Monday, April 6, 2026

Total Skull: March, 2026

Things that brought me delight in March, 2026:


Rob Zombie, The Great Satan

Rob Zombie's solo albums are, for the most part, pretty reliable; the only really question they pose is "What elements of the familiar formula will be pushed to the forefront on this outing?" On The Great Satan, it's the heaviness that comes to fore. All the spookshow influences are present and accounted for, but The Great Satan just plain hits harder than the average Rob Zombie record. Perhaps that comes at the expense of the catchy earworms of The Lunar Injection Kool Aid Eclipse Conspiracy, but it's nice to get an aggressive slab this late in the game. The big unexpected move here is the closing track, "Grave Discontent," which sounds exactly like a dope-ass giallo title theme.


Catriona Ward, Nowhere Burning

Nowhere Burning has a great set up: it's a bit like "Children of the Corn," with a group of semi-feral kids living in the ruins of a mountain compound once owned by a famous actor who was up to some pretty bad stuff; the kids are nearly legendary in their own right because they are suspected of  kidnapping people to steal their blood. (The weirdest bit: while kidnapped, they feed their captives baby formula.) If you've read any of Catriona Ward's other books, you know that she loves a twisty plot; the way she lays all the pieces out in front of you and then makes something surprising out of them is truly extraordinary. I won't say more--you need to experience how the strange kids, the film makers trying to make a documentary about them, and the actor and his lover all fit into the picture for yourself.


Earth Tongue, Dungeon Vision

I don't know about your friend group, but mine was chomping at the bit for the next Earth Tongue record and Dungeon Vision definitely does not disappoint. Earth Tongue deals in heavy psychedelic rock, but don't let the calming color tones on the cover lull you into a false sense of security; the music on Dungeon Vision is positively subterranean--this is a bad acid trip while playing D&D with freaks in the steam tunnels beneath a second-rate college in the 70s.


Mayfair Witches, Season One

Mayfair Witches would be a guilty pleasure watch if I was capable of feeling guilt over pleasure. Sure, maybe I wouldn't have enjoyed it so much if I felt more beholden to the purity of vision in the novels, which I read decades ago, but as a bit of sit-down turn-off-your-brain Gothic soap opera I had a great time with this. Rowan Mayfair, unlikely neurosurgeon, discovers that she's a witch and the heir to a supernatural legacy that takes the form of a slimily grinning spirit named Lasher. Look, this is really just a show about pretty women doing witchy stuff in New Orleans--that's a formula that works. In addition, I have to say that Mayfair Witches' horniness is often more compelling that the rancid dead bedroom energy leaching off the scenes with Louis and Armand in the comparable (and a little overhyped) Interview with the Vampire show.


Die Spitz, Something to Consume

Every time a new band arrives on the scene and is heralded as the one who will "save rock," it turns out they only have one song--a song that they play ten to twelves times over the course of an album we're destined to forget. This is not the case with Die Spitz, whose debut album Something to Consume shows a wide, varied sonic palette. Witness that thrashy riff and skull-squeezing gruff vocals of "Throw Yourself to the Sword," get lost in the depressive, dreamlike, nearly shoegaze-y tones of "Punk Pop Anthem," and the snide, grinding punkiness of "Down On It." Amazing first record--where do they do from here?


The Housemaid

It sometimes feels like the mid-budget thriller is a "lost genre"; the 80s and 90s were filthy with classic examples of films that mixed plot-twisting drama, murder, and often a hefty dose of eroticism. The Housemaid shows that there's still some gas left in the tank and perhaps hints that the genre is due for a big comeback. 

The initial plot is simple: a down-and-out ex-con in need of a job gets the gig of a lifetime as the housemaid for a wealthy family, but of course the household harbors a horrible, dangerous secret and all is not what it seems. I enjoyed The Housemaid way more than I would have guessed; the twist is fun and the movie has some pretty gruesome violence that goes far beyond a lot of what you might in mainstream horror. Apparently, a sequel has already been greenlit? If so, I'll be there.


Ponte del Diavolo, De Venom Natura

Ponte del Diavolo's previous release, Fire Blades from the Tomb, was my favorite record of the year it was released, so I awaited the new De Venom Natura with sky-high expectations--and I was not let down. The band's thrilling combination of black metal, doom, and gothic rock remains in place, but they still have the power to surprise; who saw that horns on "Spirit, Blood, Poison, Ferment" coming? All that and a Bauhaus cover to round things out on the back end.


Joe Abercrombie, Best Served Cold

I read Joe Abercrombie The First Law trilogy last year and found that it definitely earned its reputation as a certifiable grimdark classic, so it was an exciting prospect to delve into that world again with the stand-alone novel Best Served Cold. Best Served Cold is the tale of Monza Murcatto, a mercenary captain out for revenge against the people who wronged her. Along the way, she enlists the services of a Northern barbarian, two poisoners, an ex-con, and a torturer. This novel is fantastic; its mix of grappling with the nature of vengeance, comedic elements, and stone-cold violence is a real treat. I think I might have liked Best Served Cold even better than the prior trilogy.


Perfect Blue

I got another does of thriller action, albeit in anime form, in March with Satoshi Kon's Perfect Blue. In Perfect Blue, a singing idol attempts to make the transition to serious actress, seemingly triggering an obsessive fan to begin stalking her in deadly earnest. Coupled with the fact that her newfound role is systemically exploitative, her mind begins to crack under the strain. When a body count starts racking up with the people in her orbit--well, has our idol got blood on her hands or is something more sinister at play? Possessing an almost giallo-level of intensity at times, Perfect Blue deserves to be in the canon of great thrillers.


Mark Lawrence, Book of the Ancestor trilogy

I read, and quite enjoyed, Mark Lawrence's The Broken Empire trilogy last year, so this year I tackled his Book of the Ancestor trilogy. This series features some great worldbuilding: the planet only has a narrow band of habitable land at the equator; the ice's progress is only kept in check by the focused light of a "moon" (really a mirror in space) as the planet's sun dies. The plot is a long-running set of intrigues as power and control shifts and things grow dire at the end of the world. Thrown into the mix is a young nun trained in combat, the use of poison, and "magic"; imagine if Harry Potter was a sci fi/fantasy series about battle nuns and was actually interesting--that will put you on the right track.


Ready or Not 2: Here I Come and They Will Kill You

It's kind of wild that in March there were two movies with the premise "estranged sisters team up to fight back against the rich Satanists trying to kill them" playing in theaters at the same time, but life is strange like that. Ready or Not 2: Here I Come and They Will Kill You really are quite similar, though I think they each excel in specific areas. Ready or Not 2 did a better job of giving the villains distinct identities; it was also, on balance, the funnier movie. They Will Kill You, on the other hand, had such fantastic set piece brawls and interesting cinematography that I'll be thinking about how it was composed for a long time to come. If you only have room in your life for one of these, I say go with They Will Kill You.


Ivy Grimes, The Cellar Below the Cellar

I'm not really sure that the "Folk Horror" designation on the cover is an accurate description of this novella, but admittedly The Cellar Below the Cellar is a tough book to shelve. It's certainly "folksy," in line with Ivy Grimes's usual style, but "horror" feels like a stretch, and anyway how do you really encompass the novella being a light apocalyptic fantasy that reworks Slavic folklore in a way that I genuinely think no one else could have? I guess we leave it like this: The Cellar Below the Cellar is idiosyncratically great.

Thursday, April 2, 2026

Asphalt

Another month, another mixtape for my homies dropped on the TotGaD discord. This pal remarked, "God this is so 90s dirtbag." So put this on, and come smoke in front of the Burger King with me.



Sunday, March 29, 2026

THE AFTER-PARTY

We had a gap in the gaming schedule, so I ran a PLANET MOTHERFUCKER game that was supposed to be a one-shot but might turn into something more. 

Related, good news for folks who wanted a cheap option to buy PLANET MOTHERFUCKER in print: a sweet MONDO MONOCHROME edition is coming soon! Watch this space and shit.


Characters

Judge Def, Wastelander

The Crusher, Face-Breaking Goon

Luna von Wolfenberg, Werewolf Heartthrob 

Warhawk Tuah, Vermin Lord

Sabrina the Teenage Bitch, Satanic Witch


Events

As they rolled through the post-apocalyptic landscape, the motherfuckers were overjoyed to spot an all-day music festival in the distance. They pulled in and discovered that the headliner was the none other than the band that was currently dominating the radio airwaves: they had the opportunity to see Connie Lingus and the Clit Ticklers! While the show went on, each motherfucker was approached by a stone-cold honeypot hottie (of various genders) who gave them an invitation to THE AFTER-PARTY.

Once the last encores were over, the motherfuckers milled around in the parking lot trying to figure out where THE AFTER-PARTY would be--and then it rolled up. THE AFTER-PARTY was a mobile building that crested the hill on enormous tank treads. The massive hot pink lips on the back of the ambulatory party palace opened, a ramp dropped out, and they were hit with the concussive blast of pounding techno and flashing rave lights. A robotic voice called out "WELCOME TO THE AFTER-PARTY."

The motherfuckers lined up to enter, but were dismayed that the bouncers were disarming everyone who entered. Luna tried to hide her switchblade down the crack of her ass, but a bouncer fished it out and gave it a long, loud sniff before tossing it in the contraband bucket.

Inside, some of the motherfuckers hit the dance floor and the others lined up at the bar to score some free drinks. Each had the opportunity to mingle with another party attendee. Sabrina offended a samurai with an afro and Warhawk scared off a swamp ape trying to bust a move on her. The Judge had a good convo about motorcycles with a six-foot tall dayglo rat-man, the Crusher got down with a slutty cowgirl, and Luna got an earful about Naruto from a schoolgirl ninja. 

The music suddenly stopped and a man of indeterminate age took the stage with a headset microphone, Ted Talk style. He was flanked by two other men who looked like slightly younger versions of himself; the two younger versions were connected to the man by tubes stemming from devices that seemed to be feeding him their blood. The man introduced himself as Jason Youngblood, proprietor of THE AFTER-PARTY. He started droning on about healthy living and how blood is the secret to rejuvenating the body and halting the aging process. At the close of his long-winded, perplexing speech, he thanked the attendees for their contributions to his longevity treatments.

And then guards armed with tranquilizer rifles poured out onto the dance floor, firing into the crowd! Holy fuck!

The Judge, the Crusher, Sabrina, and Ozwald the ratman took shelter behind the bar and found a ladder behind a secret panel that led up to the next level of THE AFTER-PARTY. (The Crusher threw the slutty cowgirl at the guards before making his getaway.) Warhawk fled to the ladies bathroom and climbed up into the ventilation shaft; she was followed by Naruto Girl. Luna played dead until she had the opportunity to follow up the ladder.

Things got weirder on the second floor of THE AFTER-PARTY. They located the guards' barracks, which someone had graffiti'd to read BARRACKS OBAMA. Inside, they caught a guard with his pants down (literally), strokin' hog to a magazine called Third Leg Show. Crusher engaged him in a stalemate staring contest, which Sabrina ended when she knocked him out with a thrown bottle of Jim Beam. 

The group also found the armory; the Crusher kicked the door in, flattening the guard standing sentry inside. They re-armed themselves with all the gear taken off them at door. Additionally, Sabrina got a robot up and running; she programmed it to read Donna Haraway to Jason Youngblood before killing him, but it turned out that the robot was too big to go up the stairs to the third level.

Well, at least that let them know how to get up to the third level, eh?

On the third floor, they surprised a bunch of guards who were busy draining abducted party goers of their blood. A fierce battle ensued, with Sabrina animating some skeletal servants by causing the bones of a few strapped-down victims to tear out of their bodies. The others dealt justice to their would-be captors with sword, guns, red tooth & claw, and an unsightly brick. Since some of the motherfuckers were wounded in the brawl, they decided to pump some of the stolen blood into their bodies in hopes that it would heal them. 

It didn't. In fact, those who partook were left feeling woozy because the collected blood was still laced with tranquilizers.

The group survived entering a room called the Fuck Palace, which had mirrored walls and a mirrored ceiling, with a revolving floor and rotating beds shaped like lips, buttocks, and titties. They collected a ball gag and a traffic cone-sized butt plug that they hoped to use on Jason Youngblood when they finally caught up with him.

But here's the thing: they never caught up with him lol. In another room they found a mirror-like device covered in flashing lights and circuitry along the rim. Sabrina touched the device's surface, then got sucked into it. The rest of the group (including Naruto Girl, but not including Ozwald who said, "Fuck that.") followed Sabrina into the mirror. When we pick this up again, we'll find out what happens THROUGH THE LOOKING GLASS.

Thursday, March 26, 2026

Powers by Tier in Savage Worlds


One thing that Savage Worlds doesn't have is a handy chart of which of its Powers is available at which tier, so I made one myself. I even included the powers from the various genre Companion books. On the off chance that you run or play Savage Worlds, this may be of use to you.

Sunday, March 22, 2026

A Feast of Snakes

Bad Books for Bad People, Episode 92: A Feast of Snakes

Harry Crews’ Feast of Snakes (1976) is a rough and raunchy southern gothic that opens with opens with a lurid bang and never lets up. Jack and Kate are confronted with the seamy underbelly of Americana, from football bullies to dog fights to so, so, so very many snakes (reptilian and human).

Why are debate club members the worst ever? Is the ultimate power move maintaining eye contact during scatalogical self-abuse? Can you guess which sex act indicates “true love?” All these questions and more will be explored in this episode of Bad Books for Bad People.

Wednesday, March 18, 2026

So You Liked The Bride!

The Bride! huh? Divisive film. But if you liked it, here are a few more movies you should check out:

If you want a Frankenstein-style story that explores women's self-determination with some truly breath-taking performances and cinematography, look no further than Yorgos Lanthimos's Poor Things.

If you want something more comedic, give Lisa Frankenstein a try. This one didn't see much action on release, but it's definitely deserving of a re-evaluation. It's genuinely funny, and sicker than you think.

Want a similar story, but with more of a robotic angle instead of a reanimated one? Companion should be your first stop. This one also has some truly laugh-out-loud moments, but it's also got something interesting to say as a film, so win/win.

Crave more of the musical aspect, but don't mind a different kind of monster at the forefront? The Lure gives a fresh spin on The Little Mermaid and pushes the well-known story into both camp and horror territory.

Have a craving to go low-brow and Gothic? Lady Frankenstein has got you covered with Euro-horror sleaze!

Monday, March 16, 2026

The Verdant Lodge, Vorika, Zhylasha

In this post I'm detailing the last three otherworldly entities that will be included in the revised Krevborna book as possible patrons for cults and player characters.


The Verdant Lodge, The Eternal Home

The Verdant Lodge is both an entity and a place beyond the Mortal World; it is the wellspring of the fey, and all four fey Courts pay it homage—they regard it as their honored parent and homeland.

    • Like its fey children, the Verdant Lodge’s whims are mercurial; its motivations are frequently beyond human comprehension. 

    • Creatures such as treefolk, dryads, unicorns, and bog shamblers are loyal to the Verdant Lodge, but the Verdant Lodge’s greatest champion is Bercilan, the Green Knight of the Spring Court; Bercilan leads fey war hosts—known as the Savage Hunt—against the Lodge’s enemies. 

    • Cults devoted to the Verdant Lodge either take on the duty of protecting the “thin” places where the realm of the fey touches the Mortal World or terrorize mankind with the aim of driving them from the land.

    • In particular, the members of the Ulverkrieg beseech the Verdant Lodge for aid in their war against humanity.


Vorika, The Rotmaiden

Of the major known eldritch entities from the Outer Dark, Vorika is among the most alien and enigmatic. 

    • Vorika’s avatar manifests as a tall woman encrusted with luminescent fungal growths.

    • She is a force of entropy and decay and is particularly associated with the dissolution of mortals’ senses of self and individuality.

    • Vorika's cultists tend to be recruited from among the ranks of the oppressed and downtrodden; to revere the Vorika is an act of ideological suicide that appeals only to the desperate and wounded.

    • Cults devoted to the Rotmaiden choose to meet in places rich in structural decay, such as collapsing cave systems, abandoned and dilapidated houses, and untended cemeteries.

    • Vorika rewards her most faithful by granting them strange fungal growths that mirror her own; these growths grant uncanny powers.


Zhylasha, The Lady of the Drowned

Zhylasha is a monstrous abomination from the Outer Dark who now thrives within the depths of the Khorva Sea. 

    • Zhylasha’s physical form is that of a comely woman whose lower body is comprised of a mass of tentacles; her mouth is lined with shark-like teeth.

    • Zhylasha’s cultists are mostly drawn from the ranks of sea-faring folk who regard Zhylasha as a goddess of the waves; they pray to her because they believe she alone has the power to grant mercy to those at sea.

    • In truth, Zhylasha is nourished by her worshipers’ fear of shipwreck, drowning, sea monsters, tempests and squalls, and other nautical catastrophes.

    • Cultists who worship Zhylasha often undergo ritual drowning and resuscitation to prove their faith in their “goddess.”


* * *


Design Notes

The Verdant Lodge was inspired in equal parts by Alan Moore's run on Swamp Thing, medieval tales of Faerie, and Twin Peaks. I like the idea of it being both a place and a person; I have no idea what that truly means, but it would be fun to find out in play.

Vorika has an antecedent in D&D's Zuggtmoy, of course, but the flavor has been enhanced by any number of fungal horror stories that have dropped over the last few years. The Dishonored games were also a big site of inspiration here. In one of my previous campaigns, Vorika was the big bad and her cult was bombarding Krevborna with plague cannons from a Vlaak outpost on the Bone Moon. 

Zhylasha started life as my take on Scylla, with some additional Cthulhoid weirdness and piratical themes added. There's probably a little Iron Islands in the mix, as well. Zhylasha was actually borne of a prior campaign in which the players released her from an undersea prison in the first adventure--and never regretted their choice.