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A religion in my Planet Motherfucker Campaign
The Cult of the Mouse promises endless entertainments to distract its devotees from the drudgery and dull monotony of the fallen world. The cult’s primary deity is the Mouse, an anthropomorphic rodent with an unwavering and unnerving grin who speaks to the blessed in a trilling falsetto. In addition, the cult also reveres a number of other saints or demigods. Some of these divine figures are anthropomorphic animals, such as ducks and dogs, but others are idealized princesses clad in radiant raiment.
The Mouse is worshiped primarily through the consumption of its holy gifts—cartoons for children, and television shows and movies about the adventures of superheroes and spacemen for emotionally stunted adults. The faithful believe that giving their attention to the Mouse and his sacred media offerings will dull the pain of existence, fill the void in their lives, and give them something worthwhile to devote their otherwise pointless lives to.
Devotion to the Cult of the Mouse can be financially draining for its adherents. Not only are members of the congregation expected to pay for access to the sacred films and television programs made by the Mouse, they are encouraged to show their commitment to their god by buying clothes emblazoned with images of the religion’s holy figures and other decorative religious knickknacks. Each member of the Cult of the Mouse is required to make at least one pilgrimage to one of the sacred amusement parks maintained by the cult—either Mouseland on the west coast or Mouseworld in Swamplandia. This pilgrimage is meant to be undertaken with good cheer, now matter the distance to be traveled. It’s a small world, after all.
Adherents of the cult are easily recognizable as they tend to wear hats that mimic the Mouse’s big round ears.