Monday, September 3, 2012

Monster Monday: Verminous Skull



Verminous Skull
A Verminous Skull is a human skull that has had bat-like wings attached via sorcery; they are often used as spies and guards by Tibetan necromancers and witches.

Move: Flight: 180' (60') AC: 13 HD: 1-4 Hit Points Attacks: 1 (AB +1) Dam: 1d4 (bite)
Mor: 12 Special Abilities: Vomit of Worms – once per round a Verminous Skull can vomit a mass of writing worms on a character instead of attacking; the victim of this attack must make a Saving Throw vs. Horror. Undead.

6 comments:

  1. Vomit of worms? Ewwww. That oughta keep people out.

    Of course, you could also have a variant with wings made of guns like in the ridiculous Expendables logo.

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    1. I had to google the Expendables; must have been napping during the cultural moment, as I so often am!

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    2. You were not missing anything to interrupt your nap over.

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    3. Heh, most "action movie" things aren't my thing anyhow.

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  2. The Expendables:
    These variant ju-ju zombies are always encountered in groups. They appear as aged-action heroes who are just too tough to die. In fact, they have died, but Hollywood Movie Magic has somehow made them immortal--although they look very weathered and gristly from their former hardened and handsome appearances.

    They have the same stats a ju-ju zombies with the following powers:
    One liners--once per combat an expendable can speak a witty one liner as free action. Characters must make a saving throw or suffer a -1 morale penalty to all attacks, AC, and skill checks. If multiple expendables utter one liners, the effects are cumulative.
    "I'll Be Back"--An expendable can only be destroyed by magic or magical weapons. If brought to zero hit points by mundane methods, an expendable will remain dormant for 1d6+1 rounds. After that time an expendable will reanimate with full hit points and attack the characters in a particularly awesome cinematic fashion.

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    1. That's...totally gameable, actually!

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