To cap off our run of interconnected Halloween Month one-shots, I ran a game of Blades in the Dark for the group. Instead of using the game's default Doskvol setting, I used Krevborna. The premise was that the characters were all blackened skalds--devil-worshipping bards--who had been hired by the infamous Nightsong to infiltrate a Hallowmass party and steal an unpublished manuscript written by Morten Jaqard (who featured in all four of the Halloween Month games).
Characters
Winterwake, the Cutter
Nithogg, the Lurk
Vigil, the Hound
Ashlen, the Slide
Bleakwold, the Spider
Ulfurbryn, the Whisper
Events
We began play with the characters arriving at a lonesome house on the moors just outside of Creedhall in their stolen catering uniforms and domino masks. But how did they get into this position? We flashed back to the events leading up to this moment. Ashlen kept watch over the house, learning that it had been shut until just recently when its master had returned. Ulfurbryn used his occult contacts to discover that the master of the house was a man named Manfred Gretzenhof, a powerful sorcerer who had been absent for years. Winterwake and Bleakwold paid a visit to a costume shop and learned that the guests were du Grandier (a traveling healer who would be dressed as a jester), Striborg (a Church agent who would be dressed as a monk), Osanna Blucher (a noblewoman who would be dressed as a nun), Dimitri Marozov (a drakoi glutton who would be dressed as a knight), and Genivette Harlow (a highwayman who would be dressed as a pirate, specifically as Vanessa Laurant). Nithogg arranged for a smuggler to be waiting with a carriage, hidden in the trees, so they could make a quick getaway.
It was Vigil's trip to the catering company that allowed them to stage an ambush and take the caterers' place for the evening in question. Once in position in their roles as the catering staff, the group noticed that something was "off" with the chef--he didn't seem to know his business nearly as well as he should have. Even more disconcerting was the fact that none of the costumed party guests knew why they were there--there was talk among them of mysterious invites and hints of blackmail should they fail to attend.
Vigil was able to sneak upstairs to scout the possible location of the manuscript; however, the first room she entered was set up for some sort of foul surgical exhibition. An unconscious woman was strapped to a chair on a raised dais, with five chairs arranged for an audience to watch. Vigil heard the squeak of wheels approaching; ducking her head out of the door, she saw a man in a skull mask pushing a trolley laden with surgical implements toward the room! Confronting the man didn't work very well--he was quite unimpressed by her threats of violence, and a wave of his hand sent her flying.
Vigil was only able to escape the situation when Ulfurbryn intervened by throwing a vial of ectoplasm at the man's feet and using his magic to conjure the specters of everyone he had ever wronged. Even this was only a temporary solution; the man tore off his mask and began to eat the many ghosts arrayed against him!
Meanwhile, Ashlen tumbled through a secret door while the dinner guests were occupied and fell down into the basement--which was strewn with human bones and corpses hanging from meat hooks. The guests were alarmed by the sound, and by Ashlen's discovery, but as they tried to leave they discovered that everyone was magically trapped inside the house. Winterwake was able to confirm this when she attempted to use dynamite to blow the front door open, to no effect.
Bleakwold followed the chef upstairs and saw him enter the library and begin to unsuccessfully rifle through the books. A hidden room was located on the same floor--in which the manuscript was uncovered and duly stolen.
Nithogg made his way to the fourth floor, where he had an unfortunate encounter with a woman who slopped out of the muck in a filthy tub. He ran for it, locking himself in a bedroom. Meanwhile a few of the others were able to join him on this floor and dispatch the woman so he could leave safely.
Ultimately, the group uncovered a few things that enabled their escape from the house: besides Manfred (the man who had the skull mask), there was another powerful source of magic operating within the house--the woman Manfred had planned to perform occult surgery on to be "inhabited by the Dark Mother." (After which, he planned on using the woman to kill off his dinner guests, who had all offended him in one way or another.)
Secondly, the woman was trying to communicate with them via the witch boards they discovered within the house. By speaking to her via the witch board, they were able to figure out that she could be awakened by spelling out her name--Veronica--using the planchette. Unfortunately, channeling her reduced two of the skalds to twitching vegetables. Once awakened, she was able to fight Manfred and destroy the magical lock keeping everyone within the house. As they passed the room in which she confronted Manfred, they saw Veronica push her thumbs into his eyes as he screamed on his knees.
The blackened skalds dragged their incapacitated comrades to their waiting carriage, sped off into the night, and delivered the manuscript to Nightsong, who planned to give it to her wife as a gift. When asked if she knew anyone who might restore their friends, Nightsong offered to take them to the lab of Viktoria Skarnstein.
I'm sure the "improvements" Viktoria makes to them won't hurt...too much.




















