Time to sketch out a new campaign setting for summer...something down and dirty.
PLANET
MOTHERFUCKER
(art by David Hartman)
“There
are only two important things in life—monsters and hot chicks.” –
Rob Zombie
Welcome
to Planet Motherfucker
Planet
Motherfucker is an alternate-reality Earth where the worst fears of
the Cold War came to pass in 1965—the Year of the Thunderkiss. Some
fat-fingered bureaucrat pressed the shiny red button and set off
Armageddon. However, instead of resulting in a grim, gritty wasteland
where humanity struggles to survive, the atomic fallout instead
warped the fabric of reality itself. Planet Motherfucker has been
twisted into a psychoholic grindhouse world where giant ratmen drag
race hot rods against murder-minded robots, where lunatic wolfmans
square off against brickhouse Amazons, and where living dead girls,
doom nuns, and Murican witches command the awesome powers of the
bump-n-grind occult.
Planet
Motherfucker is ultra-violent, maxi-trashy, supra-lowbrow, and
uber-depraved. The characters are larger than life, garishly-hued in
technicolor and greasepaint, and the only thing they value is getting
lit in the company of a hot piece of ass. Grade Z horror movie
monsters prowl the wastelands and clown gangs rampage through the
streets of what used to be called civilization. Fuel up your
chainsaw, strap on a shooting iron, and rev your engine—it's gonna
get messy out there.
A
Nomad's Guide to Murica
Murica
used to be the Land of Opportunity—now it's a hellacious fuckscape
of violence and high weirdness. Here's what's what in the Land of the
Freak, Home of the Braze.
In
the northeast you've got the Salem Commonwealth, an enclave of
religious nuts who love inquisitions and burning “witches” at the
stake. They're fighting a shadow-war with the Murican witches who
want revenge against the Goodly Fathers and Goodly Matrons for
killing off their kin.
A
little further south you reach the city of New Amsterdamned.
New Amsterdamned is ruled by Mayor Rudolph Ghouliani, but let's be
honest—he pretty much lets organized crime do what they want. It's
a vile cesspit of scum and villainy. Some say that anyone can enter
the city, but it's a real bitch trying to escape.
The
South—man, all hellbilly savages. The moonshine is tight and I
like me some cornfed dames, but don't stick around too long; want to
end up chicken fried and topped with gravy at some dirtbag's Waffle
House? Didn't think so.
Far
south at the gulf you've got the city of Necro-Leans. Nobody
officially rules there, but nobody crosses the Voodoo Queen—or if
they do they soon find themselves added to her zombie army. Great
gumbo and sweet skin shows, though. Almost worth the perpetual
swamp-ass smell.
Next
door to that is Tex-Arcana, a lawless land of gun fighters,
hellfire preachers, and hocus-pocus men. The Cadillac Kings, a
consortium of rich cattle barons, is waging an all out struggle for
land against the Border Bros. Best not get caught in the middle of
that, pardner, unless you want to get fitted for a nice pinewood box.
What's
there to say about the middle of the country except for that
it's filled with fucking mutants who worship Tavatars? (Those are
“tee-vee stars” to regular folks like you and me.) Up near the
Super-Sized Lakes is Wendigo City, but I've never been there
because I don't like cold weather or deep dish pizza. Farther north
than that is just frozen hell and socialists. Oh yeah, if you're
looking for a sweet Dragula, they make finest motors over in
Destroit.
Out
on the left coast is the Pornopolis of Lost Angels, a city
governed by a council of “adult entertainers.” Everything is
glitzy out there, but underneath the Teflon coating of tan skin and
white smiles lurks some really dark shit. Hell, the people out there
are so medically modified they practically count as cyborgs.
Speaking
of cyborgs, there are a ton of robot monstrosities prowling the
Silicrom Valley.
North
of the Pornopolis is Saint Freakcisco, and man it is anarchy
in that town. It's a perpetual carnal carnival there—circus freaks
rub shoulders with New Age warlocks and they all get down at potlucks
thrown by blood hippies. Helter skelter, baby!
North
of that is the endless Twin Woods—which is chock full of
Bigfoots, lumberjacks, and diners with really excellent coffee and
cherry pie. The owls, though...they are not what they seem.
Inspirations
Comics: Spookshow International; The Nail; The Nocturnals; Tank Girl; Teenage Mutant Ninja Turtles; Wormwood: Gentleman Corpse.
Tunes: White Zombie, La Sexorcisto; The Cramps, Stay Sick!; My Life With the Thrill Kill Kult, Sexplosion!; Gein and the Graverobbers, The Passion of the Anti- christ; The Misfits, Walk Among Us; The Birthday Party, Junkyard; Rob Zombie, Hellbilly Deluxe.
Flicks: House of 1000 Corpses; The Doom Generation; Wild at Heart; The Devil's Rejects; El Topo; Grindhouse; Machete; The Lords of Salem; Repo Man; From Dusk 'til Dawn; The Hills Have Eyes; Terminal USA; Road Warrior; Army of Darkness.
Arts: Coop; David Hartman; Ed Roth; Simon Bisley; Nat Jones; Dan Brereton.
Reads: Christa Faust's Hoodtown; Stephen King, “The Running Man”; Gregory Nicoll, “Beer Run”; Michael Moynihan and Didrik Soderlind, Lords of Chaos; Harlan Ellison, “Along the Scenic Route."