Musings

Azurth Adventures Digest
Buckets of Character Creation
Dungeoneering and "The Pit and the Pendulum"
Games (of mine) People Play
Games We Only Played a Few Times in High School
Ghost Souls
How to Unsell Me on Your Games
How To Finish Your Projects
In Praise of Vanilla Fantasy
Lord Byron on Murderhoboes
Lord Byron on Player Characters
Matt Colville's The Map is Not the Territory
Mechanics/Story is Base/Superstructure
The New Alignment System
Old Beef: Disgruntled GURPS Fan is Casually Bodied by Prominent Intellectual
Philadelphia Sales and What I Got There
Old-School Heresies
Our Universal System Can Do All the Genres, Look!
Scene or Event-Based Game Sessions (And How I Prep Them)
Schismatic Spray
Six Games, Fresh From the Grave
Sloppy XP Equals Sloppy Design
The Story Was in Your RPG the Whole Time!
Some of the Hardest People to Run Games For
System Matters, but Not as Much as the Social Contract
There Are Two Competing Urges in the Heart of D&D
Titansgrave
The Tinkling of Cracked Bells
The Two Things I Want Cover Art to Do
Unplayable?
The Value of What You Do is Your Call
We Didn't Get the Memo RE: Warhammer FRP
What is "Easy to Prep" and Why Haven't the Big Publishers Noticed?
What Makes a Monster Interesting?
Your Problem is Not My Problem
Your Maps Are Suck (Tales from the Yawning Portal)

Don't Hate the Flayer, Hate the Game: Playstyle Preferences
Don't Hate the Flayer, Hate the Game: The Rules

Bewildering Attitudes I Have Encountered in the Wild (part 1)
Bewildering Attitudes I Have Encountered in the Wild (part 2)
Bewildering Attitudes I Have Encountered in the Wild (part 3)
Bewildering Attitudes I Have Encountered in the Wild (part 4)
Bewildering Attitudes I Have Encountered in the Wild (part 5)
Bewildering Attitudes I Have Encountered in the Wild (part 6)
Bewildering Attitudes I Have Encountered in the Wild (part 7)
Bewildering Attitudes I Have Encountered in the Wild (part 8)
Bewildering Attitudes I Have Encountered in the Wild (part 9)