Showing posts with label cryptworld. Show all posts
Showing posts with label cryptworld. Show all posts

Friday, December 16, 2022

Cryptworld Review

Cryptworld is a retroclone of the first edition of the 1980s horror roleplaying game Chill. As you read through the Cryptworld corebook, it is readily apparent that it has its basis in 1980s game design. For example, Cryptworld is dedicated to that peculiar "more stats is better" perspective, with eight basic ability scores plus a handful of derived stats--some of which feel unnecessary or extra fiddly. 

Most task resolution in Cryptworld is handed with simple roll-under percentile rolls made against your basic attributes. However, there are times--mostly combat, certain skills, and fear checks--where things get a little more complicated and cumbersome. These special checks are percentile rolls as normal, but then you need to find the margin of success by subtracting the number rolled from the ability score or skill in question; that result is then cross-referenced against the following extremely 80s chart:

Combat in Cryptworld deserves a few notes. Weapon damage is entirely dependent on skill and the result found on the chart above. A screwdriver is as handy a weapon as a Luger, more or less. (Though having more skill with a handgun will let you fire it more than once, but again that makes the damage dependent on skill and not the weapon in question.) In general, Cryptworld focuses far too much on detailed rules for combat and on specific edge-case combat skills. Again, this is likely the residue of the hobby's wargame roots.

One particularly egregious wargame-y aspect of the game is how it handles initiative. It looks simple at first; each "side" in a conflict rolls a d10 to see who goes first, but it's all uphill from there because once you've established the sides, they take their actions according to this absolutely bonkers "order of operations":

Side A uses their Paranormal Talents

Side A makes their Missile Attacks

Side A Moves

Side B makes their Missile Attacks

Side A makes their Melee Attacks

Side B uses their Paranormal talents

Side B makes their Missile Attacks

Side B Moves

Side A makes more Missile Attacks

Side B makes their Melee Attacks

At the start of a new round, you roll for initiative and do the above all over again. I find that practically unfeasible. 

Amusingly, there is a "Penetration Bonus" derived attribute that only applies to melee attacks made against armored foes, which doesn't really feel like something that will come up all that often in a game that is either trying to emulate Hammer Horror or 80s slasher flicks. But it's there because the hobby hadn't really freed itself from the specificity required by the wargames of Chill's era. 

Cryptworld also has an extremely idiosyncratic approach to skills. Characters tend to have few skills, which differentiates the game from skill-focused percentile horror games such as Call of Cthulhu, but the skill list is quite strange. Some skills you expect, such as Investigation or Stealth, but most of the list feels oddly specific given what isn't there. There are no Persuasion or Deception skills, as those are basic rolls against the Personality attribute, but Mounted Melee and Bullwhip are detailed as skills your character might have--which seems far-fetched given the "modern horror investigators" theme of the game.

There is an option in Cryptworld to give your characters Paranormal Talents, the kind of psychic powers most often found in horror stories. These are all well chosen and seem fairly well defined. Using them successfully is never certain, and the attempt to do so temporarily costs a character some of their Willpower.

However, Cryptworld is also one of those retroclones that preserves both the system of an older game and its haphazard organization. Cryptworld is not an easy game to navigate, despite its short page count. As an example, there are three hit point-like attributes you need to track for every character: Current Stamina, Wounds, and Current Willpower. The rules for regaining Current Stamina and Wounds are both found in the combat chapter, but the rules for recovering Current Willpower is buried without a heading in the Paranormal Talents chapter. In a cleaner, better organized game, the rules for all three would be found in a "Recovery" section. An index would also be helpful here, but alas, we do not get one.

There is a good chance that most of the above critique sounds unrelentingly negative. I do think that by modern standards Cryptworld is clunky, overwritten, and often clumsy, but that doesn't preclude it from being fun. Take this with a grain of salt as I've only run it once, but my group had a great time with it because we leaned in to the creaky, olde timey feel of the game. Any roll that needs to reference the Action Table absolutely did slow the game down, but we treated these moments as an event. We absolutely rejected the game's proposed initiative system and just rolled a d10 to see which side got their turn first because refusing to use the rules as written is a tried and true part of the hobby's early days. 

And honestly, there is a special kind of symbiotic beauty in using a tottering, aged system for throwback genres like 80s-inspired slasher flicks. If you're feeling nostalgic or treat the game as a bit of schlocky kitsch, Cryptworld finds its niche.

Sunday, October 9, 2022

The Paul Bunyan Butcher

I've put my weekly D&D campaign on pause for the month of October so I can run a series of horror-themed one-shots instead. First up: a Cryptworld adventure in which the characters were all true crime Youtubers trying to break the story of a series of copycat killings.

The Characters

Vaz Popovych, the editor, played by Joe

Chad Nugent, the on-air talent, played by Michael

Terrance "Brick" Tellerman, the researcher, played by Aspen

Sybil, the intern, played by Heather


"Forget-Me-Not"

Back in the 1970s, a series of horrific axe murders took place in Tillamook State Forest in Oregon. The murders were committed by Logan Baxter, aka “the Paul Bunyan Butcher.” Baxter claimed six victims, each a hiker or visitor to the forest. All six victims were decapitated; their severed heads were later found buried next to a hovel that Baxter had built deep in the forest. Once caught, Baxter was found guilty and sentenced to life imprisonment.

However, forty-eight hours ago, two park rangers were discovered beheaded in Tillamook State Forest in an apparent copycat killing. As true crime youtubers looping to get their video on the killings out first, the characters flew into Eugene, rented a car, and drove to Timber Grove–a small town near Tillamook State Forest. The likes, comments, and subscribes must flow! The bell icon must be rung!

Their prominence in the true crime world snagged them an interview with Logan Baxter at the town jail before he was to be transported to end-of-life hospital care. But before the interview, they had about two hours to “kill.” Vaz and Chad busied themselves capturing b-roll footage and conducting "man on the street" interviews about the Paul Bunyan Butcher killings and the recent copycat murders. They heard a few crackpot theories about werewolves in the forests, alien abductions, and the usual blaming of the internet for inspiring the copycat killer. 

Brick and Sybil headed to the local library to pour over old microfiche. Their efforts yielded an interesting snippet from the local paper. The group also learned that several missing persons cases were thought to be likely additional victims of Logan Baxter, but no hard evidence had ever been found to support that theory.

Armed with interview questions, the group went over to the Timber Grove jail, where they were ushered in by Sheriff Dave Perry, whose daughter was a huge fan of their channel, and allowed to set up their recording equipment. They were separated from Logan Baxter by a pane of glass. The Paul Bunyan Butcher's tall, once-powerful body had been winnowed by time; the man handcuffed to the metal chair in the other room was thin, balding, and clearly deathly ill. Baxter was flanked by two guards, one who seemed disinterested and bored by the whole affair and one who glared at the killer with naked contempt.

Baxter responded to some of the group's questions with an arrogant lack of repentance; he stated that he had kept the heads of his victims buried near his hovel so that he would "own their souls" after death. However, when asked about the self-satisfied smile he was noted as having in the newspaper article they had uncovered, Baxter became agitated and began ranting about how he had actually claimed seven victims, and that it was the seventh who had committed the recent copycat killings. He even seemed to believe that the seventh victim had been appearing in his cell as a specter, taunting him that he would be the next to die! When questioned about the whereabouts of the seventh victim's body, he said that he killed her in the fall and had left her buried under a "big gold rock."

The room suddenly filled with a sickly floral smell. Vaz, a psychic sensitive, opened his mind to the unseen world and detected an evil presence in the room with Baxter.

Before they could get more information from Baxter, Sheriff Perry suddenly barged in and exclaimed "Oh my god, we just found another headless body--right here in the station, hidden in a closet! Officer Rutherford is dead!" Perry then looked into the room beyond the glass partition and exclaimed, "But that can't be possible!" He pointed at the officer who had been staring at Baxter with hatred. "That's Kyle Rutherford!" 

All hell broke loose. "Kyle Rutherford" turned his gaze on the group assembled beyond the glass, smiled grotesquely, and then suddenly lashed out against the other officer in the room. The cop's head was separated from his shoulders, and gouts of blood splattered against the glass partition. Baxter began to scream "It's you! The seventh!" as "Officer Rutherford" turned on him next. Sheriff Perry and the youtubers ran for it, grabbing their recording equipment as they fled, their minds unable to cope with the horrific scene before them. Only Sybil remained behind, hidden in the observation room. Sybil watched in terror as "Rutherford" severed Baxter's head with a machete and then slowly disappeared, leaving behind nothing but a bloody crime scene.

Outside, Sheriff Perry asked the group to make themselves scarce so he wouldn't have to answer any questions about letting them interview Baxter. The group decided to take shelter in their room at the local Holiday Inn and plan their next move. When they watched their footage from the interview, "Kyle Rutherford" only appeared to be an ambiguous, scratched-out figure. The group argued over whether to immediately investigate further or wait until morning. Cooler heads prevailed and they decided to resume their investigation under the light of day.

Around one a.m., Sheriff Perry called them with some new information. He had re-examined the files from the original Paul Bunyan Butcher case and found one name that might be a likely candidate for Baxter's mysterious seventh victim: Audrey Burke, a college student who had gone missing during Baxter's reign of terror. He gave them the address of Audrey's mother, but then he said "Wait. Who's there? No, not you!" The next thing the group heard was Perry's death scream and the sound of his phone hitting the floor.

Shaken by Perry's death, the group slept little. In the morning, they drove to the outskirts of town to speak with Cindy Burke, Audrey's mother. The woman who answered the door was clearly Cindy's homecare worker, who was reluctant to let them in. However, after they mentioned they wanted to talk to her about Audrey, Cindy insisted from the living room that they come in. The homecare worker left them to do dishes in the kitchen.

Cindy Burke was an ailing old woman, forever broken by her daughter's disappearance. She always felt that her daughter had been killed by Logan Baxter, and she blamed the police for not pursuing the case diligently. The group now began to suspect that Audrey's unsettled ghost was killing people in the style of her murderer because she felt betrayed that the mystery of her disappearance was never solved. 

She also told them that Audrey was attending veterinary school at Oregon State University and that her favorite way to unwind was to go to Tillamook State Forest and sketch the flowers there. Cindy produced one of Audrey's sketchbooks, which was filled with page upon page of drawings of flowers. In particular, Audrey seemed to favor a particular flower found near the waterfall. 

Just then, the smell of flowers became overpowering in the little house and the group heard the crashing of dishes in the kitchen. The homecare worker was approaching them from the hallway, a wicked grin on her face and a machete in her hand! The group grabbed Cindy and hustled her out of the house and into their car. As they ran down the hallway, they saw the real homecare worker lying decapitated in the kitchen.

Of course, their rental car wouldn't start! The engine leapt into life just as the machete came crashing down on the driver's side window, cutting Sybil fiercely. As they sped away, they noticed that Cindy clutched a charm necklace inside her shirt. When she did so, the pursuing figure with the machete vanished. When asked about the necklace, Cindy told them it had been a present she had given to Audrey and that Audrey always wore it. It was a mystery to her why Audrey had apparently left it behind on the day of her disappearance.

The group drove to Tillamook State Forest, hoping to find Audrey's burial place and put an end to the killings. Since Tillamook State Forest was currently a crime scene, the gate was locked--but soon picked by our slightly criminally minded youtubers. The group left Cindy in the car and navigated by foot to the waterfall. The area around the falls was blanketed with forget-me-nots, the flower that Audrey had so often drawn in her sketchbook. A "golden rock," actually a large piece of pyrite, was spotted in the pool beneath the fall. 

At this point, the scent of flowers became overpowering again and the group saw Audrey approaching them, machete in hand. This time, Audrey appeared in her true form: a teenage girl caked with blood and mud. Chad leapt into the pool to look for Audrey's corpse beneath the pyrite; however, he found that it would require holding his breath and digging the stone out of the surrounding silt, a process that sometimes left him choking for air. Although they group were skeptical about their ability to harm or hinder a ghost, they found that attacking Audrey consumed her concentration and that her bodily form was held together only by force of will and hatred. 

However, Audrey was nothing if not strong of will. Again and again, the machete rained down upon the youtubers, wounding them severely. Just as their continued attacks managed to disperse Audrey for the moment, Chad emerged from the pool with the rotting and beheaded remains of Audrey Burke. 

When Sybil held Audrey's charm necklace, she had a vision of Logan Baxter killing the girl, stealing her necklace, breaking into the Burke home, and leaving it behind to taunt Cindy. She knew that returning the necklace to Audrey's corpse would dispel the wraith permanently. 

As Vaz bent to place the charm necklace on Audrey's body, Audrey suddenly reformed with the machete poised to strike Chad down from behind. The group watched as the blade seemed to descend in slow motion, but Vaz was faster. The ghost disappeared with a final howl of rage as the necklace touched the dead girl's rotten flesh.

The killings were over, the group had recovered a previously unrecognized seventh victim of Logan Baxter's murder spree, and they had more than enough content to craft the most popular video of their Youtube careers. One questioned remained: who would play them in the film after they sold the movie rights to their story?