Wednesday, April 10, 2019

The Third Eye

The Third Eye is a religious movement that believes the true goal of spiritual practice has been perverted; rather than seeking cosmic meaning through understanding the gods, the members of the Third Eye believe that the purpose of faith is apotheosis—they want to evolve into gods and goddesses capable of reshaping the world. Agents of the Third Eye tend to be mystically minded, and their members are recruited from among eccentrics interested in theology, mythic cycles, and the nature of divinity.

Life is the proving grounds of godhood.

  • The truth about divinity has been intentionally obscured by those who hold spiritual power.
  • It is possible to transcend mortality and become a god.
  • Myths are routes to godhood that can be emulated.
  • Seek out suppressed religious texts.
  • Achieve apotheosis and join the gods in the Upper Planes.

  • Undermine a church that preaches subservience to the will of the gods.
  • Make contact with a demiurge.
  • Capture a foreign priest and force them to divulge the truths of their mystery religion.

If you like the content above (or any of the content here), consider checking out Umberwell: Blackened Be Thy Name, system agnostic New Weird city setting, now available in print and pdf from DriveThruRPG.


  1. How did I miss this when I read Umberwell? There's an call to adventure if ever I heard one!

    Q: What do you want to be when you grow up?
    A: God.

    1. If I was going to flatter myself, I would say you missed it because the book's full of eye-catching ideas.

      These guys emerged as an "evil" faction in my game because the member that was most dead-set on becoming a god was a total fuckboi.

    2. Flatter away! I like to think I'm not an inattentive reader, so I assume it was lost like a needle amidst a needle-stack.

      Now that you mention it, I can easily see them as villains. The pursuit of godhood, like so many forms of power, doubtless attracts those least worthy and least suited to wield it. Thanos, for one, to say nothing any real-world exemplars of this problem.

    3. Yeah, there are rich veins of hubris to mine there!

  2. What a cool idea. So in the book Petty Gods there's a goddess named Rosartia that I've used in my games. Her cult is about hunting down powerful magic items, then hiding them away until they are needed.

    The Third Eye would be a great foil for the church of Rosartia. This may need to happen in my next campaign.