Monday, August 10, 2015

Hear Ye, Hear Ye!

During their downtime, it makes sense that characters in a campaign are hearing rumors, engaging in conversations wherein information is exchanged, and paying attention to the world around them. How do you convey that information at the start of a session?

Here's what I want to try. I made a "town crier" sheet that I can distribute before a session that lets players now what their characters have learned in the meantime between the "on screen" action of a game session. This is what the template looks like:


Image shamelessly stolen from Darkest Dungeon

Here's an example of it filled out with a pertinent bit of news: