To be honest, she jumped into GMing on hard mode. Instead of having her first foray into running a game be with new characters, who would have had a more manageable level of power and competency, we were playing characters who live way in the upper tier of what Savage Worlds characters can accomplish. And instead of keeping the cast small and self-contained, she let us bring all the NPC allies that the party is used to having around--a big entourage to keep track of. All that and she created an adventure that had us switching between scenes when the party split up.
Despite those self-imposed handicaps, Ashely did such a fantastic job of running the session. I don't think I've ever seen anyone's first game go that smoothly; I've certainly never seen a first-timer's adventure get such a unanimously warm reception. To say we all had fun would be an understatement; we were laughing our asses off, on the edges of our seats, and Ashley made sure that every character got some time in the spotlight.
Also, her sister Nyomi did some art for the session. That's one of her pics up at the top.
I can't really do a write-up of everything that went down because I was too immersed in the game as it was being played, but here's the gist of it: the characters got invited to a beach resort as a reward for saving Lachryma from the Church; said resort clearly had something strange going on; our girl Panthalassa was possessed by the primordial spirits she had made a pact with and we had to do something about it; that something took the form of a court trial (!!!) and then going toe-to-toe with a reptilian spirit in the body of our friend. We also acquired one of Krevborna's first karaoke machines.
Like I said, to say we had fun would be an understatement.
We're all proud of you, Goose. Thanks for letting us be your first rpg group!