Wednesday, January 29, 2025

Hellraiser #2

This post is the second installment of my re-read of the Hellraiser comics published by Epic. The first issue was undeniably a cracking start, even if it played fast and loose with the idea of a unified "Hellraiser Mythos," but can the second issue rival that tough act to follow? Let's dig in and find out.

My thoughts on each of the stories contained in the issue are below. As always, the stories chosen for the issue offer a nice range of horror tales, albeit that they are united under the Hellraiser rubric. We've got the political and corporal terrors of the prison, the horrors of the hospital, virtual reality, and more!


"The Vault"

Marc McLaurin, Jorge Zaffino, Phil Felix, Julie Michel

"The Vault" concerns a violent prison in an unnamed South American country where a revolution is currently sputtering to its end. A prisoner within the facility sold out his comrades to get possession of a Lament Configuration, which he inexplicably still has in prison. Opening the box removes him from incarceration, but that poses a problem for the facility's commandant, who sees the unexplained escape as a blotch on his record of keeping law and order. And he is a big believer in law and order; he believes in structure and imposing structure from top to bottom, bottom to top, and from the middle outward.

To rectify what he sees as a lapse in order in the prison, the commandant tortures various prisoners into solving the left-behind puzzle box to figure out how the escapee fled his domain. The puzzle doesn't open until he beats a prisoner while holding it. The Cenobite who arrives is very disappointed in the commandant's lack of self-control. The story ends with the commandant being told that this fault can be corrected--from top to bottom, bottom to top, and from the middle outward.

This is an interesting story. I think the way it focus on chaos (symbolized here by the failed revolution) versus order (here played by the carceral state) is a nice thematic contrast. The art style, with is deep, shadowy blacks and muted orange and yellow palette, also really works well with the subject matter.


"Divers Hands"

James Robert Smith and Mike Hoffman

A patient named Vincent in the last leper colony in the continental United States has got his hands--or, rather, what's left of his hands--on a Lament Configuration. Vincent believes that successful manipulation of the puzzle box will grant him a cure for his ravaged body or perhaps give him a new body entirely.

Enter a new nurse named Mary at the treatment center. Vincent quickly seduces her; not romantically, of course, but he coaxes her into solving the puzzle for him since his hands are no longer up to the task. Although, it must be noted, that there is a sexual component to the attraction between them that rings true to Hellraiser's mixture of desperation and desire. While having sex with her boyfriend, Mary imagines the leper atop her in his place.

The Cenobites arrive when Mary solves the puzzle as Vincent's proxy. We now learn that this isn't the first time has had another solve the Lament Figuration on his behalf. Vincent's goal isn't to have the Cenobites cure his affliction per se; he believes that if he leads enough souls to Hell they will remake him as a Cenobite. 

Mary is taken by the Cenobites, but before she enters Hell she flings the Lament Configuration away. Believing that it must have reappeared somewhere else in the institute, Vincent begins scouring the hallways until he finds it. When he does, the Cenobites reappear, apparently re-summoned to their infernal work. The institute, it turns out, is also a puzzle created by LeMarchand, and traversing its corridors has "solved" it. With no proxy to offer them, Vincent is taken as their victim--but not before he sees Mary again, refashioned into a tangle of whole, healthy limbs.

The pastel colors and the unwaveringly bland expressions given to the characters in "Divers Hands" really sells the "clinical" horror of the piece. Everything, from the progress of Vincent's disease to the sterile Hell of the facility, underlines the cold, unfeeling betrayals that Vincent engages in and adds to the horror of the red-hot desires lurking under the surface. This is one of the all-time classics to emerge from the Epic run, in my opinion.


"Writer's Lament"

Dwayne McDuffie, Kevin O'Neil, and Jim Novak

I'd later come to know Kevin O'Neil for his work on The League of Extraordinary Gentleman, of my favorite comics of all time, so you'd think this one would appeal to me. And yet...I really don't.

"Writer's Lament" follows the travails of a freelance writer named Dave who is already in Hell. Used to writing scripts to fit a client's specifications, Dave is surprised one day to find that he's created something actually artistic for once, something that is undeniably his own. Because the use of metaphor in this story is blatantly obvious, the piece is symbolized by a baby because the project is "his baby."

Dave rushes his baby to his editor and is shocked to learn that other people have brought their babies in for consideration as well. The editor likes what he sees, but begins to make changes--you have to think of the audience, the sponsors, the pressure groups, you see. He pulls out one of the baby's eyes, yanks an arm off, and rips off its genitals. (Yes, really.) When Dave balks that the editor is destroying his concept of what the baby should look like, he reassembles it--but then rips the "heart" out of the project.

Dave is ushered out, the creative spark behind the baby now dead, but he's placated by the promise of work to come in the future. 

The underlying idea is interesting here, but the execution is so on-the-nose that it feels more like a creative's gripe session than a real examination of the commercialization of art. The casual gruesomeness of the baby's dismemberment has some shock and heft to it, but the artwork on this one just doesn't feel particularly inspired.


"The Threshold"

Scott Hampton, Mark Neece, and Phil Felix

Oh hey, a virtual reality story! Look, it was the late 80s; "The Threshold" even pre-empts that god-awful Lawnmower Man movie.

A scientist named Leo Marks perfects the virtual reality experience, and then promptly disappears after granting the patent to an amoral tech company. The virtual reality technology is mostly used by people who want to fuck celebrities, but a scientist at the company named Tom is up to some darker stuff. You see, Tom has been experimenting on a man's whose mind was "blown out" in the technology's trial phase; now Tom subjects him to ever-increasing experiences of pain to discover what lies beyond the threshold of maximum agony.

Since this is a Hellraiser story, you can guess what lies beyond pain, actually. A Cenobite arrives after Tom cranks the dial on his experiment--and the Cenobite is none other than Leo Marks! Marks then ushers Tom into the fold, where it seems he may be destined to become a Cenobite himself.

This is a fairly slight story, but it sticks to the themes and the virtual reality gag still has some novelty to it. Loved the scene of the guinea pig having to surf a lava flow in Hawaii.



"The Pleasures of Deception"

Philip Nutman, Bill Koeb, Gaspar Saladino

Now this art style is so of the era it gives me an ache in my chest! Dark, murky paints; inexplicable squares drawn around focal points; scratchy textures hinting at human blight--this is the stuff I'm craving.

"The Pleasures of Deception" is pure strain Hellraiser. When an artist named Davis tries to sell his latest macabre piece to a gallery, his work is rejected. His art has grown stale. What he needs is new inspiration, a new window into the complexities of desire and the flesh, so he gets his hand on a Lament Configuration. 

Solving the puzzle summons Pinhead and the High Priestess. (I believe this is the first time the movie Cenobites show up in the comic as characters.) They guide him through a series of disturbing, blood soaked lessons in how the flesh can be reshaped, taming the chaos of life and turning it into static art. Of course, like many Faustian bargains, this one comes with an unforeseen price: the artist is now cursed with seeing more of the world that he can really handle.

This is a perfect piece to close the issue. Overall, this is another strong entry in the run. You get a sense that they're still figuring out what a Hellraiser comic entails, but it does feel more unified than the first issue.

Sunday, January 26, 2025

Kairn Volkov and Kherebor



Two more adventure locations in the Karthax Mountains. The first is a fortress in which monster-hunting nuns train to their craft and pursue alchemical experiments to make the perfect soldiers. The second is my take on giving the setting's dwarves a tragic Gothic past.


Kairn Volkov

Kairn Volkov is a crumbling, ancient outpost originally built by the Vlaak Empire in the western reaches of the Karthax Mountains.

    • Kairn Volkov’s fortress is now occupied by the monster hunting guild known as the Sisters Carnifexa. 

    • All Sisters receive their training at Kairn Volkov; this training is a merciless gauntlet of painful lessons that sometimes proves fatal to those who fall before the many trials involved in their instruction.

    • The Sisters Carnifexa keep the location of Kairn Volkov a closely guarded secret

    • Deep within the bowels of Kairn Volkov, the earliest members of the Sisters Carnifexa found abandoned Vlaak laboratories intended to breed alchemically enhanced imperial soldiers. 

    • Using the forbidden knowledge gleaned from these labs, the Sisters perform experiments on the most promising of their young charges, hoping to transform them into peerless monster hunters.


Kherebor

Krevborna’s dwarves sequester themselves within fortress cities carved into the dangerous slopes of the Karthax Mountains. One of these cities, Kherebor, fell to an invading force of goblins. 

    • The goblin horde was aided and abetted by Prince Coram Forkbeard, the third son of Kherebor’s king. 

    • Prince Coram saw the goblins as allies for his act of supreme betrayal and usurpation; he led the goblins through the secret tunnels beneath Kherebor, allowing them to take the fortified city’s defenders by surprise and thereby conquer the fastness.

    • After the bloody battle, the only dwarves who remained alive inside the fortress were taken as slaves. 

    • Although Coram is now the crowned lord of Kherebor, this is merely a jest by the goblins; they keep him installed as Kherebor’s sovereign as a mockery of the dwarves and their hallowed traditions. 

    • Once a proud example of the beauty and endurance of dwarven craftsmanship, Kherebor now exists in a state of deplorable ruin. 

Wednesday, January 22, 2025

Grog of Cthulhu

We are talking about Call of Cthulhu on my discord and I am such a grog when it comes to that game. I have zero interest in running any variant where you have government backing or special powers. You're going to play a law clerk who dies horribly. That's where the fun is! Everything else is pale imitation!

Speaking of pale imitations, I don't really see the point of all the Cthulhu games that aren't Call of Cthulhu. People sure seem to collect them, but they don't seem to actually ever play them. Frankly, Call of Cthulhu just about has that market cornered in ways that its imitators don't even attempt to compete against. System aside, it has a ton of great adventures, and the not-Call of Cthulhus don't. Call of Cthulhu also has some of the best supplements in the role-playing industry, but again, its direct competitors simply do not bring that heat to the table.

Trail of Cthulhu comes the closest to being worthwhile, but even that seems like a game trying to solve a problem (dead-end mysteries) from the wrong side of the issue. Fix that in scenario design, not within the system, you nerds. 

My groggiest Call of Cthulhu opinion? I think the 1920s is the best setting for it, hands down.

Sunday, January 19, 2025

Castle Dranzig and Eisengraz

Two potential adventure locations in the Karthax Mountains. This entry details a fortress, and the darkness within,  inspired by Gilles de Rais and an enclave of vicious "might makes right" elves.


Castle Dranzig

Perched upon a perilous precipice of the Karthax Mountains, Castle Dranzig was the fortress of an ancient warlord. Although it is believed that Castle Dranzig is an abandoned ruin, the warlord was cursed for his crimes and remains the lord of the fortress.

    • The warlord’s name has been lost to history, but he is known in folklore and legend as the Black Knight of Dranzig due to both the ebony armor that he is always encased within and his dark reputation.

    • The Black Knight was cursed with a life of eternal torment for his lust for murdering innocent children—he participated in supposedly holy crusades solely for the chance to butcher the progeny of his avowed foes.

    • The pain that courses through the Black Knight’s body is a constant reminder of his misdeeds and an encouragement to curb his horrid impulses.

    • However, the urge to slay children has again been building in the Black Knight’s breast. 

    • Soon he will ride forth from Castle Dranzig to abduct children and bring them back to the fortress so he might indulge his thirst for dismemberment.


Eisengraz

Eisengraz is a massive tower of white stone perched atop a high peak at the northern edge of the Karthax Mountains. 

    • Eisengraz is the domain of the snow elves, a branch of elves regarded as a cruel, bloodthirsty people. 

    • Snow elves are usually clad in furs and wear headdresses made of horns and antlers.

    • The snow elves revere the Morrigan, the fey Queen of the Winter Throne, who encourages them to master the arts of war, magic, and wilderness survival. 

    • The Morrigan teaches them that exposure to hardship and danger weeds out the weak and allows the strong to thrive. 

    • A loyal follower of the Morrigan, Lady Eriandel Av’Drauga, the queen of the snow elves of Eisengraz, seeks a magical diadem that would allow her to bring a ceaseless winter to all of Krevborna. 

    • Lady Eriandel believes that casting Krevborna into a frozen hell would allow her people to reign over the land amid a never-ending frost—ushering in a hibernal age that would cull the frail and allow the snow elves to flourish.

Wednesday, January 15, 2025

Hellraiser #1

I've been obsessed with Clive Barker's Hellraiser since I saw the first film back in the 80s, after getting my grandmother to rent it from the local grocery store. Truth be told, the first time I watched it I had to take it in two parts; it freaked me out so much that I had to stop the tape and continue the next day! After finishing it, though, I couldn't get it out of my head and I was soon on the trail of tracking down a copy of The Hellbound Heart...and all of Barker's other fiction.

To my amazement, one day (circa 1989) at the comic shop I saw a copy of Clive Barker's Hellraiser #1 on the new release wall. This was an anthology comic published by Epic, Marvel's "serious" imprint. The comic was deluxe for the era: perfect bound, thick paper, and chock full of painted art. I was in love.

I've managed to get a full collection of the Epic Hellraiser comics over the years, and now it's time to re-read them and give a full reevaluation. Are they a worthy addition to the "Hellraiser Mythos"? Or were they a cash-in that will ring hollow now that my days of youthful enthusiasm are at an end? Here's what the first issue summoned forth:



Erik Saltzgaber, John Bolton, Bill Oakley

"The Canons of Pain"

Things kick off with an extremely strong start with "The Canons of Pain." I am a sucker for Hellraiser stories with a historical gloss, and "The Canons of Pain" takes place during the Crusades. Our virtuous knight brings a Lament Configuration back from the Holy Land, but that's not the only burden he carries--it's clear that in this story the puzzle box is a metaphor for his war-induced post-traumatic stress. I also love the gimmick in play--once the puzzle is solved and the Cenobite is summoned, the medieval characters try their damnedest to fit its existence into their Catholic framework of demons, hell, and the justice of God. Overall, it's a banger of an opening story and I adore that you can still see the canvas grain in the art, just beautiful texture.


Sholly Fisch, Dan Spiegle, Carrie Spiegle, Sherilyn van Valkenburgh

"Dead Man's Hand"

"The Canons of Pain" isn't the only historical drag the first issue of Hellraiser has to offer: "Dead Man's Hand" gives us a slice of the Wild West. It's a classic premise--a stranger comes to town, looking to play some high-stakes poker, with a man's soul on the line. The stranger antes up a Lament Configuration, which everyone thinks is the big prize. It's not, of course. When his intended victim emerges as the winner of the card game, he gets the real prize--the stranger takes the box with him and rides out of town. It's a slight story, especially after the vicious tangle of the first tale, but it's a fun diversion nonetheless. 


Jan Strnad, Bernie Wrightson, Bill Wray, Michael Heisler

"The Warm Red"

"The Warm Red" is a story that has really stuck with me over the years; it's easily my favorite of the tales in the first issue. A manipulative real estate mogul gets a tip that some ailing farmland is going to be virtually priceless once Disney moves in and makes a new theme park nearby, so she swoops in ahead of the other vultures to buy the place off the dimwitted yokel who owns it. She not above using sex to blind him to the swindle, and one of the things I love about this story is that they resisted the temptation to make her a typical "sexy comic woman" of pneumatic proportions and instead portray her as older, oddly angular, but still seductive and real.

Of course, little does our swindler know that the dimwitted yokel has been cast from the Ed Gein mold--he's a sadist who was tortured at the hands of his pious mother, the perfect recipe for a beast to fall into the hands of a Cenobite. The Cenobite in this story is worth mentioning; his name is Face, due to the mask of skin stapled over the blood and muscle of his head, and this won't be his only appearance over the comic's run. 

Our yokel turns the tables on the businesswoman, drugging her into unconsciousness so her can cut her up and give her over to Hell's dominion.

When she awakes, mostly nude and tied spread-eagled to a gore-soaked mattress, the pain is about to begin. But remember, she's a wheeler and dealer--she makes Face an offer that feels like a true bargain. As she explains to the Cenobite, yon yokel only feeds a trickle of souls to Leviathan--and just think how the yield could be increased if someone savvy were at the helm! And so, our yokel and our manipulative femme fatale trade places; at the story's close, he's the one strapped down, fearfully awaiting the cruel application of the knife.


Ted McKeever, "Dance of the Fetus"

"Dance of the Fetus" is a mostly wordless story about a woman who has summoned a demon seemingly to give her the strength to commit suicide. Ted McKeever's idiosyncratic art style is a great fit for the themes of the piece; it's moody, glum, and frankly depressive. Once the demon slips inside the woman, he discovers a spanner in the works--the woman is pregnant. It is, apparently, against regulations for Hell to claim an innocent in the bargain, so the fetus is taken outside of the woman's body, where it floats up into the firmament to become a star. This is a great piece of comic work, but I have one caveat with it: it just doesn't feel like a Hellraiser story! And that's what makes it interesting within the context of the first issue--you can see how the team involved is feeling out the territory, finding the limits of what a comic called Clive Barker's Hellraiser can do without becoming alienated from itself.

Monday, January 13, 2025

The Karthax Mountains

In my opinion, mountains in a Gothic Fantasy setting are for putting isolated and hidden secrets in. Here's the overview of the Karthax Mountains before we zoom in on some specific locations.


The Karthax Mountains

Foreboding Mountains Hiding Terrible Secrets

The Karthax Mountains are an immense, fang-like range that divides Krevborna. The mountains possess a sublime and terrifying aspect; the unrelenting thunderstorms that rage amid the peaks fill their beholders with awe and fear. Their highest elevations, particularly in the frigid north, are capped with snow and frost. The mountain winds howl with an anguished voice. 

The Karthax Mountains have earned a sinister reputation. Legendary monsters, such as dragons and giants, are known to make their lairs in mountainous caves. Though they are desolate and perilous, the Karthax Mountains are also home to isolated groups who have adapted to life in the savage summits. Rugged tribes of human barbarians and cauldronborn eke out their existences by hunting for game and fishing the oft-frozen lakes found in the mountains; famed for their use of giant goats as steeds, these tribes are as inclined to kill those who trespass on their lands as they are to help those who become lost among the mountains. 

Hallmarks

The following elements and aesthetic notes define the Karthax Mountains:

    • Many have remarked that the most fearsome of the mountain peaks resemble monstrous fangs.

    • Tribes of fearsome human and cauldronborn hunters live in isolation among the sublimely beautiful mountain peaks.

    • A school of black magic known as the Malcovat is hidden at the northern extremity of the mountain range.

    • The snow elves hold an ancient and foreboding tower and the hidden fortress-cities of the dwarves are located in the ranges of the Karthax Mountains.

    • Travelers report hearing the ominous sound of a tolling bell while journeying through the Karthax Mountains.

Tuesday, January 7, 2025

Vanessa Laurant

The Judas Sea’s most powerful villain is Vanessa Laurant, a pirate captain who serves a primordial abomination. 


Vanessa Laurant 

Vanessa Laurant is the most dreaded pirate captains operating on the Judas Sea. Captain Laurant is justly feared; not only is she a vicious combatant with a reputation for relentless and remorseless bloodshed, it is also well-known that her command of voodoo is without equal—fully half of the crew of her ship, the Dawnrazor, are zombie sailors under her control. 

Vanessa Laurant is not content with her role as the Pirate Queen of the Judas Sea. Theft upon the high seas enables her true calling—she searches for the whereabouts of a fabled weapon known as the Brineblade: a legendary blade empowered by Scylla, the monstrous Lady of the Drowned. Once the Brineblade is in her hand, Vanessa Laurant plans on waging an even more vicious war of terror against the sailors, fishermen, and merchants who rely upon the sea for their livelihoods as a way of offering Scylla a rich banquet of fear to feast upon. 

    • Appearance: Horrific scars crisscross her face and body, though her long red hair is strikingly beautiful. 

    • Personality: She relishes causing terror.

    • Motive: She wants rule the seas in Scylla’s name.

    • Flaw: She cannot get over a grudge or perceived slight.

Sunday, January 5, 2025

2024 Year in Review and the Year to Come

Looking back at 2024, looking ahead to 2025.

On the Gaming Front

By far, the unchallenged high point was finishing the Krevborna campaign that started last year. To paraphrase Arch Merrill, the "Poet Laureate of Upstate New York," it feels like "we will never see its like again." That was easily the more fun and exciting campaign I've ever been part of and I suspect it will remain something I remember fondly for the rest of my days. If you want to read the recaps from it, go here and scroll down to the posts for Lachryma Rising.

On the other hand, we started a new Krevborna campaign that had massive peaks of great times (a jailbreak! a tiki inspired infiltration adventure! a ball inspired by Dante's Inferno!) and some very low points that left me feeling down about the whole thing. However, you can learn valuable things from when a game isn't going well, so I definitely have some necessary changes in mind for the next Krevborna game I start.

Of course, we may get back to this campaign but it remains to be seen whether it has already truly ended or is just on hiatus. That's entirely dependent on how I feel about it in the future and if the players retain any enthusiasm for it after we take a break to play other people's games. We got to a decent stopping point for the campaign so I'm good either way.

Aside from the Krevborna campaigns, I ran some great one-shots in 2024. I really enjoyed the Euro-Gothic Hellraiser-themed Call of Cthulhu game we played in October, I playtested my mysterious AG3NTS of C0NTR0L game to good effect, and the vampire truck stop adventure for PLANET MOTHERFUCKER fucked.

I've already got a couple fun ideas cooking for games to come once I'm back in the GM seat, but I think I want to explore both shorter arcs and different settings in 2025. Right now my list includes a Warhammer hexcrawl in Lustria, something I'm calling Krevborna High (Dark Shadows Gothic soap opera meets Stephen Graham Jones's Angel of Indian Lake trilogy), and another thing I can't even really mention or it would spoil the experience for the players. Aside from those, I'm sure PLANET MOTHERFUCKER will get some play and hey maybe this is the year I run Deadlands again.


On the Podcast Front

Bad Books for Bad People chugged along. With only eight episodes in 2024 we didn't quite hit our once-a-month target, but there was real-life stuff that came up and, hey man, we do the podcast for free with no sponsors so the audience gets what they get. Still, I think our Sudden Death episode is one of the best we've ever produced.


On the Writing Front

2024 was the year I got back into writing fiction in a serious way. I went from completing one story in 2023 to completing seven stories--one of which is novella length!--over the course of the year. And I know you're supposed to sit down and be humble but I'm going to be honest with you: some of these stories are really, really fuckin' good. So good, in fact, that I'll probably try to find a way to get them in front of readers this year. I made it look easy in 2024. I think some people were shook by that, but that's between them and the draft they'll never finish or whatever.

I'm going to try to expand that novella into a novel-length project in 2025. I've never written a novel before, so we'll see.

In terms of game writing, I pumped out three good-ass supplements for PLANET MOTHERFUCKER this year: DEMONOID PHENOMENON, BLACK SUNSHINE, and DEAD GIRL SUPERSTAR. The problem is...that very few people saw them. PMF is a niche game, but I think I need to figure out how to help it find its audience that isn't Drivetrurpg because the game is languishing behind the "adult content" saloon doors. 

There's one more PMF supplement coming, by the way, because I don't really care about popularity or the line going up. It's tentatively titled PUSSY LIQUOR. After that, I'm considering compiling all of them with the core rules into a single book. It's the funniest game you don't own yet. You should buy it and encourage me to have more bad ideas.

I thought I would get a revised Krevborna setting book out in 2024, but it didn't happen. The manuscript is looking good, but there's still a bunch of editing to be done on it. 2025 will probably see its release. And, as always, it will be a free pdf update so if you've already bought the book you're going to be good to go. Again, I'm not in this for the money or the microfame, I'm here to help you have a good time and also make the shit I want to use in my games.


On the Discord Front

My Discord server continued to be a fun place to hang out at. You can join too, it's open invite, just make sure you read the rules and keep it cool. It's slow-paced compared to big servers, which is exactly what I want. It's also non-denominational, so don't show up if you've got a weird axe to grind about a style of gaming, authors who are more popular than you will ever be, etc. Had to clean out a couple fools for being foolish this year, and I'm happy to do it again.

This year I started streaming movies for the folks there alongside running games and shooting the breeze. The Krevborna Film Festival and PLANET MOTHERFUCKER Film Festival were both blasts, and I'll probably run both again in 2025. I love sharing some messed-up movies that people maybe haven't seen before.


On the Movie Front

2024 was a phenomenal year for horror movies, particularly in the theaters. My favorite theatrical releases of the year:

  • Abigail 
  • Beetlejuice Beetlejuice
  • Blink Twice 
  • Furiosa
  • Immaculate
  • Kinds of Kindness
  • Lisa Frankenstein 
  • Longlegs
  • Nosferatu
  • The Substance

On the Reading Front

I managed to hit two reading goals in 2024: read a hundred books and finish re-reading Stephen King's Dark Tower series. Of the books I read over the course of the year, these were my favorites from among the new-to-me pile:

  • Alisa Aerling, Smothermoss
  • Nathan Ballingrud, Crypt of the Moon Spider
  • Monica Brashears, House of Cotton
  • Essie Fox, The Fascination
  • Kate Griffin, Fyneshade
  • Lee Mandelo, The Woods All Black
  • Sara A. Mueller, The Bone Orchard
  • Grady Hendrix, My Best Friend's Exorcism 
  • ML Rio, Graveyard Shift
  • Richard Swan, The Justice of Kings

On the Music Front

We went to see Ministry, Alice Cooper, and Rob Zombie again, which was cool. I also souped up a hand me down guitar so I can jam doom metal at home. Need some dope records? These were the cream of the 2024 crop for me:

  • Ad Infinitum, Abyss
  • Castle Rat, Into the Realm
  • Chat Pile, Cool World
  • Chelsea Wolfe, She Reaches Out to She Reaches Out to She
  • Funeral, Gospel of Bones
  • Knocked Loose, You Won't Go Before You're Supposed To
  • Oxxo Xoox, +
  • Ponte del Diavolo, Fire Blades from the Tomb
  • Ulcerate, Cutting the Throat of God
  • Uncle Acid & the Deadbeats, Nell' Ora Blu
That was the year. Let's see what 2025 will bring.

Wednesday, January 1, 2025

Did You Hear What Eddie Gein Done?

Bad Books for Bad People, Episode 81: Did You Hear What Eddie Gein Done?

Did You Hear What Eddie Gein Done? is a 2021 graphic novel that pairs historical true crime author Harold Schechter and Eric Powell, writer and illustrator of the monster punch-up comic The Goon. Jack and Kate revisit the horrifying true tale of the Butcher of Plainfield–this time, in comic book style.

What impact did this case have on pop culture, and why does it continue to fascinate us? How were the ‘90s a different country, and why did that country smell like grunge? Is the true crime genre Horrible Exploitation or Cool Exploitation? All these questions and more will be explored in this episode of the podcast.