Two more adventure locations on the Judas Sea! Skalloche Isle is as yet unexplored in any of my campaigns, but it might be fun to run a mini-game in which the players all take on the roles of Skalloche's raiders. Thornlight, on the other hand, is the location of one of the best adventures I've ever written. I think I've used it in three different campaigns so far.
Skalloche Isle
Skalloche Isle is a snowy, mountainous island in the northern waters of the Judas Sea.
• The island is home to merciless barbarians who set sail in dragon-prowed long ships to engage in piracy and raid Krevborna’s coastal settlements.
• Skalloche Isle is also inhabited by a groups of outcasts, the Corvidians, who have been warped by supernatural forces.
• The corvidians—crow-like birdfolk—are the descendants of humans who were cursed by the Word and the Light due to their heretical beliefs; they live within ruined cathedrals that they jealously guard against outsiders.
• The island’s corvidians adopted the folk saint Vionka as their savior long ago.
Thornlight
Thornlight is a supposedly abandoned lighthouse standing on a lonesome island near Piskaro.
• Only the pirates contracted to supply the lighthouse’s owner, Doctor Hesselius Reichman, with foodstuffs and the “raw materials” he puts to macabre purpose in his laboratory visit the island and leave safely.
• Doctor Reichman uses the lighthouse’s beacon to trick ships into dashing themselves on the rocky shore; anyone who washes up alive on the island’s beach is used in his disturbing experiments.
• Reichman experiments with vivisection and artificer magic, following notes left behind by Doctor Moreau, to create tortured hybrids of man and beast.
• Reichman uses the threat of pain and dismemberment to keep his creations subservient and docile.
• Although Reichman is clearly mad, his research has a tragic purpose—he hopes to find a technological or magical innovation that will allow him to restore his comatose wife to consciousness.
• Until Reichman can find a cure for her condition, his wife Rebecca is kept alive by magical machinery of his own invention inside a glass coffin.