Dandy
Requirements: CHA
13 Prime Requisite: CHA Hit Dice: 1d6 through 9th
level, +2 per level thereafter
Maximum Level: none
Experience Chart: Thief Attacks/Saves: Thief
Weapons allowed:
Sword canes, bejeweled daggers, walking sticks, bladed fans, thin and
elegant swords
Armor allowed: None
(see below)
"These
beings have no other status, but that of cultivating the idea of
beauty in their own persons, of satisfying their passions, of feeling
and thinking .... Contrary to what many thoughtless people seem to
believe, dandyism is not even an excessive delight in clothes and
material elegance. For the perfect dandy, these things are no more
than the symbol of the aristocratic superiority of his mind." –
Charles Baudelaire
Special
Abilities:
Mad,
Bad, and Dangerous to Know—three
times per day a dandy may draw upon their magnetic personalities to
invoke one of the following effects: Charm
Person,
Command,
or Hypnotism.
Upon reaching 3rd
level, a dandy may also use this ability to emulate the effects of a
Hypnotic Pattern
or Suggestion
spell. At 10th
level a dandy may use this ability to mimic the effects of a Mass
Charm
spell.
To
Burn Always With This Hard, Gemlike Flame—whenever
a dandy drops a witty one-liner, a cutting come-back, or succeeds in
an insanely stylish action, they gain 1 Flamboyance Point. When a
dandy has accumulated 5 Flamboyance Points, they gain a temporary Hit
Die. Dandies are literally protected from the world's slings and
arrows by the mythic power of their l'art
pour l'art
stance in life.
Fa-fa-fa-fa-fashion—while
dandies may not wear armor in the usual sense, they gain an armor
class bonus when wearing bespoke clothes of great expense and taste.
If a dandy purchases clothes at a cost three times that of an armor
type, they benefit from the equivalent armor class. For example, if
a dandy were to spend three times the cost of plate mail (1350 gp) on
a suit of clothes, the dandy would functionally have the armor class
of plate mail while wearing that suit. In place of shields, dandies
may opt to spend 30 gp (or more) for a dashing hat or pocket square
that improves their armor class by one point. However, note that
such fashionable attire is very vulnerable to both the depredations
of the adventuring life and the changing tides of fashion in high
society.
Reaching
2nd
level:
Piccadilly
Palare—the
dandy has mastered a secret slang language that allows him to
converse with sailors, homosexuals, prostitutes, and aesthete
monsters such as demimonde medusas, vampire flaneurs, and githyanki
fops.
Reaching
3rd
level:
A Bright Young
Thing—the
dandy acquires a familiar that is adept at estimating the worth of
items such as gems and other treasures. Roll on the following table
to determine the familiar's form:
| d8 | Familiar |
| 1 | Automaton dressed like a “painted woman” |
| 2 | Automaton dressed like a cowled monk |
| 3 | Automaton dressed like a valet |
| 4 | Gilded tortoise |
| 5 | Invent something new and outlandish |
| 6 | Kapala skull |
| 7 | Parrot wearing a jeweled crown |
| 8 | Rabbit in a brocade waistcoat |
Reaching
4th
level:
He dreams of scaffolds as he smokes his
hookah pipe—a
dandy may pick four of the thief class's skills to use as a 2nd
level thief. At 5th
level, those skills increase to those of a 3rd
level thief, etc. Due to a dandy's wide range of experience, they
also have a percentage chance equal to the Find/Remove Traps ability
of a thief of the same level to know something useful about any
topic. Any topic (sailing, ancient history, heraldry) may be rolled
for in this way; if the roll is successful, make a note that the
dandy knows something about that topic for future reference should
the topic come up again.
Reaching
6th
level:
Dandy in the
Underworld—a
dandy can cast spells as per a 1st
level magic-user. Their spellcasting ability improves every level,
but dandies are limited to casting illusions and spells that summon
beautiful, otherworldly beings. If an dandy willingly summons a
grotesque creature, they permanently lose all spellcasting ability.
Reaching
8th
level:
The Breviary of
Decadence—by
reading from the “poisonous book” a dandy may cure the soul
through the senses and cast Cure
Moderate Wounds, Neutralize Poison, Cure Disease,
or Remove Curse;
this arcane process destroys the “poisonous book,” so many
dandies keep a number of volumes of that text on hand, each bound in
a different pleasing color. Furthermore, a dandy who reads from the
“poisonous book” in this manner must make a successful saving
throw or suffer from ennui; ennui results in the dandy losing one
point from each of their ability scores.




This is brilliant! Incidentally, have you ever seen the movie Velvet Goldmine?
ReplyDeleteThanks! And yes, I have seen Velvet Goldmine.
DeleteAs a long-time fan of Byron, I loved this post! Well done. Currently I'm reading Stendhal's The Red and the Black. Great stuff.
ReplyDeleteThanks. What's your favorite Byron? I think mine is the lesser-read Manfred.
DeleteDefinately Childe Harold's Pilgrimage. I found myself, while reading, often stopping to copy his wonderful verse.
DeleteIn fact, I've used some of his work in my published Labyrinth Lord modules and plan on using the following in my current publication project:
XCIX.
There is a stern round tower of other days,
Firm as a fortress, with its fence of stone,
Such as an army's baffled strength delays,
Standing with half its battlements alone,
And with two thousand years of ivy grown,
The garland of eternity, where wave
The green leaves over all by time o'erthrown:
What was this tower of strength? within its cave
What treasure lay so locked, so hid?—A woman's grave.
Yeah, that is a great passage!
Delete