Tuesday, October 2, 2018

The Ravenloft Remix: Death to Tragic Backstories

Ravenloft has long been my favorite official D&D setting, but that doesn't mean that I don't think it has problems or doesn't have areas where it could be improved. Over the years I've suggested a number of alterations that I would make to Ravenloft, were I to be placed in charge of it; consider this the first post in a "best of" edition of my Ravenloft Remix.

1) Shift worldbuilding efforts from the Dark Lords' pasts to the setting's present 
One of the issues with the original presentation of Ravenloft as a setting was that the bulk of the worldbuilding details resided in the lengthy backstories attached to the Dark Lords of its various domains. This poses several problems: it puts the emphasis on powerful NPCs your players may never interact with, it creates convoluted histories that are difficult to deploy in actual play, and it robs the color from the lands and peoples of Ravenloft.

The solution here is fairly simple: focus worldbuilding attention on detailing opportunities for adventure in the Dark Lords' domains rather than on the tragedy of the Dark Lords themselves. Of course, the tragic failings of the Dark Lords should color their domains, but making them the central (and often singular) object of interest is a mistake.

For example consider the insane backstory that comes with Baron Urik von Kharkov, Dark Lord of Valachan: Kharkov was originally a panther, who was later polymorphed into a man, who fell in love with a woman, but was then returned to panther form, in which he killed the woman he loved, polymorphed back into a man, and later became a vampire. That is too much cruft surrounding a basic idea and strong theme.

Instead, simplify here and make Kharkov a werepanther who killed the woman he loved--that's the core bit that resonates. From that thematic idea, build outward: make the element of barely constrained bestial nature the keynote motif of Valachan. Make outbreaks of animalistic violence a recurring image in the domain, add in adventure ideas inspired by Jacques Tourneur's Cat People and its remake, play up the violence of cannibalism and how it is effecting the domain right now, etc.

In place of overly complicated backstory novellas like Kharkov's biography, I'd do a global revision of Ravenloft by:

  • Adding factions. There aren't nearly enough interesting scheming groups in the setting; a Gothic setting, in particular, calls for cults, secret societies, orders of vampire hunters, etc. Some interesting secret societies were added after the original boxed set--such as the ultra-Freudian Dark Delvers, a group of cavers who believe that the "Hated Mother" resides somewhere in the subterranean depths--but nothing was really ever done with them. This is a missed opportunity.
  • Add religion. The first presentations of Ravenloft were silent on the topic of religion because that was TSR policy at the time due to the Satanic Panic and a desire for mainstream marketing. Today? That doesn't matter. Add in a Catholic-inspired church for maximum Gothic-ness. Use the already extant lore on St. Markov as a starting point.
  • Schemes > backstory. We shouldn't abandon the Dark Lord concept altogether. In fact, we can go a long way toward making it a highlight of the setting if we make what the Dark Lords are up to right now more interesting than their tragic pasts. What are their vendettas, what are the plotting, who are their allies, and who are their enemies? That's the gameable stuff.

Monday, October 1, 2018

September's Horror - Final Week

In the run-up to October I watched a horror movie every day. Here's what I managed to watch in the final week:


Sept. 24 - A Dark Song
Setting the pace according to "ritual time" is such a fascinating idea. The ending is a little pat and the lackluster evils at the end slightly let down the subtle build-up.


Sept. 25 - Teeth
Vagina dentata is such a rich nexus of cultural anxieties that there are metric ton of interesting ideas you could explore with them in film, but unfortunately Teeth is not a film that does any of them particularly well.


Sept. 26 - Tourist Trap
It is amazing what you could put in a PG-rated movie back in the day. This one had been a hole in my infamous horror experience--I've been meaning to watch it for at least a decade--and man, it was worth the wait. 


Sept. 27 - The Relic
Like Jurassic Park but minus the dinosaurs and with the addition of Scully Lite, a tough-talkin' Chicago cop, and an asthmatic, rubbery monster.


Sept. 28 - The Others
Haunted house movies have always been my favorite, and this is one of the best.


Sept. 29 - Machhli Jal Ki Rani Hai
Bollywood soap opera and comedy with occasional gory deaths.


Sept. 30 - The Shining
There's not much that can really be said about the Shining; we're almost at the pop culture saturation point where you don't even need to see it to know the major beats. That said, during this viewing I realized how much work the soundtrack is doing.

Friday, September 28, 2018

Bring Me the Heads of the Seven Jade Disciples

Campaign: Cinderheim, the Land Under the Demon Sun

Characters: Ka-Seti Blackhand, aasimar paladin; Shaasha, half-orc paladin; Tanni, human druid; Kyzzak Sloogh, lizardfolk sorcerer; Meatpie, tiefling monk.

The party had tracked the Seven Jade Disciples, a gang of raiders and desperadoes, to the mining town of Salamara. The party's motivation--REVENGE! Each of them were seeking vengeance for someone killed by the Seven Jade Disciples. Sweetening the deal, the warlord Lesedi Gheda had placed a bounty on the heads of the Disciples, payable in gold.

The first of the Disciples to die was Fareed, who was caught otherwise occupied with a prostitute in a brothel and didn't see the attack coming. For the rest of the melee, he fought stark naked. His lackeys entered the fray too late to save him; they were slain as well. Three down, four to go.

An impromptu game of demon chess with an old miner in the town alerted the party that the many of the miners in Salamara had been part of a warband led by Fareed and his brother Samir, so the village was largely loyal to the Seven Jade Disciples.


As the group prepared to find and kill Hassiba, the Seven Jade Disciples' sharpshooter, they were interrupted by the arrival of Phineas Sharpe on his giant lizard steed. Sharpe attempted to get the group to clear off, claiming to represent "the law" in the desert. 


When the group wouldn't be dissuaded from their vengeful purpose, Sharpe offered to join forces with them and split the bounties fifty-fifty: half for him, half for the other five to divide among themselves. Surprisingly, the group agreed--but they were also using magic to secretly communicate among themselves and agreed to kill Sharpe when the job was done.


As they began to plan out how to take down Hassiba, Sharpe immediately proved his worth by taking a bolt to the back from the Disciples' sharpshooter. The group wouldn't have to worry about splitting their take or murdering the bounty hunter after all. Sharpe's corpse, however, did make for an effective shield. What followed was a dangerous fight (involving crossbow fire, hurled javelins, magical flame, martial arts, and heavy bludgeons) in which three members of the party were momentarily taken out--but they were ultimately victorious. Six down, one to go.

Just before the fatal blow fell on Hassiba, she looked to the strangely verdant hill in the distance and smiled. Using Sharpe's spyglass (he certainly didn't need it anymore), the party could see the last of the Seven Jade Disciples, Samir, atop the hill--seemingly conducting some sort of ritual. The group raced to meet him and conclude their vendetta.


As they neared him, his ritual was completed: he animated two of the corpses buried on the hill as zombies. Samir fell back, leaving the group to deal with his summoned undead. Tanni attempted to use Sharpe's giant lizard mount as a beast of war, but the unruly creature proved difficult to control. The zombies were dealt with, as was Samir--who had his wand slapped from his hand before he was killed and decapitated.


The Seven Jade Disciples had fallen; blood paid for blood.

REWARDS:
XP - 165.

Bounties on 7 Jade Disciples - 170 gp for each member of the party
Looted coin - 400 cp, 28 sp, 16 gp, 4 ep, 1 pp for each member of the party.
Gems - 1 gem worth 25 gp for each member of the party.
Magic items - Handy haversack, scroll of mage hand, scroll of mending.
Misc. items - Giant lizard mount, rifle (20 shots), pistol (20 shots), spyglass.

Tuesday, September 25, 2018

The Wild Boys

Episode 25: The Wild Boys
William S. Burroughs' The Wild Boys: A Book of the Dead is a psychedelic, stylized journey through a near-future world where roving gangs of gay youth are on a mission to destroy Western civilization. The experience of reading the book is something like watching Dr. Strangelove on one screen, Apocalypse Now on a second screen, and having both feeds interrupted by explicit gay erotica. Join Jack and Kate as they discuss this ambitious, outrageous work of speculative fiction.


What was the impact of Burroughs on 90s Kids? How does the book translate the cinematic experience on to the page? What do our hosts make of the Beat Generation? Tune in to this episode of Bad Books for Bad People to find out!

BBfBP theme song by True Creature 

Find us at BadBooksBadPeople.com, on Twitter @badbooksbadppl, Instagram @badbooksbadpeople and on Facebook. You can discover where to get all the books featured on Bad Books for Bad People on our About Page.

Monday, September 24, 2018

September's Horror - Week Three

In the run-up to October I'm trying to watch a horror movie every day. Here's what I've managed to watch in week three:

Sept. 16 - Tucker & Dale vs. Evil
Horror-comedy is incredibly difficult to pull off. While this ended up being lighter fare, I have to give it credit for having a pretty original premise.


Sept. 17 - Hush
You ever notice that in movies where a killer is terrorizing a deaf, blind, or mute person...that person is usually a woman? It kinda feels like these movies are fantasies about "helpless" women more than anything else, but at least this wasn't a terrible example of the genre.


Sept. 18 - The Girl With All the Gifts
Very Average. A good horror movie to show a brave child, perhaps.


Sept. 19 - Tusk
Why did I bother? Any potential here is poisoned by Kevin Smith's relentless wandering into lame indie comedy territory.


Sept. 20 - Mandy
The most "extreme metal" movie I have seen in a long time. Did not disappoint.

Sept. 21 - You're Next
Don't spring your home invasion murder scheme when there is an Australian girl who might get caught up in the madness--she will fuck you up, she is from Australia and she is used to everything trying to kill her.


Sept. 22 - Black Sunday
Unimpeachable, a forever favorite.

Sept. 23 - Child's Play
In retrospect, Child's Play is pretty clunky, but it's charming in the way that only clunky horror movies can be charming.

Monday, September 17, 2018

Jules de Grandin, Occult Detective

At the time when they were published, Seabury Quinn's stories for Weird Tales were among the publication's most popular titles, but today, his name has been eclipsed by his contemporaries H.P. Lovecraft and Robert E. Howard. In this episode, Kate and Jack explore Quinn's work by discussing his tales of the extremely French occult detective Jules de Grandin.

Is possession by the ghosts of evil knights the fastest way to artistic success? How effective is punching evil right in the goddamn face? Can we ever hope to tell if the real villain is an honest-to-goodness were-gorilla or just a bunch of Germans in masks? Find out the answers to these questions plus much more in this mini episode of Bad Books for Bad People.


BBfBP theme song by True Creature

Find us at BadBooksBadPeople.com, on Twitter @badbooksbadppl, Instagram @badbooksbadpeople and on Facebook. You can discover where to get all the books featured on Bad Books for Bad People on our About Page.