One thing that is slightly annoying about the new options in Tasha's Cauldron of Everything is that the new sorcerer origins it presents all get bonus spells that supplement the base class's somewhat stingy number of spells known. This is aggravating because WotC had previously downplayed the possibility of sorcerer subclasses having bonus spells; for some reason, this was seen as overpowered even though it was a wildly popular idea. So now we're in a situation where the two newest of the sorcerer's subclasses and other don't, creating an apparent and unfortunate disparity.
Luckily, this is a prefect place for homebrew to step in and shore things up. In my 5e D&D games, the older sorcerer subclasses get the following bonus spells:
Sorcerer: Draconic Bloodline Magic. You learn additional spells when you reach certain levels in this class, as shown on the table below. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment or an evocation spell from the sorcerer, warlock, or wizard spell list.
Sorcerer
Level
|
Spells
|
1st
|
cause
fear, command
|
3rd
|
dragon’s
breath, enthrall
|
5th
|
fear,
protection from energy
|
7th
|
dominate
beast, elemental bane
|
9th
|
dominate
person, skill empowerment
|
Sorcerer: Wild Magic. You learn additional spells when you reach certain levels in this class, as shown on the table below. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Sorcerer
Level
|
Spells
|
1st
|
chaos
bolt, color spray
|
3rd
|
blur,
crown of madness
|
5th
|
blink,
hypnotic pattern
|
7th
|
confusion,
polymorph
|
9th
|
animate
objects, synaptic static
|
Sorcerer: Storm Magic. You learn additional spells when you reach certain levels in this class, as shown on the table below. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a transmutation or an evocation spell from the sorcerer, warlock, or wizard spell list.
Sorcerer
Level
|
Spells
|
1st
|
fog
cloud, thunderwave
|
3rd
|
skywrite,
warding wind
|
5th
|
call
lightning, fly
|
7th
|
ice
storm, storm sphere
|
9th
|
control
winds, destructive wave
|
Sorcerer: Shadow Magic. You learn additional spells when you reach certain levels in this class, as shown on the table below. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a necromancy or a conjuration spell from the sorcerer, warlock, or wizard spell list.
Sorcerer
Level
|
Spells
|
1st
|
false
life, ray of sickness
|
3rd
|
shadow
blade, ray of enfeeblement
|
5th
|
Evard’s
black tentacles, summon shadowspawn
|
7th
|
blight,
shadow of moil
|
9th
|
enervation,
negative energy flood
|
Sorcerer: Divine Soul. You learn additional spells when you reach certain levels in this class, as shown on the table below. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or evocation spell from the cleric, sorcerer, warlock, or wizard spell list.
Sorcerer
Level
|
Spells
|
1st
|
guiding
bolt, shield of faith
|
3rd
|
lesser
restoration, spiritual weapon
|
5th
|
beacon
of hope, revivify
|
7th
|
banishment,
guardian of faith
|
9th
|
raise
dead, summon celestial
|
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