Showing posts with label dolorous exhumation press. Show all posts
Showing posts with label dolorous exhumation press. Show all posts

Wednesday, June 11, 2025

PLANET MOTHERFUCKER IN PRINT

I used my own instructions (here) and printed myself a copy of PLANET MOTHERFUCKER: SATANICO PANDEMONIUM EDITION. 

It turned out great!

You know it's free, right? Check it out if you missed it.

I've seen one other person's personal copy, but I want to see ALL of them. If you do a print version of the book, I wanna see what kinda cover you knocked out for it. Send images to totgad @ gmail dot com. 

People who send in pics of their print copy might get something cool & free in their inbox in a couple months, just sayin'.

Tip jar if you want to encourage this sort of thing.

Tuesday, April 29, 2025

SATANICO PANDEMONIUM EDITION (it's free, like your mom)

It's gonna be a long four years, ain't it?

Between the threats of insane tariffs and other moves to destabilize the global economy, who knows what's gonna happen to the tabletop gaming industry.

Luckily, we can always DIY our good times.

To that end, below you'll find a link to PLANET MOTHERFUCKER: SATANICO PANDEMONIUM EDITION. This pdf contains the original PLANET MOTHERFUCKER zine and all four supplements for the game: BLACK SUNSHINE, DEMONOID PHENOMENON, DEAD GIRL SUPERSTAR, and PUSSY LIQUOR.

Oh, that last one doesn't sound familiar? That's because no one besides me has ever seen it.

Here's the link to PLANET MOTHERFUCKER: SATANICO PANDEMONIUM EDITION.

I'm making the game available to everyone who wants it, for free, in the spirit of "Fuck this nonsense, let's do fun shit with our friends just to spite every joyless moron trying to make the world a worse place." Yeah, that's right, a full game, a two-hundred page book, and you can just have it on the house. 

That said, if you want to buy me a beer in thanks, I wouldn't say no. Here's my Ko-fi virtual tip jar.

Fair warning: PLANET MOTHERFUCKER is not for everyone. It's brash, crass, and patently offensive--just like America, baby. It's a post-apocalyptic rpg that is a love letter to trash culture, a scathing take on the peculiar strain of homegrown American madness, and a sadly prescient comment on the ways things are going.

Oh, you want a print copy? Here are some instructions on how to make one yourself that you can get here.

You're welcome.

But seriously, if you wanna buy me a beer you can do it here--lord knows I'm gonna need it. It's gonna be a long four years, like I said up top.

Got questions? Want to say 'sup? Email totgad AT gmail DOT com

Sunday, October 27, 2024

DEAD GIRL SUPERSTAR

PLANET MOTHERFUCKER is back with a new supplement called DEAD GIRL SUPERSTAR that's full of thrills 'n' chills just in time for Halloween!

(You gotta have the "adult content" filter on at Drivethru for that link to work, homie.)

 Here's the blurb:

Welcome to a special midnight showing of PLANET MOTHERFUCKER. Get yourself a soda, a bucket of popcorn, and some Mike and Ikes from the concession stand. Then put on a poncho ‘cause you can expect a hefty blood spray this time around! Inside these pages, you’ll find a bunch of horror-themed Shticks, some bad guys to throw into the meat grinder, big pimpin’ villains, and a bunch of random tables for shit like Martian invasions and dumb Monster Mash crap like that. Viva la Wolf Man, bitches!

Inside you'll find:

  • New character types like Spooky Scary Skeleton, Unnatural Symbiote, and Werewolf Heartthrob!
  • New monsters like Hungry Hungry Himbos, Sheet Ghosts, and Wet T-Shirt Sirens!
  • New Bad Guys like Bellatrix Lugosi, Guantanamo Bae, and Otto von Jizzmark! 
  • Other crap for your game!
Get it today, it's spooktacular! And often really reprehensible and gross!

Tuesday, July 2, 2024

DEMONOID PHENOMENON for PLANET MOTHERFUCKER

Democracy may be dead, but PLANET MOTHERFUCKER is still alive and kicking. Just in time for the Fourth of July, the Only Post-Apocalyptic Game That Matters is back with a new supplement: DEMONOID PHENOMENON.

What will you find in the pages of this bad boy? 

- New character classes! (Alien Pervert, Gunnut, Kung-Fool, Robo Jock)

- New power ups! (A Dracula medallion, a goth girl's leather pants, bad-ass tattoos, and more!)

- New rules (For shit like taking cover, dying, and fear!)

- Adventure seeds (Fight robots in Spaghettysburg! Rescue hung dudes!)

- New Knacks and Mutations! (Including some really gross stuff!)

- More random tables than you can fuckin' handle!

BUY BUY BUY IT'S THE AMERICAN WAY!

Sunday, April 7, 2024

BLACK SUNSHINE

Assuming you don't go blind staring at the eclipse, maybe you've got a second to check out BLACK SUNSHINE, the first supplement for PLANET MOTHERFUCKER

(Note: you'll need to have "show me adult content" checked on your Drivethru account for those links to take you where you need to go.) 

What's in BLACK SUNSHINE? It's packed full of the outrageous content you've come to expect from the premier psychoholic post-apocalyptic trash culture rpg:

  • New character types to cause mayhem with! Doctor Feelbad, Hoodlum, Looter, Murderist--all total shitheads.
  • Rules for vehicular combat and chases!
  • Dirtbag NPCs for your scummy characters to pal around with! A drunk bear! A big-breasted alien babe! A fuckin' caveman! And more!
  • Seedy adventure seeds! Many involving strip clubs!
  • LOOT!!! A Kool-Aid man suit that lets you smash through walls! Russian steroids! A big fuckin' gun! And more!
  • Lotsa random tables!
  • A FAQ of dubious value!
This shit will put hair on your chest.

And just as a heads up, this is the first of a whole pack of PLANET MOTHERFUCKER supplements coming your way this year. DEMONOID PHENOMENON drops this summer, to be followed by LIVING DEAD GIRL before Halloween. Something called PUSSY LIQUOR might show up and wreck the party at some point too. Put your helmet on, if you know what I mean.

Tuesday, January 16, 2024

PLANET MOTHERFUCKER NOW ON DRIVETHRURPG

By popular demand, the latest version of PLANET MOTHERFUCKER is now available on Drivethrurpg!

Note: YOU WILL NEED TO HAVE "SHOW ADULT CONTENT" CHECKED TO SEE IT BECAUSE THIS SHIT HAS CONTENT ALL RIGHT.

If you previously bought the zine and would like this pdf version added to your Drivethru account, drop me a line and I'll hook you up.

More news: PLANET MOTHERFUCKER will be getting three supplements in 2024. They're already written, baby. Expect new character classes, lots more monsters and bad guys, adventure seeds, and more questionable humor than you can stand. This shit is for the sickos, so watch this space.

Of course, what that means is that you want to buy the main PLANET MOTHERFUCKER pdf right now so you're all oiled up and juicy for when the add-ons drop.

Tuesday, July 11, 2023

PLANET MOTHERFUCKER PDF-Only Edition Now Available!

Now that PLANET MOTHERFUCKER has sold through most of the initial print run, I'm putting up the pdf for sale on its lonesome. Roll up and get a copy! This should make life easier for people who want a copy, but found it too expensive to ship it to ya wherever you call home. It's also a boon for you digital-only cheapskates. 

Just kiddin', I love each and every one of you.

There are still copies of the printed zine available, and frankly they're a better deal because I like making physical things. You can still grab it here, while supplies last and all that.

What's next for PLANET MOTHERFUCKER? I've got two supplements done in draft form, so when those get their chrome polished I'll put them out too. More horrible shit for your horrible games!

Tuesday, June 13, 2023

PLANET MOTHERFUCKER is Out Now!

PLANET MOTHERFUCKER is now out as a complete game in zine form from my Big Cartel site! Here's the hard sell:

PLANET MOTHERFUCKER is role-playing game set in an alternate-reality Earth where the worst fears of the Cold War came to pass in 1965—the Year of the Thunderkiss—when some fat-fingered bureaucrat pressed the shiny red button and set off Armageddon.

Instead of resulting in a grim, gritty wasteland where humanity struggles to survive, the atomic fallout warped the fabric of reality itself. America was twisted into a psychoholic grindhouse realm where mutant ratmen drag race hot rods against murder-minded robots, where lunatic wolfmans square off against brick house amazon princesses, and where doom nuns and foxy witches command the awesome powers of the bump ‘n’ grind occult. The mood and aesthetics of B movies, outlaw comics, and trash culture have bled into our world, creating a fucked-up melange of cartoonishly overheated sex and violence.

PLANET MOTHERFUCKER is ultra-violent, maxi-trashy, supra-lowbrow, and über-depraved. The characters are larger-than-life and garishly hued in neon technicolor and greasepaint. Horror movie monsters prowl the wastes and clown gangs rampage through the streets of what used to be called civilization. Fuel up your chainsaw, pop a clip into your Uzi, and rev your V8 engine—it’s gonna get messy out there.

The rules for PLANET MOFO are a hack of MÖRK BORG. The rules have been tuned-up and turbo-charged to make the characters super-sized and about as competent as the morons in a low-budget action flick. Characters in PLANET MOTHERFUCKER might still die, but they aren’t failsons right out of the gate. That shit is as useless as tits on a tractor.

About this zine:

- Contains all the rules you need to play: setting, character creation, action resolution, combat, enemies, adventure seeds, npcs, random tables, and more!

- 48 pages printed  in b&w on color stock (blue or green paper). This things is bulging with content, just like your favorite XXX star.

- Cover printed in full color on glossy cardstock. It's a thing of beauty that will be sure to attract romantic attention should you read it on the subway, at a bus stop, in line at Taco Bell, etc.

- Hand-assembled, the way zines were meant to be made. None of this pro shit masquerading as DIY. This is the real deal.

- Every purchase comes with a free pdf and a form-fillable character sheet pdf. Put the numbers in the boxes or you get the hose.

- Printed zine ships in a bubble mailer. So safe, so secure.

- Recommended if you like Rob Zombie, the Goon, Mandy, Joe R. Lansdale, Preacher, Big Trouble in Little China, Sin City, Escape From New York, The Venture Bros.

- Not recommended if you're allergic to juvenile humor, foul language, and bad attitudes. 

Interior pics:






Sunday, April 23, 2023

Final Copies of Strahd Loves, Man Kills On Sale!


I have very few copies of Strahd Loves, Man Kills issues 6. 8. and 9 left, so I'm putting them on sale so I can make room for the next patch of zines! For a limited time, each issue now costs six bucks a pop with the pdf thrown in. Check them out over at Dolorous Exhumation Press.

Sunday, March 26, 2023

PLANET MOTHERFUCKER Returns

I regret to inform you all that I am working on a new edition of PLANET MOTHERFUCKER. Gird your loins, shitheads, it's coming this summer. 

As the pile of rumpled and stained printouts to the right indicates, I'm deep in the editing process right now. The previous version was a largely system-agnostic setting book with some slight mechanics compatible with Savage Worlds. The new version will be a complete game unto itself with mechanics more or less in line with MORK BORG and related games of that ilk.

The print version of PLANET MOTHERFUCKER mark II will (probably) be a 48-page zine. The plan is to get the pages printed at a legit copy shop. As with all my zines, this will be a true DIY, hand-assembled project. No fancy booklets bound at the shop by professionals--I will personally be working the long-arm stapler, as tradition and honor dictates.

In a few posts to come I'll be dropping a broad-strokes setting description of where the game takes place, a sample character rolled up hot and fresh using all the random tables in the zine, and a sample random table from the book. For now, here's the sales pitch on what PLANET MOTHERFUCKER is all about, straight from the zine's introduction:

WELCOME TO PLANET MOTHERFUCKER

PLANET MOTHERFUCKER is role-playing game set in an alternate-reality Earth where the worst fears of the Cold War came to pass in 1965—the Year of the Thunderkiss—when some fat-fingered bureaucrat pressed the shiny red button and set off Armageddon.

Instead of resulting in a grim, gritty wasteland where humanity struggles to survive, the atomic fallout instead warped the fabric of reality itself. America was twisted into a psychoholic grindhouse realm where mutant ratmen drag race hot rods against murder-minded robots, where lunatic wolfmans square off against brick house amazon princesses, and where doom nuns and foxy witches command the awesome powers of the bump ‘n’ grind occult. The mood and aesthetics of B movies, outlaw comics, and trash culture have bled into our world, creating a fucked-up melange of cartoonishly overheated sex and violence.

Prototype of the Deluxe Edition of PMF

PLANET MOTHERFUCKER
is ultra-violent, maxi-trashy, supra-lowbrow, and über-depraved. The characters are larger-than-life and garishly hued in neon technicolor and greasepaint. Horror movie monsters prowl the wastes and clown gangs rampage through the streets of what used to be called civilization. Fuel up your chainsaw, pop a clip into your Uzi, and rev your V8 engine—it's gonna get messy out there.

Tuesday, September 6, 2022

Strahd Loves, Man Kills: Issue Eight Released, Issues Four and Five are Now Free!

It's hard to believe that I've managed to publish EIGHT issues of Strahd Loves, Man Kills! The new issue is now available from my Big Cartel site, and in my estimation it's an absolute brawler--probably my favorite issue yet. Here's what's inside:

Lurid Locations explores four locations you can add to your games: Maximilian's Waxworks, Briarhurst, Wildeacre, and the tower of Eisengraz.

Seeds of Evil details adventure seeds you can use to craft scenarios set in Ravenloft.

Portraits of the Damned details nonplayer characters such as an apothecary with a dark past, a vampire pugilist, a miner’s specter, a member of the Kargat, and Strahd’s bastard son.

Forged in Shadow adds three magical items to your potential arsenal of rewards.

Grim Phantasmagoria explains my goals, principles, and best practices for running adventures in Ravenloft.

Fatal Frames focuses on frameworks to unite your players’ characters into a cohesive group.

Cryptic Alliances revises the Ba’al Verzi cabal of assassins for use in your Ravenloft campaigns.

* * *

Also, if you're looking to fill in a gap in your Strahd Loves, Man Kills collection? Look no further! Here's a Big Cartel listing for the back issues that have been out of print until just recently. Please specify which issue you want a copy of in the comments when you order.

* * *


Finally, issues four and five sold out of their initial runs, which means the pdfs are now absolutely free for everyone. Please buy issues 6-8 so they too can sell out and become part of the community treasure chest!

Wednesday, February 9, 2022

Strahd Loves, Man Kills: A Review, a Ransom, and the ZC MAG

Strahd Loves, Man Kills #3 got a very nice review over at Halls of the Nephilm. There are still copies available for purchase here, but they've been going pretty fast, so maybe don't wait too long, you know?

To sweeten the deal, what if I told you that the previous issues were now available as free pdfs? Strahd Loves, Man Kills #1 is available here and Strahd Loves, Man Kills #2 is available here. If you like what you see in those issues, you'll love Strahd Loves, Man Kills #3.

Strahd Loves, Man Kills #3 will also be made available as a free pdf when its print run sells out. It's honestly pretty close to selling out right now. This is a ransom model: every print purchase helps move the issue toward being part of the community's treasury.

Speaking of free zines, a print at home version of Dirge of Urazya has been added to the holdings over at the Zine Crisis Mutual Assistance Group's print at home library. Check it out and check out all the other great zines available at this amazing resource.

Sunday, January 9, 2022

2021 in Review

Another year in the End Times. Here's what I got up to in 2021:

According to Goodreads, I read more in 2021 than in any other year that I've kept track of. Apparently spending the majority of your time indoors because there is a pandemic going on will give you a lot of book time, who knew?

My favorite books of the year: Catriona Ward's Rawblood, Andrew Kelly Stewart's We Shall Sing a Song Into the Deep, Caitlin Starling's Yellow Jessamine, Carmen Maria Machado's In the Dream House, and Tanith Lee's At the Court of the Crow. In general, it was a good year for novellas, but maybe that's just where my attention span was at in 2021.

I also caught up on or finished two lengthy manga series: Claymore and Black Butler.

If you want to hear more about my favorite stuff of 2021, check out the Best of the Year episode of Bad Books for Bad People.

Speaking of the podcast, we came out of our unplanned for hiatus and managed to get seven episodes out into the world despite months of dormancy. Our episode on Requiem Infernal already seems like a fan favorite.

On the publishing front, I published the first two issues of Strahd Loves, Man Kills and wrote five more issues for publication in 2022. The third issue just dropped, so if you haven't picked it up yet keep in mind that I've already sold more than half the print run. You can expect the zine to get a little bigger in 2022--I'm expanding it from 28 pages of content to 32. I also contributed to the second issue of KNOCK, The Book of Gaub, and another rpg project that should see the light in 2022.

Tuesday, September 28, 2021

Strahd Loves, Man Kills Review at Halls of the Nephilim

 

Justin Ryan Isaac was kind enough to post a review of the first issue of Strahd Loves, Man Kills on his blog Halls of the Nephilim. It is, of course, pleasing to see such laudatory things said about my humble zine, but I wanted to pick out one particularly line in Justin's review because he really hit upon something I'm trying to do with the zine: "It's not flashy and feels like a throwback. I really like that aspect of it."

I'm so glad someone noticed that! We live in an era where small creators have the tools to make things that are on par, quality-wise, with major publishers. And that is fantastic, I don't begrudge anyone going full flash at all, but I wanted to make something that felt like the product of an excited amateur that harkened back to the first zines I encountered in the early 90s. I'm going for the feel of a "fanzine," nothing glossy, nothing too polished. I'm working from high quality photocopies, stapling them together by hand, and addressing every envelope that gets sent out. I hope people appreciate the personal touch that goes into it, even if it results in an imperfect-yet-enthusiastic zine.

Plus, it helps me to keep the price down. $6 for 28 pages of gaming content is a pretty good deal, I reckon.

I have a few copies of the first issue still available here, and the second issue is also still available but going fast.

Tuesday, September 21, 2021

Strahd Loves, Man Kills #2 Now Available!

Ah, the first day of fall...a certain crispness tinges the air, which can only mean that the second issue of Strahd Loves, Man Kills, my Ravenloft fanzine, is now available for purchase! This zine was inspired in equal parts by my enduring love of the Ravenloft setting and by the recent release of Van Richten’s Guide to Ravenloft. My hope is that SLMK will give you new toys to play with and inspire your own unique take on Ravenloft.

The second issue features 28 pages of content. The zine is professionally printed by the fine people at Best Value Copy. Additionally, I will send a pdf version of the zine to the email address attached to your order! If you buy a copy soon it should get it to you well before Halloween.

This issue's contents include:

Lurid Locations explores a Wild West-themed version of Nova Vaasa.

Baleful Backgrounds presents two new backgrounds for characters: dandy and inquisitor.

Seeds of Evil gives advice on using the adventures in Candlekeep Mysteries in the context of a Ravenloft campaign.

Cryptic Alliances revisits and updates seven classic factions and secret societies from Ravenloft’s prior iterations.

Portraits of the Damned details Donesta Sangino, a villainous artist who crafts monsters from paint and canvas, and the Viscount, a drow gunslinger haunted by his violent past.

Tragic Heroes focuses on grim gunslingers you might create as characters for games set in the Domains of Dread.

Forbidden Tomes provides a bibliography of a particular genre of horror for your edification and entertainment. This installment explores body horror.

Check it out on my Big Cartel page. If you need to catch up on the first issue, I've got a few copies left.

Wednesday, May 29, 2019

The Value of What You Do is Your Call

Sentiments like the one to the right, which was the beginning of a contentious Twitter thread about how you should price your rpg work, are essentially well meaning--but I've begun to find them more and more hectoring in tone and frequency.

I agree with much of the underlying ideology at the root of these kind of posts: reaching a state of fair wages is a conversation we should be having, creative work in rpgs is undervalued, etc. (1). But what bothers me is the assumption than anyone has a right to tell me how I should price my work and the unspoken insistence that the primary way I should find value in what I do is economic in nature.

Part of the issue, for me, is that no matter how sympathetic I am to some of the stated goals of this kind of thinking is that it reduces the creative endeavor to its capitalist expression. If "I don't care about the money" is the wrong thing to say, than it must be important to care about money. If "I'm not looking to get rich" is an errant perspective, than looking to get rich must be the correct orientation toward creative work. 

This problem is pervasive in the language used to discuss the topic. Product. Strategy. Loss leader. The assumption is that to create is to engage in commerce. I can think of a lot of reasons to give stuff away for free, none of which have to do with a lack of self-respect or a sales strategy. 

Sometimes I give stuff away for free because I don't think of it as a "product." Sometimes I just want to share something without making a transaction out of it. Sometimes it means more to me that someone finds a use for the thing I made than me getting beer money out of it. Sometimes I want to pay it forward because of all the free stuff I've gotten use out of or enjoyed (2).


But don't take what I'm saying here as prescriptive. The best answer for you is the one you're happy with. I think you should charge as much (or as little, or nothing) for your creative work as you want. $200 deluxe hardcover, $10 handmade 'zine, $1 pdf, pay-what-you-want for a full game, or zero-cost "here's a Google Drive link," it's your choice.


Sometimes I give things away for free (every episode of my podcast, all the posts on this blog, and the occasional free pdf) and other times I set a price I'm comfortable with (the books and pdfs published under the Dolorous Exhumations imprint). I get to make that call because it's my work. I resent being told I should be ashamed to make that call.

The screencaps used in this post are not intended to harangue anyone for voicing their sentiments; the examples I've used here just outline the shape of what I'm addressing, and I've made them anonymous because I don't want this to be a "call out"(3). As I have said previously in this post, I think they're coming from a place of magnanimity and solicitude. But what I ask for is simple courtesy: please do not tell me how and why I should value what I do, and I'd appreciate it if you don't imply that what I do only has cogent meaning if I attach a dollar value to it. appreciate your concern, and I acknowledge that your opinion is well intentioned, but you do you. 


Unless you're pushing that "Devaluation of creative work" line, of course--I totally get why people are dunking on that. That shit can take a hike, especially if you follow it up with some but you're harming the community rhetoric. I'm not putting my hand in your pocket and if you're taking the tack of shaming people into compliance, I'm pretty sure we do not share a community in common (4).

NOTES
(1) - Something I never (conveniently, perhaps) see: any indie game designers note that they pay their playtesters a living wage.
(2) - In fact, much of what I've done creatively wouldn't have been possible save for the generosity of people making free software available. Makers of open source software like LibreOffice, I salute you.
(3) All of the screencaps come from public, non-locked accounts, however, so I'm not putting anyone on blast here. For the record, the four posts I capped came from three separate Twitter accounts.
(4) - I have strong doubts that anyone who has ever played the what about the community? card on me reads my blog, has promoted my creative work, or purchased anything I've made. No one is obligated to, obviously, but it's rich to claim that we're bound by some notion of communal standards of support that clearly aren't reciprocal.

Friday, January 11, 2019

2018 in the Rear View Mirror and Looking Ahead at 2019

Not bad for a year's work
2018, huh? What a wild ride.

Over the course of the year I managed to publish five game supplements on the Dolorous Exhumation Press imprint:  


All of those were done without Kickstarter or Patreon--I made them because I wanted to make them. They have been well-received. Krevborna is currently an electrum best-seller on DriveThru, Umberwell is a silver best-seller, and Cinderheim is a copper best-sellers. People I respect have said nice things about them; I met new people who wanted to tell me they liked my work. Thanks to everyone who bought a copy.

It was also important to me to get to work with artists that I love on these projects, so shout outs to Becky Munich, Michael Gibbons, Wayne Snyder, and Tenebrous Kate

An additional shout-out is due to Heather, who edited Krevborna, Cinderheim, and Umberwell. And those books wouldn't have been possible at all without Katie handling the cover engineering for me.

It was always exciting to hear about how these supplements helped people run fun games. Aside from reading play reports of how games went in my settings (which I love, hit me up if you got some I haven't seen), I also got to watch some Cinderheim content see play on Jim Davis's Land Between Two Rivers stream and Krevborna in action in Technoskald's Dungeon World game. And excellent people like Anne have been using Umberwell to make some cool stuff I'm going to borrow for my own games.

The Tales of the Grotesque and Dungeonesque blog continues to roll along. I wrote 198 blog posts in 2018

I ran a bunch of games, but not as many as I ran in 2017. It is still amazing to me that I can put out a call as simple as "Hey, anyone want to play on Wednesday?" and will easily get enough eager responses to get an adventure going. My games aren't for every taste, but apparently I serve it up good enough to get return customers and new player alike.

I played in some other people's games and helped playtest both GRIDSHOCK and B/X MARS.


The Bad Books for Bad People podcast is unstoppable. We've gotten a lot of positive ratings, and even some heartfelt messages from fans and creators alike. I couldn't ask for a better partner for the podcast--Tenebrous Kate is the mvp of our journey through the weirdest halls of literature. Thank you to all the fans who listen and banter with us. We love you as much as we love trashy books.

* * *

So what does 2019 hold? Some thoughts:

  • I'm not exactly sure what I'll do next for Dolorous Exhumation Press, but I've got some ideas for short supplements already in mind. At the same time, I'm never going to publish something just for the sake of having new content. If it doesn't hit my standards, I'll never ask you to pay money for it.
  • At this point I'm happy to move away from earlier game stuff I did, such as the World Between. I'm fine with leaving that stuff out there to be used non-commercially, but I don't think any commercial products (mine or by anyone else) are in the cards for the future. The past is a foreign country.
  • The death of G+ will probably hamper getting online games going, but as we learned from Mad Men, "When God closes a door..." Anyway, I can't get that emotional about Google shuttering one of its projects--that's just what they do.
  • I started writing a short story and I'm going to finish it. I don't really even care if it's good or not; it's nice to knock the rust off and remember how to write fiction. If it turns out good enough, maybe I'll let you read it.
  • This blog will continue for as long as it entertains me to keep up with it. I do wonder if the demise of G+ is going to cause my enthusiasm to flag a bit, but there's no predicting that. Either way, I've got enough future posts saved as drafts to keep it going for a ways.
  • We've got a list of books to cover on Bad Books for Bad People that is long enough to sustain us for at least two years. The podcast is only in danger if we get bored with it.
  • I'd really like to record the material from my Intro to Gothic Lit course as a podcast this year. I need to talk to people wiser about this stuff than I am, but I'd really like that to be out there in the world for anyone who loves Gothic fiction. If it works...maybe I record the material from my Oscar Wilde course after that.

Friday, November 16, 2018

Umberwell Reviews


Not gonna lie: I feel like my recent releases on the Dolorous Exhumation Press imprint are doing pretty well. Some kind soul recently gave Umberwell five stars on DriveThruRPG, it was kicking around the top of the Hottest Small Press list, and reviews of have stated to come in. Thus far people I respect have had nice things to say about it:



And although this isn't a review, it was very cool to see Anne Hunter at DIY & Dragons take the book's Neighborhood Generator for a spin: Two Neighborhoods in Umberwell.

Lastly, although this isn't a review, check out this thread on Giants in the Playground inspired by my Cinderheim book. I lovelovelove that the author started off thinking something like This is a weird book; it seems too shot for a setting book but ended up here instead: "after a while it really warmed on me because I couldn't really point out any pieces of information that felt missing." Even better: the format and focus seems to have inspired them to get some work done on their own DIY setting content. Perfect.

So, yeah, it's been a good year for me putting my stuff out there again. If you review one of my books, let me know! (And maybe consider posting the review on the product page at DriveThru as well.) And if you use any of my stuff in your game, or if it inspires you to do something new with your games, let me know about that too! 

Trust me, I don't do this for the money. The real payoff is hearing about the fun times.

Thursday, October 25, 2018

Cinderheim on Land Between Two Rivers




So here's a cool thing that happened: Jim Davis, DM of the Land Between Two Rivers used material from my Cinderheim setting in his streamed campaign! Needless to say, I find that super flattering and I got a real kick out of seeing Hamada the Reaver and Niu Bo Wei in someone else's game. 


My stuff shows up at about the 36 minute mark and I get a nice shout-out at 2:31 in the Youtube video embedded above.

Of course, if you'd like to get up to similar shenanigans with Cinderheim, it's currently available here in both pdf and print.