STEP 3: A wizard's tower is usually designed to be foreboding of aspect so as to scare away any potential interlopers. Roll on the following table to determine what keeps the locals away.
d10
Foreboding Aspect
1
The main entrance is shaped like a demon's maw
2
The area leading up to the tower is a perpetually skeletal forest
3
The area near the entrance is a forest of corpses impaled on wooden stakes
4
A storm continually rages over the tower
5
The area around the tower is subject to Fortean weather phenomena
6
The area around the tower is subject to spectral howling at all hours
7
Horrific illusions near the entrance
8
Skeletons wander the area near the tower
9
The bodies of former interlopers hang from the trees
10
The area around the tower smells of the abattoir

STEP 4: The wizard's overall aesthetic style is...
d10
Aesthetic
d10
Aesthetic
1
Cluttered and disorganized
6
Baroque
2
Neo-classical
7
Neo-gothic
3
Minimalist, everything-in-its-place
8
Cthulhoid, tentacular
4
Overly refined;
9
Ascetic and monkish
5
Gaudy; nouveau riche
10
Rustic and charming




STEP 5: A wizard's tower has 1d4+1 levels (or 2d4+1 levels in the case of especially powerful wizards)

STEP 6: A wizard's tower contains the following levels (re-roll any duplicates):
A – the wizard's private chambers (bedroom, kitchen, dining area, etc.)
B – the wizard's library
  • randomly roll for the rest of the levels; each level will have a series of related rooms –
d20
Level
1
Ritual chambers – incense, braziers, permanent summoning circle
2
Mutational experiment laboratory – vivsection equipment, animals in cages
3
Alchemical laboratory – alembics, retorts, strange and rare ingredients in vials and jars
4
Scrying chambers – mirror pools, crystal balls, tarot cards, books on divination, entrails
5
Necromantic laboratory – bones, flesh, stitchery, dreadful tomes
6
Cages and holding pens – humans, animals, wooden or metal cages, whips, locks
7
Henchmen's quarters – rough quarters, some gold and silver, weapons, dice and cards
8
Enchanted portrait galleries – talking portraits, portraits the step from their frames
9
Musical room – self-playing instruments, enchanted musicians
10
Trophy room – stolen goods, broken wands from wizardly duels, treasure on display
11
Wunderkammer – medical oddities, natural history specimens
12
Operating theaters – operating tables, scalpels and saws, blood stains
13
Extra-dimensional rooms – dimensional doors, portals, gifts from otherworldly beings
14
Igor's chambers – manacles, rough clothes, foulness
15
Concubine's chambers – pillows, chained men/women/both, willing slave, succubi
16
Harem chambers – pleasure consorts, spearwives, orgiastic cult
17
Apprentice's chambers – minor books of the occult, minor magical baubles
18
Treasure vault – gold, silver, art works, precious gems
19
Observatory – telescope, astrological charts, hymns to those beyond the stars
20
Torture chambers – the rack, thumbscrews, the iron maiden, whips, manacles








STEP 7: The wizard's tower is primarily protected by
d12
Protection
1
Complex mechanical traps (roll 1d4 to determine the most common type found in the tower: 1 – gaseous attacks 2 – tripwires that fire crossbows 3 – doors and chests trapped with poison needles 3 – descending spiked ceilings 4 –
2
Crude mechanical traps (roll 1d4 to determine the most common type found in the tower: 1 – pitfalls 2 – deadweights 3 – pots of boiling oil 4 –
3
Magical traps (roll 1d4 to determine the most common type found in the tower:
1 – trap releases monster from stasis 2 – fiery explosions 3 – curses 4 – petrification)
4
Misguiding illusions (roll 1d6 to determine type: 1 – illusory wall 2 – phantom sound
3 – illusory image 4 – illusory image that causes terror 5 – illusory image that causes horror 6 – illusory image with phantom sounds)
5
Summoned demons (roll 1d6 to determine the demons' general methodology:
1-2 – brute force and battle 3-4 seduction and misdirection 5 – demonic possession 6 – magical hindrance)
6
Hired mercenaries (roll 1d6 to determine the type of mercenaries: 1-2 – bandits 3-4 – sellswords 5 – berzerkers 6 – fallen knights)
7
Charmed beasts roll (1d8 to determine the most common type: 1 – cadaver grub
2 – umber hulk 3 – basilisk 4 – medusa 5 – cockatrice 6 – manticore 7 – griffin
8 – otyugh 9 – lycanthrope 10 – )
8
Necromantic servitors (roll 1d10 to determine the main type of necromantic servitors that follow the wizard's commands: 1-3 – skeletons 4-6 – zombies 7-8 – ghouls 9 – wights 10 – wraiths)
9
Hauntings (use the What Type of Haunting is Afoot Table on page 74)
10
Riddle-based traps (roll 1d4 to determine the riddle's method of delivery: 1 – sphinxes
2 – Magic Mouth spells 3 – fey creatures 4 – talking oil paintings)
11
Enslaved humanoids (roll 1d12 to determine the main type of enslaved humanoids in service to the wizard: 1 – kobolds 2 – goblins 3 – orcs 4 – hobgoblins 5 – bugbears 6 – gnolls 7 – ogres 8 – trolls 9 – dwarves 10 – elves 11 – halflings 12 – lizardmen)
12
Created monsters (roll 1d6 to determine type: 1 – golem 2 – homunculus
3 – clockworkian 4 – living statue 5 – caryatid column 6 – gargoyle)

STEP 8: The wizard's tower is secondarily protected by → roll again on the previous table, discarding a matching result; this secondary method of protection will simply be less prevalent than the primary method generated in STEP 7.




Some Associated Tables

d6
Don't Touch That Because...
You Knocked That Over And...
1
It's a mimic
Now it's eating through the floor
2
It's cursed
Now it's smoking
3
It's a disguised ooze
Now we hear strange chanting and ululations
4
It's an illusion
Now we seem to be somewhere else
5
It's poisoned
Now the tower seems to be falling apart around us
6
It's going to explode
Now a secret door has opened


d6
Odd Room Features
Abortive Experiments
1
Unusually high ceiling
Half-owl, half-boar (owlboar)
2
Wall covered in runes
Shadow shedu
3
Choked with furniture
Gollum-shaped golem
4
Everything is one color
Hybrid blink dog/hellhound
5
Everything is striped
Hybrid medusa/gorgon
6
Naked portrait of the wizard
Half-ettercap, half-drider (spiderman)



d20
What's In the Wizard's Dustbin?
d20
What's In the Wizard's Dustbin?
1
Infernal dictionary
11
Bent forks
2
Gelatinous flesh
12
A broken skull
3
Old love letters
13
Multicolored prisms
4
Unhatched, monstrous eggs
14
Catgut
5
A snake made of human teeth
15
Pile of cinders
6
Empty bottles of perfume
16
Insect husks
7
Rusty razor blades
17
Shattered globe
8
A small casket
18
Empty hourglass
9
Soap cask
19
Drained wine bottles
10
Pipe cleaners
20
Misplaced keys on keyring

33 comments:

  1. I love this. It's vaguely Vancian. It will also serve me well for when I want to expand on Anomalous Subsurface Environment.

    Saved to PDF. :)

    ReplyDelete
  2. Odd Room Features; Result 4

    "Did I ever tell you I love the color Blue?"

    ReplyDelete
    Replies
    1. I *think* that one was suggested on G+, heh.

      Delete
  3. your dustbin has wildly exceeded my hopes. Beautiful.

    ReplyDelete
    Replies
    1. Good to hear! No one likes a disappointing dustbin.

      Delete
  4. Awesome!
    The example at step 1 is mixed up - one should roll a 4 and an 8 to get that result.

    ReplyDelete
    Replies
    1. Thanks! And thanks for catching that mistake, I'll edit that.

      Delete
  5. This comment seems to have disappeared, so I'll just cut n paste from my email and say "Thank you!":

    I love this. It's vaguely Vancian. It will also serve me well for when I want to expand on Anomalous Subsurface Environment.

    Saved to PDF. :)

    ReplyDelete
  6. first off that's great, second off so is alex nino

    ReplyDelete
    Replies
    1. I like to two-fist greatness, where possible. Oddly, all these tables came out of a hangover.

      Delete
  7. "Hauntings (use the What Type of Haunting is Afoot Table on page 74)"

    What? Where should I look this table?

    ReplyDelete
    Replies
    1. Check back on this blog next Wednesday and I'll have posted it! (I forgot that I hadn't posted it before.)

      Delete
    2. It will also be in my next book, which is why there is a page # reference, heh.

      Delete
  8. Very cool and useful! Though I'm disappointed my suggestion of an orrery didn't make it obn the list. ;) I always thought the giant one in _Dark Crystal_ was cool.

    ReplyDelete
    Replies
    1. Thanks! My spell check kept telling me that orrery wasn't a real word, so I thought I had it wrong and didn't include it, heh.

      Delete
    2. Alas! Orreries are one of my favourite things, not only because they give you the cosmography of the setting in bejewelled lootable form, but because of the promise that they just might be remote controls for the universe.

      Also worm gears. Who can resist worm gears?

      Delete
    3. Consider it added back to the book/pdf version!

      Delete
    4. What about Armillaries? One shouldn't be talking about Orreries and worm gears without Armillaries.

      Delete
    5. Possibly of interest: astrolabes, armillaries and more from EPACT - the combined collections of the museum of history of science in Oxford and Florence, the Boerhaave in Leiden and the British Museum. Although bizarrely I don't see any sign of an amazing glass armillary that Oxford has.

      I love astrolabes too - could be mistaken for jewelry or amulets, useful for navigation, prediction and keeping calendars.

      Delete
  9. Step7, item 7: Charmed beasts entry. It says roll 1d8, but lists 10 items, 9 of which are actually listed. The tenth is blank. Also for the same entry, the open parenthesis comes after "roll" instead of before it.

    ReplyDelete
  10. I think there should be more contexts where the instruction is, "Ooops. Write in 'ankheg.'"

    Here's a tower generated with your tools!

    http://fictivefantasies.wordpress.com/2012/08/04/generating-wizard-towers/

    ReplyDelete
  11. Perfect timing, I was just looking for exactly this! (here via http://www.kjd-imc.org/2012/08/06/links-of-the-week-august-6-2012/ )

    ReplyDelete
    Replies
    1. Fantastic! Let me know if it works out for you.

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  12. excelent!!, can I translate it to spanish and place it in my blog at La Torre de Ébano?

    ReplyDelete
    Replies
    1. Sure, as long as you give me credit for it that's fine.

      Delete
    2. This is the final result:

      http://torrebano.blogspot.com.es/

      Delete