Necropolis
Precis: Fallen
fantasy kingdom through a Gothic lens.
Conspectus:
Necropolis is the remains of a kingdom once known as Darkon that was
devastated by a magical catastrophe; Il Aluk, the former capital city
of Darkon, is now a cursed place inhabited only by the living dead;
the rest of Necropolis is divided into six regions:
The Boglands – A
vast bog dotted with many lakes, the largest of which is the Great
Salt Swamp; the lakes are so briny that they are devoid of life and
their water is undrinkable; however, Stagnus Lake teems with life
that moves under the green scum that obscures its surface; it is
believed that the root crops that grow in this region are cursed; an
important figure in the area is Glennis McFadden—an infamous witch
and wisewoman skilled in alchemy.
The Forest of Shadows
– A formerly lush forest that is now home to mobile shadows and
giant spiders; the forests conceal rough circles of standing stones
that serve as the meeting places for werewolves—the werewolves
gather here to howl at the moon in unison and it is said that anyone
who witnesses this will be inexplicably drawn to join them; the
Forest of Shadows has two major towns: Nartok, a cosmopolitan trading
center that regularly sends goods to Falkovnia, and Rivalis, a
village peopled by halflings. Also within the region is Castle
Avernus, former seat of Azalin (the last lord of Darkon); travelers
are warned to beware the bandits led by Galf Kloggin.
The Jagged Coast –
This region has many tiny islands and secret coves that are used by
pirates for their illicit smuggling operations; rumor has it that
there are a great many buried treasures here protected by cunning
traps; other rumors suggest that a race of foul underwater dwellers
live off the coast and creep ashore at night to make off with the
unwary; strange, unaccountable whirlpools have recently begun to
appear without warning in the gray sea off the coast; often anchored
at Martira Bay is the Bountiful, a ship captained by Damon Skragg.
The Mistlands –
A northerly realm of constant, thick mist that is populated mostly by
elves; some believe that the region is home to the underground lairs
of goblins and dark elves; the oddest feature of the region are the
peculiar sinkholes of silence—when inside one of these sinkholes,
no sound can be made or heard; the Mistlands has three major towns:
Neblus, Nevuchar Springs, and Sidnar; these areas were once home to
the Church of the Eternal Order (the morbid, death-obsessed state
religion of Darkon), but now other religions have begun to filter
into the area—including a powerful temple belonging to the Church
of Ezra in Nevuchar Springs; the Mistlands are loosely ruled by
Trillen Mistwalker, a man more interested in finding a mysterious
ruined tower than seeing after the populace.
The Mountains of
Misery – This region is dominated by two long-dormant
volcanoes: Mount Nyid and Mount Nirka—however, thin plumes of smoke
have recently been sighted over each and tremors have been felt
throughout the land; the area's strangest phenomenon is located at
Lake Temporus: all around the shores of the lake are animals bending
down to drink the lake's water, but the animals seem to be utterly
frozen in time (some believe that these animals will serve as mounts
for the dead who will one day rise to push the living out of
Necropolis); two mining towns have sprung up to exploit the gold,
silver, and gemstone resources of the area: the dwarven town of
Tempe Falls and the gnomish town of Mayvin.
The Vale of Tears
– This region used to be a fertile valley that saw heavy riverboat
traffic along the Vuchar River, but the river is now haunted by
unliving crews of sailors; the major cities of this area are Karg,
Maykle, and the halfing-inhabited Delagia; the area is ruled by an
undead sorcerer called Yako Vormoff.


They were a bit on the nose with Necropolis, weren't they?
ReplyDeleteI like what you've done with the place, though.
Rejected names for Necropolis: Scary Town, Evilplace, Land of Gross.
DeleteThey didn't consider Deathburg or Morbidville? ;)
DeleteThose were slated to be in expansions that never came out before TSR closed shop.
DeleteAre there maps for these regions?
ReplyDeleteIf not, when you've finished describing these, I offer to work up some maps showing how they're laid out relative to each other (and what travel connects them) as well as more up-close maps. What do you think?
Thanks for the offer, but I'm pretty sure TSR mapped all this stuff out pretty extensively. I'll check around and see what is out there; maybe they didn't zoom in on them as much as I suspect.
DeleteBest quality map I've found is this one: http://www.fraternityofshadows.com/w/images/c/c6/Darkon.png
DeleteThat's the "canon" (if you believe in such things) map from before Darkon became Necropolis; I'm not sure what all changed but I think the mountains and forests and such shouldn't have moved too much.
Plus, you want these connected by conventional means, not just the mists, right?
ReplyDeleteI confess my Google-fu is weak, but I'm thinking that it might be helpful to have maps that focus on the points you identify, in a layout that makes some sort of geopolitical sense. If not, then hey, no worries. Just an offer.