Monday, February 4, 2019

The Invasion Game

The first draft of Cinderheim: The Liberation of Wormwood is done! The premise of the supplement is simple: it's designed to help you set up a frontier town that has just been invaded by outsiders. It has a lot of random tables for creating characters that are tied to the town (and have a reason to care about it) as well as random tables to figure out who has invaded the town.

We did a "playtest" of sorts for the player-facing tables over on G+ that was pretty successful. Basically, I asked people in my circles to roll some dice and I would tell them about their characters from the tables that will be in the supplement.

Let's try something similar with the DM-facing tables for the invaders. If you want to play along, roll a d10, a d6, and another d6 and tell me the results in the comments section of this post. I'll reply for the next couple of days with who has invaded your version of Wormwood and some extra information about the occupiers. Also, if you play along let me know how you want to be credited and I'll stick your name on the dedication in the supplement.

25 comments:

  1. Replies
    1. Valna Sylvaranth, an elf warlock whose posse of elven raiders, the Domino Gang, are looking for a town they can annex as their own refuge.

      VALNA SYLVARANTH AND THE DOMINO GANG
      Valna Sylvaranth is a survivor of the civil wars in the elven homeland of Raben Vol Shai who has come to Cinderheim as a refugee. The Domino Gang are a crew of bandits she has gathered from among the displaced elves who fled the horrors of war in Raben Vol Shai.

      The danger they represent is the trauma of violence. The doom they bring is colonization by the displaced. Typical troops include scouts, archers, guards, and any variety of elf. Their mounts are giant spiders.

      What fell weapon does Valna Sylvaranth wield? A dark elf pistol that fires bullets coated with poison that corrodes mortal flesh.

      How do the Domino Gang entertain themselves? Making Wormwood’s residents perform theatrical plays for their amusement.

      Delete
  2. Replies
    1. Redglaive, a warwrought general leading a band of freed automatons known as the Kalde Legion—they wish to remake the world in their own mechanical image.

      REDGLAIVE AND THE KALDE LEGION
      Redglaive is a warwrought general of stone and steel created to lead an army of automatons in the War of Blue Orchids; he has awakened to self-awareness and possesses a genius for creating other of his own kind. The Kalde Legion are the awakened remnants of Redglaive’s battle-hardened soldiers; they despise humanoids for creating them.

      The danger they represent is the rise of the machines. The doom they bring is usurpation by the created. Typical troops include thugs, guards, scouts, and knights.

      What is Redglaive’s plan for the humanoids who reside in Wormwood? He plans to subject them to strains of mysterious diseases to test the viability of biological warfare. He wants a weapon that will not put his kind at risk.

      Delete
  3. Replies
    1. Angran Ront, an orc war chief whose Mahavir Horde is armed with technology looted from the forsaken tombs of long-dead Astral travelers.

      ANGRAN RONT AND THE MAHAVIR HORDE
      The one-eyed Angran Ront is an orc warrior who has risen to the position of chieftain because of his unending resilience and superior war-cunning. The Mahavir Horde is a warband of orcs who have recently pillaged technological marvels from the tombs of Astral travelers—ancient settlers who were interred when Cinderheim was still a verdant land.

      The danger they represent is technological superiority. The doom they bring is obsolescence. Typical troops include any variety of orcs.

      What did the Mahavir Horde find in the crypts? Laser rifles (each with 1d20 shots remaining).

      What distinguishes the Mahavir from other orcish hordes? They are obsessed with collecting ghoulish trophies, such as skulls and severed hands, from the slain.

      Delete
  4. Replies
    1. Captain Masego, leader of Uzoma’s Gelded Sons—a band of fearless eunuch mercenaries infamous for selling their captives as slaves.

      CAPTAIN MASEGO AND UZOMA’S GELDED SONS
      Captain Masego’s name strikes fear across Cinderheim as his ruthlessness is legendary. Uzoma’s Gelded Sons are utterly fearless—even magically induced terror does not afflict them.

      The danger they represent is bondage. The doom they bring is chattel slavery. Typical troops include guards, knights, and veterans.

      What kind of slavery do the Sons specialize in? Scribes who will lose their minds in service to the wizards, sorcerer, and warlocks of the wastes.

      Who accompanies the Gelded Sons? A cleric of the Foul Liturgy of the Oathless Androgyne.

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  5. Replies
    1. Nochtli Khana, the self-styled Queen of the Damned who commands a troop of undead soldiers raised by her unholy powers of necromancy.

      NOCHTLI KHANA AND THE ARMY OF THE DAMNED
      Nochtli Khana, the young necromancer who styles herself the Queen of the Damned, prefers the company of the dead to that of the living. The Army of the Damned is her retinue of undead followers; her power over the undead is due to a unique relic that allows her to control any undead creature she can see.

      The danger they represent is being overrun by the dead. The doom they bring is joining the endless march of the walking dead. Typical troops include skeletons, zombies, ghouls, and wights.

      What item grants Khana power over the undead? The petrified hand of a dead god’s final avatar.

      Who is Khana’s lieutenant? Icnoyotl, a vengeful wight queen crowned with a circlet of snake vertebrae.

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  6. Replies
    1. Qiao Song, the Pirate Princess of the Seven Sword Apostles, a crew of sand pirates who wander the desert in silt-skimming ships in search of plunder.

      QIAO SONG AND THE SEVEN SWORD APOSTLES
      Qiao Song, the Pirate Princess of the Sand Sea, is a young woman who uses both magic and her ferocious charm as weapons of war against the settlements of Cinderheim. The Seven Sword Apostles are a crew of sand-pirates who regard Song as both the captain of their ships and as the lucky charm that bring them immense wealth.

      The danger they represent is banditry. The doom they bring is assimilation into a pirate crew. Typical troops include bandits, bandit captains, martial arts adepts, and swashbucklers.

      What spells does Qiao Song know? Powers of the elements: gust of wind and absorb elements.

      What kind of ships do the Seven Sword Apostles use to raid frontier towns and villages? Brigantines fitted with massive rams at their prows.

      Delete
  7. 6,4 and d10 is 3 - Uncle O'Grimacey

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    Replies
    1. Kiya, a kohl-eyed lamia oracle served by a cult of jackalwere dervishes who worship the dreadful Elder Evil known as the Dead Eye of the Cosmos.

      KIYA AND THE JACKAL LORDS
      Kiya is a diviner whose gift for prophecy foretells an age of blood and fire that will decimate the lands of Cinderheim. The dervishes known as the Jackal Lords revere her as the avatar of the Dead Eye of the Cosmos; the Dead Eye of the Cosmos is an Elder Evil who will enter the world when the stars are wiped from the night sky.

      The danger they represent is superstition. The doom they bring is the coming apocalypse. Typical troops include jackalweres and packs of jackals.

      Why has the Dead Eye of the Cosmos commanded the Jackal Lords to invade Wormwood? To whittle down the population to its strongest members; those survivors will be altered into jackalweres by magic.

      How does Kiya receive her visions of the future? She studies the entrails of sacrificed victims.

      Delete
  8. Replies
    1. Kiya, a kohl-eyed lamia oracle served by a cult of jackalwere dervishes who worship the dreadful Elder Evil known as the Dead Eye of the Cosmos.

      KIYA AND THE JACKAL LORDS
      Kiya is a diviner whose gift for prophecy foretells an age of blood and fire that will decimate the lands of Cinderheim. The dervishes known as the Jackal Lords revere her as the avatar of the Dead Eye of the Cosmos; the Dead Eye of the Cosmos is an Elder Evil who will enter the world when the stars are wiped from the night sky.

      The danger they represent is superstition. The doom they bring is the coming apocalypse. Typical troops include jackalweres and packs of jackals.

      Why has the Dead Eye of the Cosmos commanded the Jackal Lords to invade Wormwood? To find a prophesied dark messiah among the citizens who must marry Kiya as the signs have indicated.

      How does Kiya receive her visions of the future? The Dead Eye of the Cosmos speaks to her in dreams.

      Delete
    2. Paul we gotta team up. Our methods may differ but Kiya has got to go.

      Delete
    3. I dunno Paul and Scott, I might be a collaborator here. Kiya's government might be better than Wormwood's old mayor. Plus, that dark messiah she wants to marry? What if it's me? What if I'm the princess?

      Delete
    4. I suspect you might be, Anne. What if she has that bag you wanted?

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    5. Crap, I didn't do the player background one, maybe I was half jackal all along? There are worse endings.

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    6. If you wanna roll some dice we could find out right now!

      Delete
  9. (deleted previous because I didn't specify, sorry!)
    d10 is 1, first d6 is 3, second d6 is 6
    Adam del Cano

    ReplyDelete
    Replies
    1. Angran Ront, an orc war chief whose Mahavir Horde is armed with technology looted from the forsaken tombs of long-dead Astral travelers.

      ANGRAN RONT AND THE MAHAVIR HORDE
      The one-eyed Angran Ront is an orc warrior who has risen to the position of chieftain because of his unending resilience and superior war-cunning. The Mahavir Horde is a warband of orcs who have recently pillaged technological marvels from the tombs of Astral travelers—ancient settlers who were interred when Cinderheim was still a verdant land.

      The danger they represent is technological superiority. The doom they bring is obsolescence. Typical troops include any variety of orcs.

      What did the Mahavir Horde find in the crypts? Laser pistols (each with 1d50 shots remaining).

      What distinguishes the Mahavir from other orcish hordes? They eat the hearts of their foes to gain their strength.

      Delete
  10. 7, 3, 3
    Side note, I love this site. Keep it coming.

    ReplyDelete
    Replies
    1. Redglaive, a warwrought general leading a band of freed automatons known as the Kalde Legion—they wish to remake the world in their own mechanical image.

      REDGLAIVE AND THE KALDE LEGION
      Redglaive is a warwrought general of stone and steel created to lead an army of automatons in the War of Blue Orchids; he has awakened to self-awareness and possesses a genius for creating other of his own kind. The Kalde Legion are the awakened remnants of Redglaive’s battle-hardened soldiers; they despise humanoids for creating them.

      The danger they represent is the rise of the machines. The doom they bring is usurpation by the created. Typical troops include thugs, guards, scouts, and knights.

      What is Redglaive’s plan for the humanoids who reside in Wormwood?
      He plans to harvest their brains and place them in techno-magical canisters that will allow him access to their knowledge and memories.

      Delete