Sunday, May 11, 2025

Superhero Comics as RPG Fodder: The "Good Stuff" Versus Trash-Tier

I've got capes on the mind as I'm currently playing in a very fun superhero game. This is the result. Forgive me. The results may, in fact, be applicable to other genres, but this is what is rolling around in my head currently.

I have a theory about the difference between mining ideas from "good" superhero comics (I'm thinking high-minded stuff like Daredevil: Born Again, Watchmen, Seven Soldiers) and mining ideas from trash-tier superhero comics: trash-tier comics actually make for better rpg idea-mines than the good ones.

My thought is that the intricate clockwork of a densely plotted superhero comic would likely fall apart at the table because of two factors:

A) The randomness of dice rolls in most game systems

B) Players inevitably making insane choices that throw the whole schemata out of whack because that's just what players do

Ideas gleaned from trash-tier comics, on the other hand, are already surprisingly resilient to dumb rolls and dumber decisions because they come from a place of inspired stupidity. They roll with the punches, they bob and weave like a drunkard, but ultimately they get the job done.

If anything, I think superhero rpgs are potentially the place where dumb comic ideas go to be redeemed and born anew.