Animate
Cigar Store Mascot
While cigar store mascot
are generally used to advertise the wares of tobacconists, they are
sometimes animated by the medicine men of the Scavenger Lands to
exact revenge against those who insult or rob their tribes.
Move:
90' (30') AC: 15 HD: 5 Attacks: 1 (AB +5) Dam:
by weapon (tomahawks, bows, and knives are the most common weapons)
Mor: 12
Special Abilities: Scalp-Taker – if an Animate Cigar Store Mascot rolls a natural 20 on its attack roll while wielding a bladed weapon it automatically scalps its foe and kills him or her instantly. Construct.
Special Abilities: Scalp-Taker – if an Animate Cigar Store Mascot rolls a natural 20 on its attack roll while wielding a bladed weapon it automatically scalps its foe and kills him or her instantly. Construct.
Vengeful
Undead Pedestrian
Sometimes when a
pedestrian is struck down by a conveyance of some sort (such as a
horse, wagon, or coach) they swear to take revenge with their last
dying breath and are transformed into Vengeful Undead Pedestrians.
Vengeful Undead Pedestrians tend to be horribly mutilated by the
accidents and walk with a broken gait. They seek to find the person
who struck them down and drive them mad unto death.
Move: 90' (30')
AC: 11 HD: 3
Attacks: 1 (AB +3) Dam: none (grapple) Mor:
12
Special Abilities: Blood-dripping Madness – if a Vengeful Undead Pedestrian hits a foe, it causes no damage but has instead latched onto that person with its death-like grip. On each proceeding round it drips blood and gore onto its victim; this causes the victim to lose 1d4 points of Wisdom. If such a victim's Wisdom reaches 0 they are compelled to commandeer the nearest conveyance and drive it to their doom. (For example, a victim driven to madness by this attack might mount a horse and ride it off a cliff or take a coach head-long into an ancient tree, etc.) Unerring Tracker – a Vengeful Undead Pedestrian always knows in which direction to find its killer. Undead.
Special Abilities: Blood-dripping Madness – if a Vengeful Undead Pedestrian hits a foe, it causes no damage but has instead latched onto that person with its death-like grip. On each proceeding round it drips blood and gore onto its victim; this causes the victim to lose 1d4 points of Wisdom. If such a victim's Wisdom reaches 0 they are compelled to commandeer the nearest conveyance and drive it to their doom. (For example, a victim driven to madness by this attack might mount a horse and ride it off a cliff or take a coach head-long into an ancient tree, etc.) Unerring Tracker – a Vengeful Undead Pedestrian always knows in which direction to find its killer. Undead.
Vitriolic
Scum
A Vitriolic Scum is a
water-dwelling, circular “pool” of black, burbling malignancy
that float on the surface of lakes and rivers. A Vitriolic Scum
attacks by generating slimy pseudopods to burn and digest any fleshy
thing it comes into contact with. In rare instances a Vitriolic Scum
may rear up and surge forward to engulf a creature that mistakenly
thinks it is safe on the shore.
Move:
Water: 180' (60')
AC: 11 HD: 12
Attacks: 1 (AB +12)
Dam: 3d6 (acidic touch)
Mor: 12
Special Abilities: Acidic – if a character is struck by a Vitriolic Scum's acidic touch he or she continues to take 1d6 points of damage per round as the acid eats through their skin. If the character is wearing armor, each +1 to AC that it grants gives one round of reprieve from this burning. If a character strips off their armor, the acid will continue to destroy their discarded protective gear but will leave them unscathed. Vulnerable to Cold – a Vitriolic Scum takes double damage from all cold effects and must make a successful saving throw or suffer from the effects of a Slow spell if hit with magical cold.
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Click here for EGaD in FREE pdf form.Special Abilities: Acidic – if a character is struck by a Vitriolic Scum's acidic touch he or she continues to take 1d6 points of damage per round as the acid eats through their skin. If the character is wearing armor, each +1 to AC that it grants gives one round of reprieve from this burning. If a character strips off their armor, the acid will continue to destroy their discarded protective gear but will leave them unscathed. Vulnerable to Cold – a Vitriolic Scum takes double damage from all cold effects and must make a successful saving throw or suffer from the effects of a Slow spell if hit with magical cold.
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"and surge forward to engulf a creature that mistakenly thinks it is safe on the shore."
ReplyDeleteYep. It never pays to gloat until you're well away from the shore.
In the short story "The Raft," the creature is able to produce hypnotic displays of color on its surface.
I should re-read it...I probably last laid eyes on it in the 80s.
DeleteYes, yes. But what my players will want to know is, 'what are their treasure types?'
ReplyDeleteI used to have nightmares about the 'vitriolic scum'!
Some treasure ideas:
DeleteWooden Mascot: wooden nickles
Vengeful Pedestrian: Roll on the What's in its Pockets Table of your choice.
Vitriolic Scum: is an item in its own right; bottle it and throw it at orcs.
In one of my _Weird Adventures_ games the PCs encountered a psychedelic slime--which they did bottle and contemplated dosing an enemy with it, but ultimately they sold it to a research alchemist.
DeleteI think I got one of those out of a vending machine once.
Delete"mucho ecological Poncho! mucho ecological!"
ReplyDelete"Thanks for the ride lady!"
For some reason "Thanks for the ride, Lady!" really stuck with me over the years.
Delete