I found myself wishing there was a summary of all the cantrips, spells, and 1st level rituals in Beyond the Wall (with governing attributes for cantrips and rituals, no less), so I made one for myself. Maybe this will be helpful to you too.
Magic
Cantrips
- Beast Ken – speak with animals (Wis)
- Blessing – gives a bonus to rolls for a specific task (Wis)
- Conjure Sound – create illusory sounds (Int)
- Druid's Touch – make plants grow (Wis)
- Hexing – gives a penalty to rolls for a specific task (Wis)
- Glamour Weaving – create silent images (Int)
- Mage Light – create light (Int)
- Second Sight – see spirits and command them if you know their true name (Int)
Spells
- Abjuration – banish a spirit
- Banish Undead – make undead creatures flee
- Bar the Way – magically lock a door or gate
- Blight of Loneliness – victim fails all Charisma checks
- Brave the Flames – gain immunity to fire
- Burning Hands – flames leap from your hands
- Call the Swarm – summon a swarm of small animals
- Commanding Word – force the victim to obey an order
- Clear Eyes – you can see through all illusions
- Conjure Darkness – creates impenetrable darkness
- Entanglement – the victim is held fast
- Evade the Dead – you are invisible to the undead
- False Friend – bend the victim to your will
- Feather Fall – save the recipient from a dangerous fall
- Flame Charm – control fire
- Flash of Brilliance – blind everyone nearby
- Forgetful Mind – cause the victim to forget almost everything of importance
- Friend's Call – alert your allies to your location
- From the Brink – stabilizes a dying creature
- Great Endurance – fill your companions with vigor; ignore fatigue and poison
- Greater Illusion – create audio and visual illusions
- Healing Touch – heal wounds
- The Howling – create a deafening cacophony
- Inspiration – give allies a bonus to attacks and saving throws
- Magic Missile – cause damage at a distance
- Masked Image – appear as someone else, but not a specific individual
- Mystical Shield – gain a bonus to your armor class
- Obscurement – become hazy and difficult to see
- Opening Touch – open an ordinary door or lock
- Pass Without Trace – leave no tracks that can be followed
- Petrifying Gaze – freeze the target in place
- Phantom Skill – grant the recipient a skill for a limited time
- Reanimation – create skeletons and zombies from corpses
- Sanctuary of Peace – make it difficult for others to attack
- Sense Nature – sense supernatural influence and general disposition
- Silence – create an area of utter silence
- Smuggler's Luck – one item in your possession becomes undetectable
- Spider Climb – the target can scale surfaces
- Swift Step – gain unnatural speed and grace
- Terrifying Presence – cause fear in your enemies
- Tinker's Gift – mend a broken object
- True Strike – gain a bonus on your next attack roll
- Veil of Sleep – put the target to sleep
- Web – fill an area with sticky webbing
- Whispering Wind – send a message to another person
- Wild Call – summon animals
- Wind Ward – make an area immune to missile attacks and flying creatures
- Witch Laugh – cause the target to be distracted and incapacitated by laughter
- Word of Courage – you and your allies immune to fear
Rituals
- Arcane Experiment – determine the properties of a magical item (Int)
- Bind Familiar – summon a familiar spirit (Int)
- Circle of Protection – create a barrier against supernatural creatures (Int)
- Gather Mists – fill an area with blinding mist (Int)
- Goodberry – create berries that heal when eaten (Wis)
- Mage Armor – grant yourself magical protection from damage (Int)
- Staff of Might – enchant a weapon (Wis)
- Steed of the Sorcerer – summon a ghostly steed (Int)
- Unseen Servant – summon an invisible spirit to perform tasks (Int)
- Witch's Watchman – create a warding alarm against ambush (Int)
- Wizard's Mark – inscribe a permanent rune on a surface (Int)