Bewildering Attitudes I Have Encountered in the Wild (Part 1 of shut up)
Forget social niceties and a basic level of politeness, I have a point to make about game design!
The products I'm making? They are options that are creative and fun. The products they're making? Bloat that will eventually destroy the hobby.
Old games are better. No, I can't really explain why, except something-something creativity. No, I'm not talking about nostalgia!
My game is a player-driven sandbox; the conclusion of it will be listening to me narrate what happens to your characters and their won't be a damn thing you can do about how I've decided the game ends.
Old-school D&D is the game you should use for everything. All your fantasy needs, obviously, but it should also be your go-to system for spies, sci-fi, westerns, horror, superheroes, cyberpunk, and the drama of the lives of Chilean miners. Old D&D is all there is, and all there should be.