I've been working on expanding the available information on the various non-human (and semi-human) ancestries available to players in Krevborna. The ancestries can be sorted into three basic categories: mortal children of the fey, humans altered by curses, magic, or mixing with inhuman bloodlines, or creatures that were created through magic or science (or magical science). For the first installment of these deeper-dives, I'm posting about the pomenysh--those whose origins lie with the fey.
The Pomenysh
The pomenysh are the mortal descendants of the fey who lost their immortality by tarrying too long in the mundane world. Despite being incredibly varied in appearance, humankind tends to view the various peoples that make up pomenysh as possessing a stable group identity; in actuality, they are very different ancestries who are as likely to hold each other in antipathy as they are to find common cause. The one thing that truly unites the pomenysh peoples is their status as outsiders in a human-dominated world.
Dwarves
Hard-working and industrious, the dwarves yearn for the mines—or are at least called to toil in the dark places within the earth. Dwarven society lauds excellence and skill; expert craftsman, canny traders, and blooded warriors are regarded as possessing a nobility of spirit and are afforded honor among their people.
However, equally important to dwarven psychology is the importance of revenge and recompense. Dwarves hold grudges with the same fervor that pious priests treat their faith; to a dwarf, a grudge is a sacred burden that must be settled. The stubborn intensity with which dwarves pursue their grievances has led to inter-familial feuds, genocidal wars, and suicidal vendettas.
Elves
The elves are often viewed as the most “aristocratic” of the pomenysh, though the true fey regard elves as degenerates who have strayed too far from the capricious magic of the Verdant Lodge. Mankind’s treatment of the elves has been no better; historically, negative stereotypes about elves, such as that they steal human children to leave changelings in their place or that they are soulless and cannot be redeemed, have been used as justification for annexing elvish land and implementing anti-elvish pogroms.
Elves take on aspects of the environments in which they dwell, which explains why forest elves are brown-skinned and as tall and lean as trees, while the snow elves are alabaster-pale and coldly cruel. Most elves are plagued with melancholia over what they have lost—be it the immortality of their ancestors or the lands that were stolen from them.
Gobkin
Hunchbacked and twisted of limb, the gobkin were once the subaltern servants of the elves. When the elves lost their status as rulers of the land, their hold over the gobkin was also broken; freed of their magical oaths to serve the elves, the gobkin sought shelter in the most remote corners of the natural world, such as perilous bogs, deep cave systems, and wind-blasted moors.
In ancient times, the tsars of Krevborna kept gobkin as their court jesters—their malformed bodies and mischievous wits were regarded as the height of royal entertainment. The gobkin have never forgotten—or forgiven—their abject status among men and elves; they hold both peoples in malicious contempt. The gobkin have the worst reputation of all the pomeynsh, and not without good cause. While not every gobkin is a sharp-toothed murderer or an unpredictable scoundrel, those are apt descriptions for the majority of their kind. The rare gobkin who strives to do better faces a steep uphill battle against prejudice.
Hobbfolk
Of all the pomenysh, the hobbfolk are the most integrated into human society. Perhaps their resemblance to human children aided their assimilation; indeed, humans often treat hobbfolk as naive rustics or untutored simpletons in need of guidance and protection. Some hobbfolk play up their diminutive helplessness, effectively turning mankind’s paternal attitude to their advantage.
Hobbfolk usually form tight communities based on mutual reliance, but in rare cases a hobbfolk is struck with an incurable urge to travel the world and seek adventure. Hobbfolk given to wanderlust are regarded by other hobbs with a mixture of horror and heroic admiration.
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Savage Worlds Stats
Since we tend to use Savage Worlds for our Krevborna games these days, here's how I'd stat up this batch of ancestries.
Dwarves: The dwarves straight from the Fantasy Companion are basically perfect.
Elves: The elves from the Fantasy Companion work well as-is, especially when you take into account the advice for creating variant branches of the elven family tree. I've already posted my specific stats for the snow elves here.
Gobkin: Use either the goblins or the orcs from the Fantasy Companion, depending on what flavor of gobkin you're going for.
Hobbfolk: Half-folk are the answer. I'd ignore the alternate half-folk suggestions, though.

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