Wednesday, January 15, 2020

The Apostles of Dawn

The Apostles of Dawn
A faction in Krevborna


The Apostles of Dawn are an order of wild and romantic inventors and artificers who share the goal of pushing the combination of science and magic beyond the constraints of what is accepted or currently possible. Many of their order are obsessed with discovering the power of Lilitu’s ancient machinery. Although each member of the Apostles has their own area of interest when it comes to new or rediscovered technologies, the most common fields of study are firearms and mechanical transportation. Since the Apostles promote scientific inquiry over faith and spiritual beliefs, they often find themselves at odds with the Church of Sacred Blood.

Motto
We light the lantern that will guide humanity out of darkness.

Beliefs
  • Technology and magic are superior to nature’s inventions.
  • Mystic derangement of the senses leads to breakthroughs.
  • Scientific and magical research must always be pushed to the bleeding edge.

Goals
  • Create new forms of weaponry to fight back against the monsters that trouble the land.
  • Overthrow the Church and its petty superstitions.

Quests
  • Explore a desolate lighthouse that was once the home of a prominent inventor.
  • Raid a Church archive to find suppressed research.

  • Steal back a prototype weapon that was pilfered by bandits. 

* * *

Director's Commentary
The Apostles of Dawn used to be called the Incendiary Guild, but the name just didn't stick.

The Apostles of Dawn are a faction I see as a way to relieve player characters of their excess gold and as a reason for further adventures based on player goals. Eventually, many players thirst for a special weapon--something beyond the equipment list in the Player's Handbook. A member of the Apostles might be able to build the weapon or armor that player wants...for a price, of course. And the construction of said weapon might require an adventure to get a part, some blueprints, somebody else's research, etc.

The Apostles of Dawn are built from the conventions of the Gothic "mad scientist," but to counteract a full-on Science vs. Faith gloss (which never really works out that cleanly in Gothic fiction) I also included the bits about wild romanticism and the derangement of the senses to indicate that they are as much about sudden moments of crazed inspiration as they are studied application of the scientific method.