Showing posts with label savage worlds. Show all posts
Showing posts with label savage worlds. Show all posts

Thursday, November 3, 2016

Jack of All Trade's Pulau-Pulau

What the gaming scene really needs is a campaign setting that is just absolutely miserable. I’m talking about a world of mud, rain, and deformed peasants. Someplace where the available classes are Cripple, Syphilitic, and Bastard. (Multiclassing is possible; you can be a Syphilitic Cripple or Syphilitic Bastard, but the XP requirements are pretty hefty.) This is a world filled with monsters that would as soon give you a blood-eagle as look at you, but the real monsters are the brain-damaged townsfolk and the toothless administrators motivated only by greed and bloodlust. This is a setting in which nothing will ever get better, and in which a Heavy Maiming chart will be consulted for every hit–critical or no. Let’s not even talk about the detailed rules I’m homebrewing to cover infections, equipment breakage, and random miasma clouds.

Just kidding, there is already a ton of that kind of setting being played.

Let's do this instead:

Pulau-Pulau
Precis: An island in the East Indies where bumbling-yet-oppressive French imperialists are stymied by swashbuckling American and European secret agents.
Conspectus: Ruled by Governor Croque and Captain Brogard in the name of Napoleon Bonaparte; improbable steam-powered inventions; intrigue, spy games, and general skullduggery; incompetent French soldiers clashing with masked heroes fighting for the people’s justice; historical anachronisms abound; missions delivered by revolutionary-minded parrots; guests appearances by Lewis & Clark, the Marquis de Sade, Blackbeard, Thomas Jefferson, and, of course, Napoleon; swordplay, swinging on chandeliers, cape-swishing; pirates, insurrectionists, assassins; so many puns.


How I'd Do Pulau-Pulau as a Savage Worlds Setting
Setting Rules I'd Use From the Savage Worlds Deluxe book: Heroes Never Die, High Adventure

Some new setting rules:


Everything is a Weapon
Jack of All Trades is full of swashbuckling action; even though the characters usually fight with rapiers and sabers, they also often use the environment to fight one another. To help encourage the use of items in the background (stray ropes on the dockside, flipped tables at an elegant party, etc.) drop all penalties for improvised weapons and assign them damage dice that exceed what you would assign in a more "realistic" setting. Also, let them be used creatively (with a bonus to the roll) for Agility and Smarts tricks.


You Can’t Take the Pun-ishment
Anyone making a wise-crack or pun right before making an attack gets a +1 bonus to their Fighting, Shooting, or Throwing roll.

Arcane Backgrounds: Weird Science, maybe pull in Alchemy from Regime Diabolique.

Wednesday, June 26, 2013

Savage Worlds: Rippers Actual Play 1


I finally ran a game on G+ and I think it went pretty well! We started the plot point campaign from Savage Worlds: Rippers, but I suspect subsequent games will go further afield. (Spoilers ahead.)

First Session Recap
The Cast:
- Gideon Egan, inspired preacher
- Henry Zeitgeist, mad scientist
- Solomon Monday,  islander whaler (and possible cannibal)
- Thumper McClusky, pugilist (and possible cannibal)

Outstanding Problem:
- Abraham Van Helsing is missing!

Information Attained:
- Van Helsing was in Scotland, but after examining the symbols on a column on an ancient pillar may have headed to Egypt in search of "the pillar of Atlantis"
- A scrap of paper found in the pockets of a monstrous man says, "Omega arrives tomorrow. I am assured the biosphere will be finished on time. All is proceeding to plan. J"
- Henry's research and experimentation on a tissue sample taken from said monster man indicates that there is more than one monstrous individual about to transforms into a hulking beast afoot in Britain. Since the players apprehended one of these in Hyde Park, the Ripper Organization has begun calling them "Hydes" as a code-word.

Accomplishments:
- A foul murderer apprehended by a foul-mouthed murderer in Hyde park!
- A blasphemous Templar-Freemason cult in Scotland purged from the face of the earth!
- Baphomet was prevented from being summoned by an invisible man wrestling the head of a saint away from a Templar while a rain of bullets thundered throughout an ancient and befouled church.

Oddities Attained:
- The alleged head of John of Baptist, enclosed in a silver head-shaped case. The now-vanquished cultists claimed that the head has the power to control demons, but many in the Rippers Organization feel that the head possesses a malign influence.