Wednesday, December 11, 2019

Momentous Events Inspiration

These variant rules for awarding and using inspiration in 5e D&D can be implemented to establish a deeper connection between character development and the events that unfold as you play. When these rules are adopted, inspiration can be granted and used in the following ways:

EVENTS
  • Make room on your character sheet to record events that happen to your character as you play them.
  • After each session of play, you may record a noteworthy event that occurred during that session for your character. Try to write that event as a single descriptive line. (See below for examples.)
  • An event can be invoked to grant your character inspiration if you can relate how that past experience is helping them in the current situation.
  • A character can only have five events from past sessions recorded on their character sheet at a time.
  • After accumulating five events, you can choose to replace one with a new event your character has just experienced after a session concludes—you get to decide which events are shaping your character’s personality, outlook, or growing infamy.
  • The Game Master may wish to set a limit on the number of events a character can invoke per game session.

EVENT EXAMPLES
  • Fought against overwhelming odds in a desperate melee.
  • Convinced the invaders not to execute an ally.
  • Nearly died from a poisoned arrow.
  • Impressed a great warlord with my balalaika playing.
  • Contracted the plague but survived.