Two factions in Krevborna! One is an order of magical math monks and the other is the setting's equivalent of the Pinkertons.
The Requiem gives an organization for characters to belong to for people who like to play D&D-ish monks in the setting, which has proven to be a surprisingly popular option over the years.
Nobody in my games ever seems to trust the Rooks, but unlike the real-world Pinkertons WotC can't send them to your house over some illicit Magic cards.
The Requiem
The Requiem is a monastic order of warrior ascetics who believe that study and contemplation of the divine mathematics underlying all creation is the true path to spiritual redemption.
• Each monk of the Requiem inscribes their body with angelic seals and complex mathematical formulae to channel the power of the divine.
• The ascetics of the Requiem prize cold, passionless logic.
• Monks of the order venture into the world to obtain evil or accursed magical artifacts to be taken for safekeeping in the well-protected vaults below the Monastery of Saint Menoch.
The Rooks
The Rooks are a guild that engage in clandestine investigations, strike breaking, and bounty hunting.
• The Rooks maintain guildhalls throughout Krevborna where they can be contracted as private detectives, hired muscle, spies, discreet couriers, bodyguards, and manhunters.
• Over the years, the Rooks have gained renown for disrupting the illegal slave trade in Piskaro, capturing several bandit chiefs, and solving a number of mysterious murder cases.
• However, rumors that the Rooks will take innocent lives for the right handful of coins continue to dog the organization and tarnish its reputation.
• The Rooks have established routes upon which specialized agents deliver mail and parcels sent through their guildhalls.

Hee hee, Magical Math Monks reminds me of my ongoing efforts to puzzle out how to use the numbers associated with the Ruinous Powers of WARHAMMER (6, 7, 8, 9) to plot out the ‘hot spots’ on a timeline for a nascent pastiche of WARHAMMER FANTASY.
ReplyDeleteSo far I have a grid of one thousand squares with ‘THE NUMBERS OF RUIN’ suitably marked out and am now wondering if I can turn this idea into a sort of mini-game (Allowing players to put themselves in the shoes of a Dark Fantasy prophet, marking what they believe to be the most dangerous parts of the timeline and then seeing how well their predictions pan out).
How well their predictions pan out after somebody rolls the dice to determine what actually happens.
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