Tuesday, October 5, 2021

Candlekeep Mysteries Review: Kandlekeep Dekonstruction and Zikran's Zephyrean Tome

 

I've been running the adventures in Candlekeep Mysteries, a book of seventeen scenarios based around the legendary library of Candlekeep and the strange tomes kept within. The adventures in the book aren't necessarily meant to be played one after another; they're more geared toward being dropped in between adventures of your own devise, but playing them back to back hasn't been much of an imposition. 

But is Candlekeep Mysteries good? I reviewed the first five adventures here, The Price of Beauty and Book of Cylinders here, and Sarah of Yellowcrest Manor and Lore of Lurue here. In this review I'm going to give my impressions of the next two adventures in the book, so you can better decide for yourself whether this is a sound purchase for you and your group.


Kandlekeep Dekonstruktion

Written by Amy Vorpahl

Developed by Christopher Perkins

Edited by Scott Fitzgerald Gray

Kandlekeep Dekonstruktion has an exciting premise: an old tower is actually a rocket about to be launched into space by a tech cult. Unfortunately, that premise is let down by one of the banes of D&D: gamer humor. Kandlekeep Dekonstruktion is supposed to be funny, with the members of the cult using names like Alpaca Macadamia Nuts and Donkey Biscuits, but like Monty Python jokes, that kind of thing wears on me quickly. When we played this I omitted all the "humorous" content because there is no way my players would have enjoyed it. I was able to make something decent out of the skeleton that remained, but I should also note that my players got their teeth kicked in trying to enter the dungeon under the rocket-tower, so we didn't get to play through a big chunk of what was on offer in the adventure.


Zikran's Zephyrean Tome

Written by Taymoor Rehman

Developed & Edited by Christopher Perkins

This one was a surprise hit. On paper, it looks pretty standard, but the variety this one offers really gave my players a good time. I like that the adventure includes an actual dragon, which is something for a rarity for a game called Dungeons & Dragons. My players figured out a solid way to get the dragon on their side without fighting it, which made for a cool moment. The fortress of the spectral giants was also fun. The giants gave the place an aura of eerie menace, and my players quickly discovered that fighting the giants was a losing proposition, so them scurrying around the rest of the giants made for some nice cat-and-mouse moments. The final battle with the genasi was great. They loved that he had a magical elemental cannon and definitely enjoyed usurping control of the cannon to turn it on their enemy. Everyone seemed pretty stoked by the end of this adventure, so this one is definitely a sleeper hit.