Showing posts with label downtime. Show all posts
Showing posts with label downtime. Show all posts

Monday, August 10, 2015

Hear Ye, Hear Ye!

During their downtime, it makes sense that characters in a campaign are hearing rumors, engaging in conversations wherein information is exchanged, and paying attention to the world around them. How do you convey that information at the start of a session?

Here's what I want to try. I made a "town crier" sheet that I can distribute before a session that lets players now what their characters have learned in the meantime between the "on screen" action of a game session. This is what the template looks like:


Image shamelessly stolen from Darkest Dungeon

Here's an example of it filled out with a pertinent bit of news: