Krevborna is centrally located on a continent called Urazya. If you need to understand where these nations sit in relation to each other, imagine a map of Eurasia; I’m confident you will be able to figure out where the following countries should be placed.
The detail below will be sparse by design; Krevborna is the main event, this is all just background flavor--with the added opportunity for Game Masters to expand with their own material, if they want.
Yre
Yre is a green isle of bogs, hills, and deep forests at the northwest extremity of Urazya. The island is a patchwork of warring clans, some of which remain pagan despite the best efforts of proselytizing monks and priests from the Western Church.
Language: Kurgic
Albitza
The White Isle of Albitza is a land of perpetual rain and drear south of Yre. The Middle Kingdom of Albitza seeks to conquer the Northlands and the Wolflands to unite the island into one nation.
Language: Albitzish
Narske
Narske’s cold northern climate and near-perpetual snow has made its populace resilient and bold. Unable to sustain themselves on agriculture alone, sailors from Narske are much-feared as raiders who pillage the coasts of other nations.
Language: Narskan
Rhus
Once the mightiest empire of Urazya, Rhus has been reduced to a magically tainted badlands. It is only home to roving monstrosities and once-human abominations. Krevborna’s royal family was originally an offshoot of Rhus’s rulers. Rhus is due north of Krevborna.
Language: Rhuski
The Khanlands
The Khanlands are a seemingly endless expanse of steppes flowing east from the borders of Rhus. It is the domain of horse-riding nomadic tribes whose leaders are all said to be descended from a single legendary warlord.
Language: Khandic
The Ustalecht Paladinate
The Ustalecht Paladinate is a confederacy of states west of the Vespermark that consider themselves the rightful heirs of the Eastern Church’s authority. Each state is ruled by a “Lord Paladin,” a knight elected by the resident noble families. Despite the name, not every paladin of Ustalecht is noble or pious. The Paladinate is collectively one of Krevborna’s ancestral foes.
Language: Ustalechtian
The Rhomish Principalities
East of Krevborna lies the Rhomish Principalities, a collection of petty kingdoms that frequently make war against each other. The holy seat of the Western Church of Holy Blood is the state of Rhom, the City-State of Cathedrals.
Language: Rhomian
Morgundy
Morgundy sits on the western coast of Urazya, due south of Albitza. Morgundy considers itself the pinnacle of culture on the continent. Recently, a number of peasant uprisings against the heavy taxes levied by the nation’s nobles point toward the possibility of bloody class warfare.
Language: Morgundaz
Castalonya
South of Morgundy is Castalonya, a warm, sun-kissed land locked in a bitter conflict between two heirs to the kingdom’s throne. Castalonya is a nation of sailors; Castalonyan explorers have even made excursions to the mysterious continent of Merhk in the far west. Pirates rule the westernmost tip of Castalonya, where they maintain an enclave called the Port o' Gulls.
Language: Castalonyan
The Ebrian Empire
The Ebrian Empire borders Krevborna to the south. The Ebrian Empire’s vast reach includes Tystolya, the former seat of the Eastern Church’s Patriarch and Novi Mudraal at the tip of a southern continent known as Akelb. The Ebrians worship a bellicose fire god–considered one of the worst heresies by the Church of Holy Blood.
Language: Ebric
Ontioch
Ontioch, also known as the Holy Land, is the supposed birthplace of the Khristosa. Currently a war-torn land caught between the Ebrian Empire and western crusaders who wish to reclaim it, Ontioch largely lies in ruins.
Language: Ontimaic
Gurkhesh
A land of spices and silks south of the Khanlands, Gurkhesh exists under the colonial rule of trading Albitzan companies. Known as the Land of a Thousand Gods, Gurkhesh’s religious practices are poorly understood by the rest of Urazya.
Language: Gurkheshi
Nikondo
Nikondo is an island of the far east. Though it has an emperor, said to be descended from a pagan moon goddess, Nikondo is actually ruled by military leaders who oversee a caste of hereditary swornswords. The people of Nikondo fear that bloody civil war is inevitable, as each military leader sees themselves as the one destined to unite the country.
Language: Nikond












