Wednesday, October 17, 2012

Mummy Lords of Mord-Stavian





Variant Mummy Lords of Mord-Stavian

The fourteen steps down and the unbroken seals were thrilling. But when we came to handle all her clothes and her jewels and her toilet things - you know they buried everything with them that they used in life? - well, when we came to unwrap the girl herself...”
– The Mummy
The mummy lords of Mord-Stavian possess a wide and varied suite of powers that canny adventurers had best prepare for:
d12
Variant Ability
1
Binding Sarcophagus – once per round the mummy may make use of an ability that mimics the Hold Person or Hold Monster spells. Anyone effected by this ability feels like they have been encased in a sarcophagus and buried alive for the duration.
2
Chant of the Damned – in combat the mummy intones a dire chant that gives all within earshot a -2 penalty to all their actions.
3
Dominating Gaze – three times per day the mummy can cast any combination of the Hypnotic Pattern, Charm Person, and Charm Monster spells.
4
Esoteric Secrets of the Pharaohs – the mummy is a master of the occult arts. It can cast spells as a magic-user or illusionist of a level equal to its Hit Dice.
5
Fragrant Resins – the mummy's corpse-like body is covered in fragrant, but highly sticky, resins and incense. Anyone attacking the mummy with a weapon must make a successful Saving Throw vs. Petrify or have their weapon adhere to the mummy's body, rendering it useless.
6
Friendly Guise – the mummy may cast Alter Self at will. Once per day the mummy can cast Polymorph Self.
7
Hieroglyphic Hexes – the mummy's bandages are scribed with powerful enchanted hieroglyphics. These hieroglyphics increase the efficacy of the disease spread by the mummy's touch; all Saving Throws made against the disease face a -2 penalty.
8
Master of Canopic Cats – once per day the mummy may summon 1d6 mummified great cats; these mummified cats have the abilities of normal tiger plus the usual undead immunities.
9
Power of the Pyramids – once per day the mummy can unleash a mental blast that effects everyone within a 60' cone. All within the area of effect must make a successful Saving Throw vs. Wands or be stunned for 3d4 rounds.
10
Reflecting Seals – any spell that is negated by the mummy's Magic Resistance rebounds back upon the caster.
11
Unearthly Step – the mummy may cast a Fly spell three times per day.
12
Venomous Master – once per day the mummy can summon 1d6 giant snakes.

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