Monday, February 20, 2017

The Darkness is Eternal, Unfettered, and Hungry.



Campaign: Krevborna (5th edition D&D)

Characters:
  • Kylic, fey-blooded half-elf cleric who feels an evil at work in the bones of the world
  • Luka, self-sacrificing human ranger who has lately converted to religious service
  • Tristan, human paladin who has sworn an oath of vengeance against the undead
Objectives: To kill the Master!

Events:
  • The party convened at the behest of Kylic, who used his network of urchins to pickpocket both Luka and Tristan and lead them into a dead-end alley where he could dramatically tell them that he felt the eyes of the Master elsewhere for the moment. With the Master distracted, his mind on other matters, Kylic felt that this was the time to strike and rid the land of his vampiric menace!
  • Two days later, the party took to the road. The weather had turned unseasonably cold, and what remained of the harvest still lay in the fields--but it was now blanketed by snow.
  • As the party traveled southeast toward the coast, they encountered a vagabond woman named Annoushka and her child making camp for the evening. Tristan approached the woman and discovered that she is a tinker. As she posed no danger, the group joined her camp for the evening and partook of her lentil stew. 
  • When asked if she knew anything about the Master's castle, Annoushka informed that she had passed it but had given it a wide berth. She said that a forest of impaled bodies stood before the castle now, and that it was a place "where hope goes to die," which proved to be oddly prophetic. Much of the conversation proved to be unplanned foreshadowing; when Tristan expressed his burning need for vengeance against the undead, Annoushka warned him that this was something that could consume him. Similarly, much was made throughout the session of the notion of Luka as a self-sacrificing man whose fate tended toward doom.
  • The party arrived at the black castle of the Master after a few days of additional travel. The iron gate was wide open, which marked a change since the last time Kylic had ventured inside. Annoushka had informed them truly of the forest of the impaled; Luka would diligently to behead each corpse in fear that they might rise up against them if they had to make a sudden retreat from the castle. Sadly, there would be no retreat for most of the party.
  • The heavy, iron-studded doors of the castle swung open easily; either the party was expected or the residents generally had no fear of intrusion. Inside, the group began to explore. Kylic, in particular, was driven to reach the highest points of the castle. 
  • The dining room in which hung the painting featuring the now-deceased Anton Sellvek was rediscovered. A bell tower was ascended as well, but so far there was no sign of the castle's inhabitants.
  • The music room, however, did prove to be occupied by a woman in a white lace dress seated at a harpsichord. Since her back was turned to the party, Luka decided that the best course of action was to sneak up behind her and attempt to end her life abruptly. Although he did get the drop on her and managed to inflict grievous wounds that turned her white lace to a crimson field of gore, she managed to find her feet and transfixed Luka in place--his lungs felt like they were filling with water and he found that he could not move from the spot.
  • Tristan and Kylic moved to Luka's aid. A door in the music room flew open and a thin, young butler with slicked-back black hair entered the room. The wounded woman was easily dispatched, but a wave of hatred and anger emanated from the servant that inflicted horrid pain on the party. The butler did not attack them directly, but whenever his stare fell upon one of our heroes it brought horrible thoughts and images to their mind's eye. 
  • This was to be the first to two battles that went back and forth; characters repeatedly went down under the barrage of negative emotions and psychic attacks rippling from the butler, bringing them to death's door, only to be revived by healing magic so the fray could continue as things spiraled dangerously out of the party's control. Ultimately, they were victorious and the butler fell has Tristan split his head with a deft halberd attack. The party barred the doors and recuperated as best they could.
  • Further exploration revealed an iron spiral staircase leading up into a clock tower. Amidst the machinery, Kylic sensed their quarry looming in the shadows. After a very short burst of banter that confirmed to Kylic that the slender, bearded "man" was indeed the Master, Kylic attempted to take him by surprise with a blast of holy power, but unfortunately his spell missed and the time for talk was now over. 
  • Much like their previous battle, this one was back-and-forth. Tristan, Kylic, and Luka all went down at some point only to be brought back to fight again until...a stalemate, of sorts. Tristan had previously abjured the Master with powerful magic that had made the vampire feel fear, but the Master had felled Luka with a vicious claw attack and now held him on the point of death as a hostage. 
  • Tristan attempted to barter for Luka's life, but all the Master wanted was for Tristan to break his oaths as a paladin and devotee of St. Othric--which Tristan could not bring himself to do. Seeing the catastrophe unfolding before his eyes, Kylic fled back down the stairs, out of the castle, and ran toward the party's carriage. Tristan considered running as well, leaving Luka to his fate, but ultimately it was in his nature to stand against the darkness even at the cost of his own life. Tristan made one last valiant attempt at slaying the master, but he too fell before the count's rending claws. 
  • Both Luka and Tristan had moments of lucidity as the horror that is the Master remade them in his own image. Through a blood-red haze they saw the Master bending toward them, they could feel a rush of anguish and pleasure as the vampire feasted upon their blood. When they regained consciousness they were no longer men of valor and conviction; they were now accursed creatures of the midnight hour bent to the will of a greater evil.
The Spoils:
  • XP - Kylic receives 1000 XP

* * *


Post-Mortem: 
  • This turned out to be an action-packed session that was a roller coaster of hit points lost and gained, more death saves than any one session has ever called for, and the tragic death of Krevborna's two longest-lived and much-beloved player characters. As much as I'll miss having Luka and Tristan in the game, that's where the choices led and where the dice fell. 
  • For much of the session it felt like the players were doing a "speed run" to the final boss; they pushed hard and fast in their exploration, focusing on finding and fighting the Master. Unfortunately, that had repercussions. Luka's attack on the woman in white did a good job of taking her out quickly--but ambushing her actually removed a potential ally for the party who knew the ins and outs of the castle and the Master's various weaknesses. 
  • Similarly, the rush to the clock tower left much of the castle unexplored; there were a number of things to be discovered that hinted at better tactics or points of leverage, but they went unseen. At one point Kylic had the idea that the clock tower's mechanisms were connected to the Master's invasion of Krevborna from the nightmarish realm of his origin--this wasn't correct, but he was on the right track that the clock tower did have a purpose that the party could use to their favor. 
  • Of course, in any game with dice it's also going to come down to where the bones fall. The Master was tough opposition, but not insurmountable. What did tip the scales in his favor was that I rolled two critical hits against Luka and one against Tristan, which turned the tide greatly in his favor since the party was running low on healing resources. Conversely, some of the characters were faced with bad luck on their rolls--such as Kylic's spell attacks.
  • I was on the edge of my seat during the battle against the Master, that roiling feeling present in the belly as everything fell apart for the characters, and the next day I was fairly bummed out about their dooms. All this means, of course, that the players were doing their jobs and created characters worthy of emotional investment.