Monday, March 19, 2018

The Dark of a Tavern in the Cemetery

Campaign: The Excruciata (Umberwell, 5e D&D)

Characters: Raymondo Cortiz (human assassin rogue); Grumli Fellhammer (dwarf path of the ancestors barbarian); Zanna Cobblestop (gnome wild magic sorcerer); Nina Kessler (genasi way of the frozen fist monk); Hiroshi (human samurai fighter).

Events: Having secured a source of kraken blood, as well as the sulfur and charcoal needed to make black powder, the Excruciata now needed to find someone crazy enough to add arcane power to the mixture so it could be sold on the black market for enchanted weaponry. Spreading a little coin around in the occult underground netted the gang an interesting piece of information: just south of the Tarnished Ward in a shanty town outside the city's walls, there is a cemetery in which a cult devoted to the Adversary meets by night--and that cult might be capable of providing the kind of power the Excruciata was looking for.


Venturing into the shanty town, the group found the cemetery--a sprawling mass of shallow graves and hastily erected monuments in the center of a sprawling mass of lean-tos and shoddily constructed shacks. Oddly, in the middle of the cemetery was what appeared to be a ramshackle pub bearing no visible name. Ducking inside, all eyes turned to the gang. The drinkers within were dressed in furs and the sober clothes of scholars; the Mark of the Adversary was etched on the flesh of everyone in the tavern and worn openly in defiance against the religious prohibition against dealing in arcane ways. The interior walls of the pub were covered in mounted antlers draped with magical wards and charms.

Raymondo decided to keep things on the level before any trouble started; he explained in clear terms that he represented a criminal organization looking for occult aid. An especially black-eyed pureblood woman named Freya stepped forward and explained that the group was a sect of the Church of the Outlander, an apocalyptic cult devoted to the study of occult texts. A possible alliance was discussed, but the Outlanders wanted some assurances that they were aligning with a gang that could get things done. 

A series of trials--something like the cult's version of a job interview--were proposed. First, the diminutive Zanna had to face off against one of the cult's younger adepts in magical combat. A circle was formed around Zanna and the adept as they brandished wands and traded spell for spell. Zanna's unpredictable chaos magic carried the day; no one expected that one of her dweomers would send a ripple of necromantic magic through the assembled crowd that instantly healed the wounds Zanna's foe had inflicted on her. (Even Zanna didn't expect that.) The thought of having to face a newly rejuvenated foe was too much for the adept; he yielded the victory.

The second trial was simply a ritual signifying a formal alliance. Raymondo was placed in the awkward position of having to marry Freya as a way of symbolically linking the Excruciata gang and this sect of the Church of the Outlander. The ceremony was performed in the Adversary's name; the ritual befouled the air--everything stank of dark magic. The marriage was not official as far as the state or normative religion would recognize, but Raymondo felt like it had been sanctified by a far older and viler power. He was also surprised to find that her could now hear his new "wife" speak to him inside his head.

The Outlanders had one last trial to pose to the Excruciata; to cement their business agreement the Excruciata would need to assassinate a physician named Doctor Nymenholt, and make off with his collection of occult tomes.

Monday, March 12, 2018

The Bloody Chamber

Mini-episode: Angela Carter's "The Bloody Chamber"
For this mini episode, Jack and Kate take a look at the "title track" from Angela Carter's famed short story collection, The Bloody Chamber. This feminist reimagining of the Bluebeard story blends sensuous language, heady atmosphere, and clever inversions of typical fairy tale tropes.

What perils await young women as they venture into the wider world? How do fairy tales translate into the modern world? Is there a reason why some stories end exactly where they do? Find out all this and more in this month's mini episode of Bad Books for Bad People.

BBfBP theme song by True Creature

Find us at BadBooksBadPeople.com, on Twitter @badbooksbadppl, Instagram @badbooksbadpeople and on Facebook. You can discover where to get all the books featured on Bad Books for Bad People on our About Page.

Friday, March 9, 2018

The Art of Ian McQue

I found Ian McQue's art randomly via Twitter and I love it, particularly this "urban ramshackle" style I'm showcasing below. He works in a wide varieties of styles but these are my favorites:








Check out his site here

Wednesday, February 28, 2018

Vidya Games That Look Good in 2018



Code Vein
This looks like some Grade-A Dark Souls + anime bullshit.

Sunless Skies
Weird steampunks in spaaaaaaaaaaaaaaaaace.

Bloodstained: Ritual of the Night
The spiritual successor to Castlevania? Yes, more of that, please.


Darksiders 3
My money's on her, tbh.

Monday, February 26, 2018

Finding Inspiration Elsewhere

Sometimes you read something that burrows under your skin and sticks with you. I remember reading an interview with Jello Biafra (I think it might have been in the second volume of Incredibly Strange Music put out by Re/Search, but don't quote me on that) where he was talking about where he sought out inspirations while writing for the Dead Kennedys. The Dead Kennedys were a punk band, but despite that--or rather because of it--Biafra made a point not to listen to punk rock while crafting his own songs. 

His point was that an artist working within a certain genre or mode of artistic creation who only surrounds themselves with artifacts bearing the expected tropes, signs, and signifiers will inevitably create derivative work. 

To sidestep that paucity of tone, range, and influence, Biafra said that instead of listening to records by other punk bands, he listened to lounge music, oddball country & western, and whatever else seemed fundamentally different from his own creative project. Letting those other influences drift in, as opposed to just coloring safely within the lines, opened the doors to different possibilities for the Dead Kennedys and for what constituted the accepted category of "punk rock" in a larger sense. 

You can hear the end results all over the Dead Kennedys' records. They are recognizably "punk," but I'd be hard-pressed to name bands that are truly similar in sound or approach. 

Of course, the idea of finding inspiration elsewhere is not solely applicable to music. Obviously, the idea can be applied to role-playing games as well. It's easy to get stuck in a rut--such as a sword & sorcery campaign that only takes its inspiration from Howard, Lieber, and all the other usual names. I'm willing to bet that going a little farther afield could liven up what many consider to be the nadir of exciting settings--TSR's canonical campaign worlds. Here's a few campaign ideas that put a new spin on a well-worn setting by going outside the usual inspirations:


High Noon Under a Dying Sun
Dark Sun, but all the adventures are built off of classic Western movies. Water bandits, duels with weapons of bone and obsidian, struggling desert villages in need of black-hearted heroes, escaped slaves, psionic warlords and their cruel mining operations, etc. This one should have enough brutality to make Cormac McCarthy blush.


The Accursed Inheritor
A megedungeon campaign set in Ravenloft, executed in the style of Darkest Dungeon. One of the characters has inherited a manor house in Mordent, but below the house are warrens filled with eldritch things that must be dealt with before the house is habitable; along the way, the players will discover the horrible secrets lurking in the inheritor's family line as they delve deeper in the manor's depths.


Dark Souls of Moonshae
The Moonwells of the Moonshae Isles are dying mysteriously, their sacred waters dwindling, threatening to bring a new dark age without the protection of the Earthmother. The players must travel into the wilds of the islands, braving hordes of barbarous Northlanders and the mystic trickery of malicious fey, to discover that is causing the Moonwells to dwindle and, if possible, replenish them once more by linking their waters to the power of the Earthmother.


Gangs of Sigil
The characters are members of a newly formed criminal organization in the City of Doors looking to take over the territory of their more entrenched opposition. They engage in fights for domination against the orc and goblin gangs of the Hive, backstabbing and double-dealing, planar skulduggery, daring crime sprees, and evade both the Mercykillers and the Lady of Pain. Throw ideas from Peaky Blinders, Dishonored, Taboo, Gangs of New York, and Ripper Street into a blender--and add tieflings on top.

Friday, February 23, 2018

Creatures of Will and Temper

Episode 19: Molly Tanzer's Creatures of Will & Temper.

In Creatures of Will and Temper, Molly Tanzer takes elements of Oscar Wilde's The Picture of Dorian Gray and crafts a story of romance, swordplay, and demonology. It's an ambitious premise that goes beyond simply gender-swapping its source material. Listen and find out what Jack, a Wilde scholar, and Kate, a reader with a deep fear of contemporary takes on fin de siecle themes, think about this supernatural adventure.

Just how bent do genders get in this story? How much of the artistic process involves drinking, crying, and puking? Will these fencers ever get an opportunity to have some sexytimes? How do demons fit into the worldview of the Aesthetic movement? Find out all this and more in this month's episode of Bad Books for Bad People.

Listen here!

NOTE: Your hosts apologize for mis-naming the lead character. Her name is Dorina Gray, not Doriana Gray. The mispronunciation is due to a typo by Kate in the show notes, but we trust this doesn't impact your enjoyment of this episode!

BBfBP theme song by True Creature

Buy Jack's new book, Krevborna: A Gothic Blood Opera, on DriveThruRPG.

Find us at BadBooksBadPeople.com, on Twitter @badbooksbadppl, Instagram @badbooksbadpeople and on Facebook. You can discover where to get all the books featured on Bad Books for Bad People on our About Page.