Wednesday, June 26, 2013

Savage Worlds: Rippers Actual Play

I finally ran a game on G+ and I think it went pretty well! We started the plot point campaign from Savage Worlds: Rippers, but I suspect subsequent games will go further afield. (Spoilers ahead.)

First Session Recap
The Cast:
- Gideon Egan, inspired preacher
- Henry Zeitgeist, mad scientist
- Solomon Monday,  islander whaler (and possible cannibal)
- Thumper McClusky, pugilist (and possible cannibal)

Outstanding Problem:
- Abraham Van Helsing is missing!

Information Attained:
- Van Helsing was in Scotland, but after examining the symbols on a column on an ancient pillar may have headed to Egypt in search of "the pillar of Atlantis"
- A scrap of paper found in the pockets of a monstrous man says, "Omega arrives tomorrow. I am assured the biosphere will be finished on time. All is proceeding to plan. J"
- Henry's research and experimentation on a tissue sample taken from said monster man indicates that there is more than one monstrous individual about to transforms into a hulking beast afoot in Britain. Since the players apprehended one of these in Hyde Park, the Ripper Organization has begun calling them "Hydes" as a code-word.

Accomplishments:
- A foul murderer apprehended by a foul-mouthed murderer in Hyde park!
- A blasphemous Templar-Freemason cult in Scotland purged from the face of the earth!
- Baphomet was prevented from being summoned by an invisible man wrestling the head of a saint away from a Templar while a rain of bullets thundered throughout an ancient and befouled church.

Oddities Attained:
- The alleged head of John of Baptist, enclosed in a silver head-shaped case. The now-vanquished cultists claimed that the head has the power to control demons, but many in the Rippers Organization feel that the head possesses a malign influence.

Tuesday, April 9, 2013

So You Want to Run a Victorian Era RPG?

Forget buying RPG books about the Victorian era.  You're better off turning to books written by people who actually know what they are talking about.  These are my suggestions about where to start.


If you're going to read just one book on this list, make it Michael Paterson's A Brief History of Life in Victorian Britain.  It's concise, well-written, and chock full of interesting details.  You will definitely get a feel for the period from this book.  If you want more along those lines, consider supplementing with Daniel Pool's What Jane Austen Ate and Charles Dickens Knew; however, be forewarned that Pool's book does contain a few inaccuracies!


One of the best ways to capture the language, attitude, hopes, and fears of the era is to absorb the literature of the Victorian period.  You really can't go wrong with either Broadview's The Victorian Era or Longman's The Victorian Age.  (The Norton anthology is okay, but a bit conservative in its approach to the canon.)  Of course, since novels were of great importance throughout the 19th century, consider adding a longer work by Charles Dickens, William Makepeace Thackery, George Eliot, or Anthony Trollope to your reading list.


The reprint of the 1897 Sears, Roebuck & Co. Catalogue is a fantastic resource on the material culture of the era.  Also, it's the most comprehensive equipment book you could every hope for.  (If you're running a British-centric game the exchange rate was about five dollars to the British pound sterling.)


Sooner or later you will probably want to run a game in London; these are the books to use for that.  Liza Picard's Victorian London is a great overview, while Drew Gray's London's Shadows will give you all the underworld stuff you want to trouble your players with.


If you're like me, eventually any game you run will take a turn for the macabre.  To add a bit of the grotesque to any Victorian game I recommend Philip Sugden's The Complete History of Jack the Ripper (easily the most through of books on the Whitechapel murders) and Ronald Pearsall's The Table-Rappers (everything you might hope to learn about Victorian seances and spiritualism).

Thursday, October 18, 2012

Psycho-sexual Ravenloft: Dance of the Dead III


The descriptions of Larissa learning DANCE MAGIC linger over the curves of her body, despite these scenes supposedly being about the empowerment of women by women. Worse still is the flashback where Raoul recalls first meeting Larissa: Raoul watches her dance, “performing solely for her own pleasure”; she looks like “a feather caught by a wanton breeze”; he thinks of her as “fey and wild.” You know why this flashback is gross? Raoul is appraising her beauty and at this point she is TWELVE. TWELVE YEARS OLD AND HE IS WATCHING HER THINKING YEAH KIND OF A HOTTIE. Thanks for getting all pedo on us, Golden.

Oh, Raoul is also thinking what a good investment she is because he's just won Larissa in a card game against her father, I shit you not.

While it started off with surprising (albeit minor league) promise, Dance of the Dead quickly spirals into the land of schlock as soon as Larissa's tutelage in the art of DANCE MAGIC happens. The chapters in which the Maiden instructs Larissa are bad enough, but things get even worse when she's sent to the mansion of of Anton Misroi (Souragne's zombie-master Dark Lord) where she learns the DANCE OF THE DEAD! Of course, as the Maiden did earlier, Misroi makes Larissa put on a clothes that give him a better view of her tits; “It was shockingly low-cut,” the narration intimates. She must have some rack on her—everybody in the novel wants a peek at it.

Gosh! As a parting gift, Misroi gives her a riding crop; Larissa discovers that to initiate the Dance of the Dead she has to flog herself with it. Kinky.

On the way back to the Maiden's home, Larissa rides something called a LEZerd. I'm just going to leave that tidbit here and let you mull it over on your own.

At this point in the novel we're treated to some pretty squicky animal torture by its antagonists. Larissa leads a really unspectacular siege against the showboat to free all the animals within. Guess what? She does the DANCE OF DEATH at the climax! That didn't seem like a plot point at all when Misroi taught it to her, right? Unfortunately, Larissa accidentally kills her new will o' the wisp-lite boyfriend with the DANCE OF THE DEAD. Ooops.

In the end, the crew of the magic showboat decides that Larissa should be their new captain since Raoul & co. are now dead. Yeah, I can see how being good at dancing makes one a suitable captain of a ship despite not having a whit of sailing or navigation experience. But, as the saying goes, the show must go on. 

Thankfully, the novel does not.

Thursday, October 11, 2012

Psycho-sexual Ravenloft: Dance of the Dead II

Eventually, seeing Larissa prance about in her stage costume like some sort of Ravenloftian Shakira proves too much for Raoul, so he concocts a bizarre plan to have her attacked by a sailor so that he might save her; his theory seems to be that in return for his protection Larissa is sure to give him a little sugar. Larissa reacts with an almost surprising level of horror when Raoul attempts to force himself on her, runs away, and is aided in her escape by some witchy guy from the swamp. Of course, she eventually returns to her “Uncle's” boat even though he just tried to molest her. What a tease or something.

Larissa has to run away from Raoul and his magic showboat again. She takes refuge in the swamps of Souragne, where she meets a spirit of nature known as the Maiden. Up until this point the novel had been cruising at a median depth—neither good nor bad, just plowing along in a workmanly paperback fashion—but once we get to the scenes of Larissa and the Maiden things plunge back into the terribleness I've come to expect from a Ravenloft novel. You see, the Maiden endeavors to teach Larissa...DANCE MAGIC! And the scenes in which Larissa learns to channel elemental magic through the power of DANCE are more than a bit like the scenes in Dirty Dancing where the Swayze teaches Baby to shake it like a Polaroid picture. This is, horrifyingly enough, the Gothic Fantasy equivalent to a training montage from Flashdance or Fame.

But, being a Christie Golden novel, it's got to get a bit sexually weird. The Maiden demands that Larissa where something skankier to...make the MAGIC DANCE better or something: “To Larissa's annoyance, the Maiden made the dancer remove her clothes and tear them into pieces for new garments. Larissa bound her breasts with a halter made of the skirt's material and fashioned a skirt of the lighter-weight chemise. She fastened the skirt about her slender waist and glanced at the Maiden for approval. 'No,' the Maiden chided. She tugged the skirt from Larissa's waist and retied it so it hugged her hips. 'The only time I've ever worn this little is when I was bathing,' Larissa muttered.” What happens in the swamp, stays in the swamp.

But then, this focus on Larissa's body is pretty typical of Golden's writing style. I don't know how else to put this, but she writes about women the way a fourteen year old boy would. From the way the narrative lens glides over feminine bodies throughout the novel it's clear that we, as readers, are meant to be complicity elided with the male gaze that evaluates and objectifies the physicality of women. For example, check out the weird pit stop this description of a woman's anger takes to dwell on her tits: “Her cheeks were flushed and her green eyes sparkling. Her low-cut dress, the same one she had worn at dinner revealed the tops of her breasts. She was absolutely stunning in her rage.” Translation: she is really mad but also she has great titties.

Thursday, October 4, 2012

Psycho-sexual Ravenloft: Dance of the Dead I

Last week somebody ended-up on my blog after searching for "funny Ravenloft stories." Welp, here you go.  Laugh until you cry, friends.


Since it's the Halloween season, it's only fitting that October sees the return of the Psycho-sexual Ravenloft series. If this is your first time at the rodeo, the premise is simple: I read one of the official Ravenloft novels from back in the '90s, post about all the weird and yucky sex bits that lurk under the book's otherwise banal surface, and you all get a good laugh at my pain as I slog through this underwhelming sequence of tie-in novels.

Next up is Christie Golden's Dance of the Dead. Oh god, not another Golden novel so soon. I wonder if that guy who had a meltdown the last time I dared besmirch Golden's literary status is reading; are you still out there, buddy? I digress.

I'm actually a bit surprised to find myself saying this, but...Dance of the Dead seems to be an order of magnitude better than Vampire in the Mists. Perhaps I've been brain damaged by the first two Ravenloft books I've read as part of this project, but I'm willing to hazard a guess that freed from the tyranny of having to write about Jander and Strahd has enabled Golden to get an actual plot in motion and to create some characters who are human enough to be at least slightly compelling. The set-up of Dance of the Dead is actually interesting; the novel follows the exploits of a traveling showboat that docks in various domains in Ravenloft and puts on a magic-powered cabaret for the downtrodden denizens of the Demi-plane of Dread. Of course, things go awry and the performing troupe find their boat arriving at Souragne, Ravenloft's Louisiana cum Haiti zombieland pastiche.

Of course, this is a Golden novel, so we're not going to escape having to read about a bunch of rapey male characters. In fact, we get our first abusive guy on the second page of the novel when we're introduced to Sardan, an actor who likes to make the leading woman in the troupe's play sexually uncomfortable: “it was well-known that Liza couldn't stand Sardan. As a result, Sardan made it a point to turn every onstage kiss into a passionate one, taking a devilish glee in the fact that Liza had to pretend to enjoy it.” Yep, we're back in Ravenloft all right.

And back in Ravenloft we are indeed, as we're next introduced to the disturbing relationship between our heroine, the white-maned Larissa, and Raoul, her guardian and the captain of the showboat. From the way Raoul is initially described, it's clear that we're meant to take him as a figure of sexual power. “He was big in more than a physical sense,” the narration winks at us and lolls its tongue lasciviously. Furthermore, we're treated to the “flash of his sea-green eyes, the tightening of his sensual mouth, the clenching of his powerful, callused hands.” Since he's such an obviously virile specimen of manhood, it seems only natural that Larissa would want to ride him like a Shetland pony, but you know what turns it from bodice-ripper to stomach-churner? The fact that she calls him “Uncle” throughout the first third of the novel.

Thursday, July 19, 2012

Psycho-sexual Ravenloft: Knight of the Black Rose III

Speaking of what a weird-ass pervert Strahd is, it turns out he likes to be the creamy filling in a big necromantic Oreo. You see, Soth has been injured fighting a dragon so Strahd offers to act as a conduit that transfers life force from some mortal mook to the deathknight. And make no mistake, Strahd likes being the monkey in the middle: “The look on Strahd's face told Soth that the vampire enjoyed the workings of this particular spell. Strahd's dark eyes rolled back and fluttered, showing only their whites. His pale cheeks flushed with color; his cruel mouth stretched into a wide smile of pleasure. The vampire's fangs had extended to their full length.” Extended, to their full length, no less.

At this point in the novel it is painfully clear what Lowder's biggest problem is with the narrative: everything that is happening is just him killing time (and page count) on the way to giving Soth his own domain in Ravenloft. Soth and his werebadger (!!!) pal go to Gundarak on a quest to use a supposed portal out of Ravenloft that amounts to nothing; Magda, the only character we can identify with because she's the only one with a reasonable worldview and graspable goals, buggers off in the middle of the night—never to reappear—because Lowder clearly just doesn't have a plot arc in mind for her. All of this is ultimately meaningless and the novel is really just running down the shot clock before it throws Soth into Sithicus.

Somewhat entertainingly, Soth uses a Bigby's Hand spell at the climax. I mean, come on, that joke just makes itself.

Ultimately, Soth's reoccurring problem is that he can see that he's walking into traps, but he's so dumb he blunders in anyway. This happens in Soth's back-story when he knows he's being tricked into leaving his quest to spare Krynn from the Cataclysm, and it happens again at the end of Knight of the Black Rose when Strahd walks Soth into the mists so that a new domain will form around him. The thing is, Strahd doesn't exactly have to get Machiavellian to maneuver Soth out of Barovia. Essentially, Soth says, “You're trying to trick me into entering the mists!” Strahd says, “Yep, I am.” Soth says, “Okay, see you later! Imma go into the mists now.” Soth is so hammer-headed that it is a wonder that Jander doesn't show up to put the moves on him.

I have to give Lowder credit, though, Knight of the Black Rose at least ends on a note that at least recycles some conventions found in Gothic literature. Nedargaard Keep is described as the unheimlich double of Soth's fortress in Krynn; it's almost like he castle he's familiar with, but the details are off just enough to drive him mad. Still, this bit is too little too late. Here's the Cliff Notes for the novel: “Strahd goes to Ravenloft, Strahd continues to perv, Soth gets stuck in Sithicus.” And that's all there is.

Thursday, July 12, 2012

Psycho-sexual Ravenloft: Knight of the Black Rose II


Sadly, Lowder has as tin an ear as Golden does when it comes to writing dialog. “You have no idea how angry you've made me,” Soth sulks to Caradoc, his ghostly servant. Actually, Caradoc does have an idea of how angry Soth is, particularly as Soth has just crushed the skull of Caradoc's mortal remains under his boot and is currently throttling Caradoc with a mailed fist. (Yeah, Soth can strangle ghosts; don't think about that for too long.) Oddly, despite watching his child die in a fire, strangling a ghost is what gets Soth sucked into the mists of Ravenloft. Also, this nets us the weirdest description of the mists EVER: “It crept through the gaps in Soth's armor and rubbed against him like a monstrous cat. Tendrils of the milky stuff ventured into his ears and mouth and nose.” Like...a monstrous cat? Milky stuff going into his mouth? FUCKING RAVENLOFT!!!

And yet, it's neither Soth nor Strahd who turn out to be the creepiest character in the novel. Meet Andari, a gypsy youth who discovers his sister about to be raped by a boyar. Boy does that get him angry! Only he isn't angry at the rapist, he is mad that his sister's pleas of “No!” distracted him: “Look what you've done! Your screeching made me drop my violin!” The reason why Andari isn't angry about his sister's sexual assault is that he was the one to pimp her out in the first place; indeed, since his sister is putting up too much of a fight to be violated for money, he offers up some other members of his extended family for sexual defilement: “Or perhaps you would prefer the company of one of my cousins?” Yeah, that's right, gypsy pimps and prostitutes—it's like a Tiger Lillies song gone horribly wrong.

Even though we've just read Soth's back-story in that ridiculous opening prologue, we get it again when he visits the gypsy encampment. Soth doesn't like people looking in on his past (he likes to stay on the down low) so he flips out and burns the fortune teller's wagon down. If you recall how Soth treated his wife and child, this begins to look like a pattern of how Soth treats women: can't live with 'em, can definitely light them on fire. 

So where does Soth's rage toward women come from? Perhaps we can glean something from a description of Strahd reading Soth's mind: “Strahd ventured further, and a wave of seething hatred and impotent lust broke around him.” IMPOTENT LUST. Yeah, that kind of explains it. In fact, it explains why Soth smashes three tables, knocks down a bunch of doors, and squishes a bunch of Strahd's giant spiders—he is envious of anything that is hard. Soth not only needs Zoloft, he needs Viagra.

(Strahd keeps reading Soth's mind, by the way, because it fills him with “the perverse joy of a voyeur.” Fuck, Ravenloft is yucky.)