What
a Terrible Night to Have a Curse
In Simon's Quest,
the second installment of the long-running Castlevania video
game franchise, the coming of nightfall spells a period of increased
danger for the game's whip-wielding protagonist; when the moon rises,
the monsters become hardier and more deadly. Similarly, there are
cursed places in the World Between where monsters grow in unholy
might as the sun sets. To find out how the foes of men and women who
inhabit these accursed realms strengthen as the light goes dim, roll
on the following table:
What a Terrible Night
to Have a Curse Table
| d12 | Effect |
| 1 | Aria of Mortification – The infernal hooting of owls begins to sound like a chorus calling for blood to be spilled. All monsters may re-roll any damage rolls that come up a 1. |
| 2 | Blood Opera – The night air is filled with the terrible sound of the cawing of vultures. All monsters may re-roll any attack rolls that come up a 1. |
| 3 | Bloodmoon Dissonance – The moon turns the color of blood, driving the foes of mankind into a frenzy. All monsters gain an additional attack per round. |
| 4 | Harmony of Morbidity – The howling of hungry wolves inspires the children of the night to weave through mankind's pitiful resistance. All monsters gain +1 Armor Class. |
| 5 | Miasma of the Ancients – A foul mist rises from the land that strengthens the lost and the damned! All monsters gain +1 Hit Dice. |
| 6 | Midnight Puissance – The eerie light of the moon guides the fangs and claws of beasts with its sickening rays. All monsters gain a +1 on their attack rolls. |
| 7 | Nocturnal Alacrity – A savage wind rips across the land, granting wrathful speed to all the world's terrors. All monsters gain a +10' bonus to their movement. |
| 8 | Rondeau of Agony – The haunting sound of ravens in flight fills yours ears like the beating of a war drum spelling the doom of all mankind. All monsters have their spells and spell-like abilities extended in duration by 1d4 rounds. |
| 9 | Scourge of Innocence – The night sky deepens to an unholy shades that seems blacker than pitch; this unnerving sight emboldens the creatures of darkness. All monsters gain a +1 bonus to their Morale. |
| 10 | Shadow Lamentations – The shadows cast by the moon seem to crawl and writhe as if they had been given hellish life. All monsters gain a +1 bonus to their Saving Throws. |
| 11 | Sorrowful Judgment – A dense, choking fog arises to shroud the occult workings of those who serve evil. All monsters have their spells and spell-like abilities extended in range by 50%. |
| 12 | Symphony of Ruin – The wind carries the chilling voices of the dead on its unseen waves; this cacophony goads the foes of mankind to strike true into the hearts of the living. All monsters gain a +1 on their damage rolls. |


Simple, yet brilliant!
ReplyDeleteThanks!
DeleteGreat stuff. On #1 I might suggest a variant wherein owl hoots are substituted with the "dismall cry of night-ravens". More Shakespearean. :)
ReplyDeleteHah, yeah, that would work.
Deletethis is what i was talking about when i said "very useful" already working on something for this
ReplyDeleteAwesome.
DeleteYes! Yes! Yes! This is awesome. I have always loved that line from Castlevania II.
ReplyDeleteThanks! Those were always my favorite NES games.
DeleteI love the underlying idea, i.e., condition change as a result of an exterior stimulus.
ReplyDeleteThanks!
Delete