Ol'
Sawyer Farm
The story thus far:
the characters might arrive at the Sawyer farm for many reasons –
perhaps they have been paid to track down a missing wife and the
trail ends here or perhaps they are merely lost and have accidentally
turned up on the Sawyers' doorstep.
The
Sawyers are an inbred family of Demon Boars. The clan is led
by Pa Sawyer (who has 2 HD more than the usual Demon Boars); other
members include: Jimmy Sawyer (who has a pet catoblepas named Vern in
the barn), Isabelle Sawyer (daughter/wife who safeguard the family's
valuables), and Dumb Pete (the little brother). The Sawyers use
their powers and brute force to abduct strangers, bring then to the
farm, and turn them into sausages.
Map
Key
1 – Porch; wind
chimes made of human and animal bones decorate this grim entryway.
2 – Stairs going
to the second floor.
3 – Stairs going
to the basement; the basement has no interior walls and has a dirt
floor; it is full of decomposing corpses and possibly cages holding
still-living future victims if the GM wishes.
4 – Hall closet;
mops, buckets, and a glass jug of acid.
5 – Kitchen;
stove, meat grinder, pantry; Isabelle Sawyer might be in here cooking
human sausage (wouldn't it be grotesque if she played the hostess
and offered some to the characters?).
6 – Dining room;
the chairs in this room are all covered in human leather—rangers
and druids might notice that something is odd about them.
7 – Sitting room;
empty except for a series of family portraits done in oil paints;
each portrait shows a family member holding a hog.
8 – Parlor;
couches, bookcases, etc.
9 – Pa Sawyer's
bedroom; he sits in his room, smoking and reading most days and
leaves the work to his children.
10 – Pa's
library; only has cookbooks that deal with preparing human beings for
consumption.
11 – Holding
pens; five metal cages in which people intended for the meat grinder
are kept; they are bound and gagged and terrified; the door to this
room is always locked.
12 – This chamber
houses a variety of torture implements (knives, brands, whips, etc.)
as well as restraints and gags.
13 – Jimmy and
Dumb Pete's room; bunk-beds; Dumb Pete is usually in here reading a
penny dreadful.
14 – Hall closet;
mops, buckets, etc.
15 – Isabelle's
bedroom, secret door in the wall.
16 – Isabelle
keeps an armless, legless, and tongueless man in this room for her
own amusement.
17 – The coins,
jewelery, and other valuables stripped off the family's victims are
stored here.
18 – Tack room;
shovels, rakes, axes, saddles, etc.
19 – Horse
stalls.
20 – Animal feed
and hay.
21 – Jimmy's
Catoblepas; Jimmy is usually in here grooming his pet.
Additional
area ideas:
Crematoria – when
entered the cremains animate as an undead Dust Devil.
Plundered Burial
Grounds – the headstones have been assembled into a Stone
Golem.


pet catoblepases are heavy on the upkeep.
ReplyDeleteThe best feed is hobbits.
Delete